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{{For|other characters who appear in the ''[[Fallout series|Fallout]]'' universe named Ian|Ian}}
+
{{For|other characters named Ian|Ian}}
 
{{Infobox character
 
{{Infobox character
 
|games =FO1, FO2, FBGNC
 
|games =FO1, FO2, FBGNC
Line 6: Line 6:
 
|sex =Male
 
|sex =Male
 
|affiliation =[[Crimson Caravan]] (formerly)<br />[[Shady Sands (Fallout)|Shady Sands]]<br />[[Vault Dweller]]
 
|affiliation =[[Crimson Caravan]] (formerly)<br />[[Shady Sands (Fallout)|Shady Sands]]<br />[[Vault Dweller]]
|role =Guard<br />Merchant (formerly)<br />[[Fallout companions|Companion]]
+
|role =[[Fallout merchants|Merchant]] (formerly)<br />Guard<br />[[Fallout companions|Companion]]
|location =[[Shady Sands]]
+
|location =Shady Sands
 
|quests =[[Recruit Ian]]
 
|quests =[[Recruit Ian]]
 
|special ={{SPECIAL|7,6,6,5,6,6,5}}
 
|special ={{SPECIAL|7,6,6,5,6,6,5}}
  +
|derived ={{Derived stats|hp=50|xp=125|ac=6|acmod=8|poison resist fo1=30|rr=12|crit chance=5|ap=10|carry weight=200 lbs|melee damage=6|sequence=12|healing rate=2|dr=0|drmod=20|perk rate=3|skill rate=17}}<hr />'''Additional resistances ({{tooltip|DR/DT|Damage Resistance/Damage Threshold}}):'''{{derived stats|dt=0|laser resist=0|ldt=0|lrmod=20|ldtmod=0|plasma resist=0|pdt=0|prmod=10|pdtmod=0|electricity resist=0|eldt=0|elrmod=30|eldtmod=0|explosion resist=0|exdt=0|exrmod=20|exdtmod=0|emp resist=0|empdt=0|emprmod=500|empdtmod=0|fire resist fo1=0|fdt=0|frmod=10|fdtmod=0}}
 
|tag skills ={{tag skills|small guns=73%|big guns=56%|unarmed=75%|melee weapons=70%}}
 
|tag skills ={{tag skills|small guns=73%|big guns=56%|unarmed=75%|melee weapons=70%}}
 
|proto ={{proto|76}}
|derived ={{Derived stats|hp=50|xp=125|ac=14|ap=10|carry weight=200|melee damage=6|sequence=12|healing rate=2}}
 
 
|dialogue =[[IAN.MSG]] {{icon|FO1}}<br/>[[Vcoldjoe.msg]] {{icon|FO2}} {{cut}}
|proto ={{proto|076}}
 
|dialogue =[[IAN.MSG]]<br />[[Vcoldjoe.msg]]
 
 
}}{{Games|FO1|FO2|FBGNC|FB}}
 
}}{{Games|FO1|FO2|FBGNC|FB}}
   
 
{{Quotation|I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.}}
 
{{Quotation|I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.}}
   
'''Ian''' is a former [[Crimson Caravan guard (Fallout)|Crimson Caravan guard]], now a [[Shady Sands guard]] and a possible [[Fallout companions|companion]] who resides in [[Shady Sands]] in [[Timeline#2161|2161]].
+
'''Ian''' is a former [[Crimson Caravan guard (Fallout)|Crimson Caravan guard]], now a [[Shady Sands guard]] and a possible [[Fallout companions|companion]] who resides in [[Shady Sands (Fallout)|Shady Sands]] in [[Timeline#2161|2161]].
   
 
==Background==
 
==Background==
  +
Ian is a short, stocky caravan guard who adopted Shady Sands as his new home. He was working for the [[Crimson Caravan]] company during a routine caravan route to the small settlement. However, routine doesn't mean safe. He was shot by raiders and stayed in Shady Sands to recuperate.<ref>Ian: "''{1106}{}{Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.}''"<br />([[IAN.MSG]])</ref><ref>[[Katrina]]: ''"{136}{}{I know very little of the outside world. I escaped from a Vault when it was attacked. Unfortunately, I was very hurt and do not remember much of what happened. But Dharma was watching over me, and I was found by the people of Shady Sands. I live here now. Have you spoken with Ian, yet? He is a merchant guard who was hurt. He is recovering in the guardhouse over there. [She points to the east] He is more widely travelled than I.}"''<br />([[SSGUIDE.MSG]])</ref> The Shady Sands townsfolk helped him recover and ultimately Ian decided to stay with them. His experience and skills helped him contribute, as very few of the townsfolk ever left its safe walls. He occasionally makes a run to [[Junktown]] and [[the Hub]] to do trading. He is strong, confident, and independent. A perfect wastelander.<ref>Ian: "''{112}{}{I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here. Shady Sands is my home now. Occasionally, I even get to visit Junktown or the Hub to do some trading, since I'm the only person here who has ever really left town.}''"<br />([[IAN.MSG]])</ref>
===''Fallout''===
 
A no-nonsense man, he used to be a guard for the Crimson Caravan in [[the Hub]], but was shot during a bandit raid and recovered in [[Shady Sands]]. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and [[Junktown]] to do some trading. Overall, he is very self-reliant, tough, and rather overconfident.
 
   
  +
These traits endeared the [[Vault Dweller]] to him. Together, they scouted [[Vault 15]], learning that the water chip was in another Vault.<ref>[[Vault Dweller's memoirs]]: "''With their knowledge, and the help of a man called Ian, I continued on my way to Vault 15. The ruins of Vault 15, to be more specific. Ravaged by the elements, scavengers, and time itself, Vault 15 was no help for my people. The control room that contained their water-chip was buried under tons of fallen rock, and I had to move on.''"</ref> Following a long trek through the wastelands, the two finally reached [[Necropolis]]. Engaging the super mutants at the [[Watershed]] in battle, Ian lost his life. A flamer unleashed by [[Barry (Fallout)|one of the super mutants]] burned him to death. The smell of Ian's burning body would haunt the Dweller for years to come.<ref>[[Vault Dweller's memoirs]]: "''The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization. A small clue led me to the city of the ghouls, the place they called Necropolis. It was there that I encountered large mutants, armed with weapons of an unknown origin. It is with heavy sadness that I say that Ian lost his life in the city of the dead. A super mutant burned him to death with a flamethrower. The passage of time is no proof against the memory of burning flesh. His sacrifice was not in vain, as I did find the water-chip buried beneath the city. It was with easier steps that I returned to Vault 13.''"</ref>
When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home."
 
 
===''Fallout 2''===
 
According to the [[Vault Dweller's memoirs]], part of ''[[Fallout 2]]'', Ian died while fighting [[Mariposa super mutant|super mutant]]s in [[Necropolis]] with the Vault Dweller, having been burned to death by a [[Flamer (Fallout)|flamer]]. However, in the [[Fallout 2 special encounters|special encounter]] "[[Café of Broken Dreams]]," [[Tandi]] mentions that Ian may be a part of the [[Abbey]].
 
 
{{FO2CC}}
 
At one point in the planning for ''Fallout 2'', Ian had survived and was living in [[Vault City]] under the name of Old Joe. According to his dialogue, Ian would mistake the [[Chosen One]] for the Vault Dweller and would reminisce about events from ''[[Fallout]]'' before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently his old [[10mm pistol (Fallout)|Colt 6520 10mm pistol]] before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.
 
{{FO2CC|end}}
 
 
==Abilities==
 
* [[Hit Point]]s: 50
 
* [[Action Points]]: 10
 
* [[Sequence]]: 12
 
* [[Armor Class]]: 15
 
* [[Critical Chance]]: 15%
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
===''Fallout''===
+
===Interactions overview===
====Interactions overview====
 
 
{{Interactions FO1
 
{{Interactions FO1
 
|perm companion =yes
 
|perm companion =yes
Line 57: Line 41:
 
|quests involved =
 
|quests involved =
 
}}
 
}}
  +
===Quests===
  +
* [[Recruit Ian]]: Ian can be recruited as a companion.
   
====Quests====
+
===Other interactions===
* [[Recruit Ian]]: Self-explanatory; recruit Ian.
 
 
====Other interactions====
 
 
* Ian is one of the possible companion NPCs in ''[[Fallout]]''. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller and other non-hostiles if they are in the same line of fire.
 
* Ian is one of the possible companion NPCs in ''[[Fallout]]''. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller and other non-hostiles if they are in the same line of fire.
 
* Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
 
* Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
 
* Ian will turn hostile if the people in Shady Sands are attacked without his company.
 
* Ian will turn hostile if the people in Shady Sands are attacked without his company.
   
====Tell me about====
+
===Comments===
  +
* He has unique float dialogue for locations around the northern [[wasteland]];
{| class="va-table collapsible collapsed" style="width: 60%;"
+
{| class="va-table va-table-full-infobox mw-collapsible mw-collapsed"
! colspan="2" | Ian's [[Tell me about]]s
 
 
! colspan="2" | Ian's comments
  +
 
|-
 
|-
 
! Location
! Query
 
 
! Comment
! Response
 
  +
 
|-
 
|-
  +
| [[Darkwaters General Store]]
|[[Alya]], [[Mariposa Military Base|Base]], [[Blades]], [[Boneyard]], [[Brotherhood of Steel|Brotherhood]], [[Cathedral]],<br />[[Deathclaw (Fallout)|Deathclaw]], [[Diana (Fallout)|Diana]], Exodus, [[Forced Evolutionary Virus|Experiments]], [[Followers of the Apocalypse|Followers]],<br />[[Gwen]], [[Hall of the Dead|Hall]], [[Initiate (Lost Hills)|Initiates]], [[Lieutenant]], [[Los Angeles Public Library|Library]], [[Master]], Military, [[Nicole]], [[Vault 13 Overseer|Overseer]], [[Paladin (Fallout)|Paladins]], [[Petrox]], [[Hub police|Police]], [[Regulators (Fallout)|Regulators]], [[Scribe (Fallout)|Scribes]], [[Set]], Scavs, [[Tolya]], [[Unity]], Vats, [[Vault]], [[Vault 13|Vault-13]], Vault13, [[Watershed]], [[Jon Zimmerman|Zimmerman]]
 
 
| This is Killian's, a general store. Killian's a good man, and they have plenty of stock.
|Sorry, bud. Don't know much.
 
 
|-
 
|-
 
| [[Gizmo's Casino]]
|Apocalypse
 
 
| Gizmo's casino. A hive of [[gambling]] and underworld activity. Careful; they say [[Gambling games|the games]] are rigged.
|You know, we'll always have war. Just the next one's gonna be fought with sticks.
 
 
|-
 
|-
|[[Aradesh]]
+
| [[Beth's Weapon Shop]]
|Aradesh is the leader of Shady Sands. A kind and patient man, although he's kinda looney.
+
| This is the Weapon Shop. It's run by Beth. She's good for guns, but better for gossip.
 
|-
 
|-
 
| [[Jake (Hub)|Jake]]'s gun shop
|[[Booze]]
 
 
| Jake's weapons. High prices, but really good guns.
|Got any [[beer]]? I could use a drink.
 
 
|-
 
|-
 
| [[Water Merchants]]
|[[Caravan merchant (Core Region)|Caravan]]s
 
|Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.
+
| Office of the Water Merchants. They're the big movers and shakers of the Hub, since they supply the water that keeps everything going.
 
|-
 
|-
 
| [[Crimson Caravan]]
|Casino
 
 
| This is the Crimson Caravan. I did some work for them. They do a lot of high-risk jobs.
|The casino is Gizmo's big project in Junktown. Brings in a lot of tourists and money, but problems come with it.
 
 
|-
 
|-
 
| [[Far Go Traders]]
|Chems
 
 
| Far Go Traders, run by [[Butch Harris]]. He's ot-nay oo-tay ight-bray, if you catch my meaning.
|I used some [[Psycho (Fallout)|Psycho]] once on a caravan raid. It made me twitchy. Odd.
 
 
|-
 
|-
 
| [[Maltese Falcon]]
|[[Child (Fallout)|Children]]
 
  +
| Ah, now the Maltese Falcon is the place to be. Good music, good drinks, and good company.
|Yeah, there's some kids in Shady Sands. So? None of 'em are mine.
 
 
|-
 
|-
 
| [[Vault 13]]
|[[Water chip|Chip]], [[Water]]
 
 
| Heard about some of these places before, but never been in one. Seems nice and clean . . . a little too clean for my taste.
|No idea what a water chip is. Sorry, [[Vault Dweller|friend]].
 
 
|-
 
|-
  +
| [[West Tek research facility]]
|[[Garl Death-Hand|Garl]]
 
 
| What the hell happened here?
|"Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever."
 
 
|-
 
|-
  +
| [[Mariposa Military Base]]
|[[Gizmo]]
 
 
| This is gonna be a tough nut to crack.
|"Gizmo runs a casino in Junktown. I hear that it's rigged, though."
 
 
|-
 
|-
 
| [[Necropolis]]
|Healing
 
 
| This place gives me the creeps.
|"Razlo does a good job of fixing people up, and his junja juice is well worth it!" {{Icon|sic}}
 
 
|}
  +
  +
===Tell me about===
 
{| class="va-table va-table-full-infobox mw-collapsible mw-collapsed"
 
! colspan="2" | Ian's [[Tell me about|Tell-Me-Abouts]]
  +
 
|-
 
|-
 
! Query
|[[The Hub]]
 
 
! Response
|The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders.
 
  +
 
|-
 
|-
  +
| [[Followers of the Apocalypse|Followers]], [[The Cathedral|Cathedral]], [[Master]], [[Unity]], [[Set]], [[Watershed]], [[Hall of the Dead|Hall]], [[Boneyard Library|Library]], [[Overseer]], [[Vault]], [[Vault 13|Vault-13]], Vault13, [[Boneyard]], [[Deathclaw (Fallout)|Deathclaw]], [[Exodus]], [[Brotherhood of Steel hierarchy#Initiates|Initiates]], Paladins, Scribes, [[Brotherhood of Steel|Brotherhood]], [[Mariposa Military Base|Vats, Military, Base]], [[Morpheus]], [[Alya]], [[Diana (Fallout)|Diana]], [[Gwen]], [[Petrox]], [[Tolya]], [[Jon Zimmerman|Zimmerman]], [[Regulators (Fallout)|Regulators]], [[Scavengers]], [[Blades]], [[Nicole]], [[Lieutenant]], Experiments, [[Hub police|Police]]
|Ian
 
 
| Sorry, bud. Don't know much.
|"You are talking to me."<br />"That is my name."<br />"Why do you ask silly questions. I am that person."
 
 
|-
 
|-
|[[Junktown]]
+
| [[Great War|War]]
 
| Happened a few decades back. Basically, a bunch of countries got kind of antsy, and everything went BOOM!
|A medium-sized town made of junk, overseen by a sheriff named Killian. It's just a few days southwest of Shady Sands.
 
 
|-
 
|-
|[[Khans]]
+
| [[Junktown]]
 
| A medium-sized town made of junk, overseen by a sherrif{{sic}} named Killian. It's just a few days southwest of Shady Sands.
|They're a sorry group of raiders who attack Shady Sands and think that they're gonna take over the world or some such crap.
 
 
|-
 
|-
|[[Killian Darkwater|Killian]]
+
| [[the Hub|Hub]]
 
| The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders.
|Killian's mayor of Junktown. He also runs a store there. He's a decent fellow. Never did any work for him, but he seems okay.
 
 
|-
 
|-
  +
| [[Raiders]]
|Medic
 
 
| There are several different groups of raiders out there. The most organized group is called the Khans; they seem to think they can conquer the world or something.
|Razlo's a great doctor. You should see him if you're hurt.
 
 
|-
 
|-
 
| [[Caravan merchant (Core Region)|Caravans]]
|Merchants
 
  +
| Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.
|Some merchants come from the Hub to trade with Junktown. That's all I know.
 
 
|-
 
|-
 
| [[Water chip|Chip]], [[Water]]
|[[Mariposa super mutant|Mutants]]
 
 
| No idea what a water chip is. Sorry, friend.
|I saw some weird things when I was guarding caravans for the Hub. Mutated coyotes and [[Mantis (Fallout)|mantises]] and scorpions and such.
 
 
|-
 
|-
 
| [[Shady Sands (Fallout)|Sands, Shady]]
|[[Necropolis]]
 
 
| A small and peaceful village. Probably the most promising community in the wastes.
|Isn't that the mythical city of the dead?
 
 
|-
 
|-
 
| [[Garl Death-Hand|Garl]]
|[[Psyker|Psychics]]
 
 
| Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever.
|I dunno. I think there's something to it, yeah, but there's just not enough evidence.
 
 
|-
 
|-
|[[Raiders]]
+
| [[Necropolis]]
 
| Isn't that the mythical city of the dead?
|There are several different groups of raiders out there. The most organized group is called the Khans; they seem to think they can conquer the world or something.
 
 
|-
 
|-
|[[Razlo]]
+
| [[Razlo|Medic]]
|Hey, if you need help, Razlo's the man to see. He's a great doctor.
+
| Razlo's a great doctor. You should see him if you're hurt.
 
|-
 
|-
 
| Healing
|[[Seth (Fallout)|Seth]]
 
 
| Razlo does a good job of fixing people up, and his junja juice is well worth it!
|Seth is the captain of the guards. Between you and me, he couldn't guard a [[fruit]] if it was nailed to his leg.
 
 
|-
 
|-
  +
| [[Killian Darkwater|Killian]]
|[[Shady Sands|Sands]], Shady, Shady Sands
 
 
| Killian's mayor of Junktown. He also runs a store there. He's a decent fellow. Never did any work for him, but he seems okay.
|A small and peaceful village. Probably the most promising community in the wastes.
 
 
|-
 
|-
 
| [[Gizmo]]
|Store
 
|Killian runs a good general store in Junktown.
+
| Gizmo runs a casino in Junktown. I hear that it's rigged, though.
 
|-
 
|-
  +
| [[Gizmo's Casino|Casino]]
|[[Tandi]]
 
 
| The casino is Gizmo's big project in Junktown. Brings in a lot of tourists and money, but problems come with it.
|She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home.
 
 
|-
 
|-
  +
| [[Darkwaters General Store|Store]]
|Vault
 
 
| Killian runs a good general store in Junktown.
|Sorry, bud. Don't know much.
 
 
|-
 
|-
|[[Great War|War]]
+
| [[Child]]ren
 
| Yeah, there's some kids in Shady Sands. So? None of 'em are mine.
|Happened a few decades back. Basically, a bunch of countries got kind of antsy, and everything went BOOM!
 
|}
 
 
====Comments====
 
{| class="va-table collapsible collapsed" style="width: 60%;"
 
! colspan="2" | Ian's comments
 
 
|-
 
|-
 
| [[Great War|Apocalypse]]
! Location
 
 
| You know, we'll always have war. Just the next one's gonna be fought with sticks.
! Comment
 
 
|-
 
|-
  +
| [[Mutations and their causes|Mutants]]
|Killian's general store
 
 
| I saw some weird things when I was guarding caravans for the Hub. Mutated coyotes and mantises and scorpions and such.
|This is Killian's, a general store. Killian's a good man, and they have plenty of stock.
 
 
|-
 
|-
  +
| [[Khans]]
|Gizmo's Casino
 
 
| They're a sorry group of raiders who attack [[Shady Sands]] and think that they're gonna take over the world or some such crap.
|Gizmo's casino. A hive of gambling and underworld activity. Careful; they say the games are rigged.
 
 
|-
 
|-
 
| [[Tandi]]
|Beth's gun shop
 
|This is the Weapon Shop. It's run by Beth. She's good for guns, but better for gossip.
+
| She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home.
 
|-
 
|-
 
| [[Booze]]
|Jake's gun shop
 
  +
| Got any [[Alcohol#Beer|beer]]?
|Jake's weapons. High prices, but really good guns.
 
 
|-
 
|-
 
| [[Chems]]
|Water Merchants
 
 
| I used some [[Psycho]] once on a caravan raid. It made me twitchy. Odd.
|Office of the Water Merchants. They're the big movers and shakers of the Hub, since they supply the water that keeps everything going.
 
 
|-
 
|-
 
| [[Seth (Fallout)|Seth]]
|Crimson Caravan
 
 
| Seth is the captain of the guards. Between you and me, he couldn't guard a fruit if it was nailed to his leg.
|This is the Crimson Caravan. I did some work for them. They do a lot of high-risk jobs.
 
 
|-
 
|-
  +
| [[Aradesh]]
|Far Go Traders
 
  +
| Aradesh is the leader of Shady Sands. A kind and patient man, although he's kinda looney.
|Far Go Traders, run by Butch Harris. He's ot-nay oo-tay ight-bray, if you catch my meaning.
 
 
|-
 
|-
  +
| [[Razlo]]
|Maltese Falcon
 
|Ah, now the Maltese Falcon is the place to be. Good music, good drinks, and good company.
+
| Hey, if you need help, Razlo's the man to see. He's a great doctor.
 
|-
 
|-
 
| [[Psyker|Psychics]]
|Vault 13
 
 
| I dunno. I think there's something to it, yeah, but there's just not enough evidence.
|Heard about some of these places before, but never been in one. Seems nice and clean . . . a little too clean for my taste.
 
 
|-
 
|-
 
| Merchants
|The Glow
 
 
| Some merchants come from [[the Hub]] to trade with [[Junktown]]. That's all I know.
|What the hell happened here?
 
|-
 
|Mariposa military base
 
|This is gonna be a tough nut to crack.
 
|-
 
|Necropolis
 
|This place gives me the creeps.
 
 
|}
 
|}
   
 
===''Fallout: New California''===
 
===''Fallout: New California''===
 
{{FBGNC}}
 
{{FBGNC}}
Ian can be acquired at the shop by any [[Fallout: The Board Game player characters|player character]] that has [[Charisma]]. Prior to starting a fight with him as the active companion, the player character can exhaust him in order lower the [[Fallout: The Board Game creatures|enemy's]] level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire.
+
Ian can be acquired at the shop by any [[Fallout: The Board Game player characters|player character]] that has [[Charisma]]. Prior to starting a fight with him as the active companion, the player character can exhaust him in order to lower the [[Fallout: The Board Game creatures|enemy's]] level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire.
   
 
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have [[Luck]] at this time, he must be discarded.
 
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have [[Luck]] at this time, he must be discarded.
  +
{{FBGNC|end}}
   
 
==Inventory==
 
==Inventory==
Line 224: Line 207:
 
==Notes==
 
==Notes==
 
* He can use [[Knife (Fallout)|knives]], pistols, and SMGs.
 
* He can use [[Knife (Fallout)|knives]], pistols, and SMGs.
** He is effective with a [[10mm SMG (Fallout)|10mm SMG]] early on, but becomes a liability with it when more companions join. Very capable with the [[.223 pistol (Fallout)|.223 pistol]] and a [[14mm pistol (Fallout)|14mm pistol]].
+
* He is effective with a [[10mm SMG (Fallout)|10mm SMG]] early on but becomes a liability with it when more companions join. Very capable with the [[.223 pistol (Fallout)|.223 pistol]] and a [[14mm pistol (Fallout)|14mm pistol]].
** Likes [[Power fist (Fallout)|power fists]].
+
* He enjoys using [[Power fist (Fallout)|power fists]].
 
* He is also very precise on long ranges.
 
* He is also very precise on long ranges.
* He can accidentally shoot the [[Vault Dweller]] during battle, especially when using burst fire weapons.
+
* He can accidentally shoot the [[Vault Dweller]] during the battle, especially when using burst fire weapons.
 
* Despite having the [[Big Guns]] skill secretly tagged, Ian cannot use large weaponry like [[Minigun (Fallout)|miniguns]] due to his sprite set not having [[animation frames]] for them.
 
* Despite having the [[Big Guns]] skill secretly tagged, Ian cannot use large weaponry like [[Minigun (Fallout)|miniguns]] due to his sprite set not having [[animation frames]] for them.
 
* In ''Fallout 2'', a [[Chosen One]] with an [[Intelligence]] below 4 can say to [[Angela Bishop]] that they traveled with someone named "Iam," who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs.
 
* In ''Fallout 2'', a [[Chosen One]] with an [[Intelligence]] below 4 can say to [[Angela Bishop]] that they traveled with someone named "Iam," who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs.
 
{{FO2CC}}
 
* At one point in the planning for ''Fallout 2'', Ian had survived and was living in [[Vault City]] under the name of Old Joe. According to his dialogue, Ian would mistake the [[Chosen One]] for the Vault Dweller and would reminisce about events from ''[[Fallout]]'' before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently, his old [[10mm pistol (Fallout)|Colt 6520 10mm pistol]] before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.<ref>Old Joe: ''"{125}{}{Well, the Vault Citizens think very highly of their bloodline and don't care much for people like me and you. You take this gun. It'll protect you if things get a little out of control. You probably shouldn't be seen talking with this crazy old man. Best get on your way.}"''<br />([[Vcoldjoe.msg]])</ref>
 
{{FO2CC|end}}
   
 
==Appearances==
 
==Appearances==
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==Behind the scenes==
 
==Behind the scenes==
  +
* [[Jesse Heinig]], a designer on ''Fallout'', mentions that he pushed for a few things during the game's design, including the ability to have companions, such as Ian.<ref>[[Jesse Heinig]]: "''I also lobbied hard for a couple of things that did make it into the game ...... companions who could join the Vault Dweller (since they were in the initial design doc but got cut, but I figured out a way to "fake" Ian into the game and the programmers decided to make it stick)''"<br />([https://web.archive.org/web/20130813090643/https://www.nma-fallout.com/article.php?id=48111 NMA Fallout Developers Profile - Jesse Heinig])</ref>
* Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to [[Dogmeat (Fallout)|implement]] [[Tycho|more]] [[Katja|followers]].<ref name="Jesse Heinig">[[Jesse Heinig]], a ''Fallout'' designer</ref>
 
* The character of Ian is roughly based upon Ian Dunteman, roommate of designer [[Jess Heinig]]. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.<ref name="Jesse Heinig" />
 
 
* Ian's line when asked to [[tell me about]] "Apocalypse" is a reference to a quote by [[wikipedia:Albert Einstein|Albert Einstein]]: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
 
* Ian's line when asked to [[tell me about]] "Apocalypse" is a reference to a quote by [[wikipedia:Albert Einstein|Albert Einstein]]: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
* [[Chris Avellone]] first mentioned in the ''[[Fallout Bible]]'' that Ian was to appear in [[the Den]] after [[the Abbey]] was cut,<ref>[[Fallout Bible 6#Questions galore]]:1. In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, ware???</ref> but was later corrected when his dialogue file indicated he would be in [[Vault City]].<ref>[[Fallout Bible 8#Questions galore]]:Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game.</ref>
+
* [[Chris Avellone]] first mentioned in the ''[[Fallout Bible]]'' that Ian was to appear in [[the Den]] after [[the Abbey]] was cut,<ref group="Non-game" >[[Fallout Bible 6#Questions galore|Fallout Bible 6]]: ''"In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, where?"''</ref> but was later corrected when his dialogue file indicated he would be in [[Vault City]].<ref group="Non-game" >[[Fallout Bible 8#Questions galore|Fallout Bible 8]]: ''"Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game."''</ref>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
FBGNC Ian.jpg|Ian as he appears in ''Fallout: New California''
+
Ianfnc.png|Ian's ''Fallout: New California'' card
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{References}}
 
{{References}}
  +
;Non-game
  +
<references group="Non-game" />
   
 
{{Navbox companions FO1}}
 
{{Navbox companions FO1}}
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[[ru:Ян (Fallout)]]
 
[[ru:Ян (Fallout)]]
 
[[uk:Ян (Fallout)]]
 
[[uk:Ян (Fallout)]]
[[zh:Ian (Fallout)]]
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[[zh:伊恩(异尘余生)]]

Revision as of 04:30, 4 November 2020

 
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I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.

Ian is a former Crimson Caravan guard, now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161.

Background

Ian is a short, stocky caravan guard who adopted Shady Sands as his new home. He was working for the Crimson Caravan company during a routine caravan route to the small settlement. However, routine doesn't mean safe. He was shot by raiders and stayed in Shady Sands to recuperate.[1][2] The Shady Sands townsfolk helped him recover and ultimately Ian decided to stay with them. His experience and skills helped him contribute, as very few of the townsfolk ever left its safe walls. He occasionally makes a run to Junktown and the Hub to do trading. He is strong, confident, and independent. A perfect wastelander.[3]

These traits endeared the Vault Dweller to him. Together, they scouted Vault 15, learning that the water chip was in another Vault.[4] Following a long trek through the wastelands, the two finally reached Necropolis. Engaging the super mutants at the Watershed in battle, Ian lost his life. A flamer unleashed by one of the super mutants burned him to death. The smell of Ian's burning body would haunt the Dweller for years to come.[5]

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
Icon quest starter
This character starts quests.
33 Protector
This character is allied with the following faction(s).

Quests

Other interactions

  • Ian is one of the possible companion NPCs in Fallout. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller and other non-hostiles if they are in the same line of fire.
  • Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
  • Ian will turn hostile if the people in Shady Sands are attacked without his company.

Comments

  • He has unique float dialogue for locations around the northern wasteland;
Ian's comments
Location Comment
Darkwaters General Store This is Killian's, a general store. Killian's a good man, and they have plenty of stock.
Gizmo's Casino Gizmo's casino. A hive of gambling and underworld activity. Careful; they say the games are rigged.
Beth's Weapon Shop This is the Weapon Shop. It's run by Beth. She's good for guns, but better for gossip.
Jake's gun shop Jake's weapons. High prices, but really good guns.
Water Merchants Office of the Water Merchants. They're the big movers and shakers of the Hub, since they supply the water that keeps everything going.
Crimson Caravan This is the Crimson Caravan. I did some work for them. They do a lot of high-risk jobs.
Far Go Traders Far Go Traders, run by Butch Harris. He's ot-nay oo-tay ight-bray, if you catch my meaning.
Maltese Falcon Ah, now the Maltese Falcon is the place to be. Good music, good drinks, and good company.
Vault 13 Heard about some of these places before, but never been in one. Seems nice and clean . . . a little too clean for my taste.
West Tek research facility What the hell happened here?
Mariposa Military Base This is gonna be a tough nut to crack.
Necropolis This place gives me the creeps.

Tell me about

Ian's Tell-Me-Abouts
Query Response
Followers, Cathedral, Master, Unity, Set, Watershed, Hall, Library, Overseer, Vault, Vault-13, Vault13, Boneyard, Deathclaw, Exodus, Initiates, Paladins, Scribes, Brotherhood, Vats, Military, Base, Morpheus, Alya, Diana, Gwen, Petrox, Tolya, Zimmerman, Regulators, Scavengers, Blades, Nicole, Lieutenant, Experiments, Police Sorry, bud. Don't know much.
War Happened a few decades back. Basically, a bunch of countries got kind of antsy, and everything went BOOM!
Junktown A medium-sized town made of junk, overseen by a sherrifIn-game spelling, punctuation and/or grammar named Killian. It's just a few days southwest of Shady Sands.
Hub The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders.
Raiders There are several different groups of raiders out there. The most organized group is called the Khans; they seem to think they can conquer the world or something.
Caravans Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.
Chip, Water No idea what a water chip is. Sorry, friend.
Sands, Shady A small and peaceful village. Probably the most promising community in the wastes.
Garl Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever.
Necropolis Isn't that the mythical city of the dead?
Medic Razlo's a great doctor. You should see him if you're hurt.
Healing Razlo does a good job of fixing people up, and his junja juice is well worth it!
Killian Killian's mayor of Junktown. He also runs a store there. He's a decent fellow. Never did any work for him, but he seems okay.
Gizmo Gizmo runs a casino in Junktown. I hear that it's rigged, though.
Casino The casino is Gizmo's big project in Junktown. Brings in a lot of tourists and money, but problems come with it.
Store Killian runs a good general store in Junktown.
Children Yeah, there's some kids in Shady Sands. So? None of 'em are mine.
Apocalypse You know, we'll always have war. Just the next one's gonna be fought with sticks.
Mutants I saw some weird things when I was guarding caravans for the Hub. Mutated coyotes and mantises and scorpions and such.
Khans They're a sorry group of raiders who attack Shady Sands and think that they're gonna take over the world or some such crap.
Tandi She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home.
Booze Got any beer?
Chems I used some Psycho once on a caravan raid. It made me twitchy. Odd.
Seth Seth is the captain of the guards. Between you and me, he couldn't guard a fruit if it was nailed to his leg.
Aradesh Aradesh is the leader of Shady Sands. A kind and patient man, although he's kinda looney.
Razlo Hey, if you need help, Razlo's the man to see. He's a great doctor.
Psychics I dunno. I think there's something to it, yeah, but there's just not enough evidence.
Merchants Some merchants come from the Hub to trade with Junktown. That's all I know.

Fallout: New California

Ian can be acquired at the shop by any player character that has Charisma. Prior to starting a fight with him as the active companion, the player character can exhaust him in order to lower the enemy's level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Luck at this time, he must be discarded.

Inventory

Apparel Weapon Other items
Leather jacket 10mm pistol 10mm JHP x72
Bottle cap x63
Stimpak x2

Notes

  • He can use knives, pistols, and SMGs.
  • He is effective with a 10mm SMG early on but becomes a liability with it when more companions join. Very capable with the .223 pistol and a 14mm pistol.
  • He enjoys using power fists.
  • He is also very precise on long ranges.
  • He can accidentally shoot the Vault Dweller during the battle, especially when using burst fire weapons.
  • Despite having the Big Guns skill secretly tagged, Ian cannot use large weaponry like miniguns due to his sprite set not having animation frames for them.
  • In Fallout 2, a Chosen One with an Intelligence below 4 can say to Angela Bishop that they traveled with someone named "Iam," who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs.
  • At one point in the planning for Fallout 2, Ian had survived and was living in Vault City under the name of Old Joe. According to his dialogue, Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from Fallout before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently, his old Colt 6520 10mm pistol before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.[6]

Appearances

Ian appears in Fallout, Fallout 2, and the Fallout: The Board Game add-on Fallout: New California, and is mentioned in the Fallout Bible.

Behind the scenes

Gallery

References

  1. Ian: "{1106}{}{Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury.}"
    (IAN.MSG)
  2. Katrina: "{136}{}{I know very little of the outside world. I escaped from a Vault when it was attacked. Unfortunately, I was very hurt and do not remember much of what happened. But Dharma was watching over me, and I was found by the people of Shady Sands. I live here now. Have you spoken with Ian, yet? He is a merchant guard who was hurt. He is recovering in the guardhouse over there. [She points to the east] He is more widely travelled than I.}"
    (SSGUIDE.MSG)
  3. Ian: "{112}{}{I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here. Shady Sands is my home now. Occasionally, I even get to visit Junktown or the Hub to do some trading, since I'm the only person here who has ever really left town.}"
    (IAN.MSG)
  4. Vault Dweller's memoirs: "With their knowledge, and the help of a man called Ian, I continued on my way to Vault 15. The ruins of Vault 15, to be more specific. Ravaged by the elements, scavengers, and time itself, Vault 15 was no help for my people. The control room that contained their water-chip was buried under tons of fallen rock, and I had to move on."
  5. Vault Dweller's memoirs: "The Hub was a larger city than both Junktown and Shady Sands combined. You could drop the Vault in there, and you probably would not notice. But the people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization. A small clue led me to the city of the ghouls, the place they called Necropolis. It was there that I encountered large mutants, armed with weapons of an unknown origin. It is with heavy sadness that I say that Ian lost his life in the city of the dead. A super mutant burned him to death with a flamethrower. The passage of time is no proof against the memory of burning flesh. His sacrifice was not in vain, as I did find the water-chip buried beneath the city. It was with easier steps that I returned to Vault 13."
  6. Old Joe: "{125}{}{Well, the Vault Citizens think very highly of their bloodline and don't care much for people like me and you. You take this gun. It'll protect you if things get a little out of control. You probably shouldn't be seen talking with this crazy old man. Best get on your way.}"
    (Vcoldjoe.msg)
  7. Jesse Heinig: "I also lobbied hard for a couple of things that did make it into the game ...... companions who could join the Vault Dweller (since they were in the initial design doc but got cut, but I figured out a way to "fake" Ian into the game and the programmers decided to make it stick)"
    (NMA Fallout Developers Profile - Jesse Heinig)
Non-game
  1. Fallout Bible 6: "In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, where?"
  2. Fallout Bible 8: "Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game."
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