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− | {{ |
+ | {{For|other characters who appear in the ''[[Fallout series|Fallout]]'' universe named Ian|Ian}} |
{{Infobox character |
{{Infobox character |
||
− | |games =FO1, FO2 |
+ | |games =FO1, FO2, FBGNC |
|image =Fo1_Ian.png |
|image =Fo1_Ian.png |
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|race =[[Human]] |
|race =[[Human]] |
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|special ={{SPECIAL|7,6,6,5,6,6,5}} |
|special ={{SPECIAL|7,6,6,5,6,6,5}} |
||
|tag skills ={{tag skills|small guns=73%|big guns=56%|unarmed=75%|melee weapons=70%}} |
|tag skills ={{tag skills|small guns=73%|big guns=56%|unarmed=75%|melee weapons=70%}} |
||
+ | |derived ={{Derived stats|hp=50|xp=125|ac=14|ap=10|carry weight=200|melee damage=6|sequence=12|healing rate=2}} |
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− | |derived =[[Hit Points]]: 50<br />[[Experience Points]]: 125<br />[[Armor Class]]: 14<br />[[Action Points]]: 10<br />[[Carry Weight]]: 200<br />[[Melee Damage]]: 6<br />[[Sequence]]: 12<br />[[Healing Rate]]: 2 |
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|proto ={{proto|076}} |
|proto ={{proto|076}} |
||
|dialogue =[[IAN.MSG]]<br />[[Vcoldjoe.msg]] |
|dialogue =[[IAN.MSG]]<br />[[Vcoldjoe.msg]] |
||
− | }}{{Games|FO1|FO2|FB}} |
+ | }}{{Games|FO1|FO2|FBGNC|FB}} |
{{Quotation|I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.}} |
{{Quotation|I was a guard for the merchants of the Hub. However, I was shot during a raid by bandits. I've been staying here, since the people have helped me recover. Still, my knowledge of the outside world and my experience make me useful here.}} |
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A no-nonsense man, he used to be a guard for the Crimson Caravan in [[the Hub]], but was shot during a bandit raid and recovered in [[Shady Sands]]. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and [[Junktown]] to do some trading. Overall, he is very self-reliant, tough, and rather overconfident. |
A no-nonsense man, he used to be a guard for the Crimson Caravan in [[the Hub]], but was shot during a bandit raid and recovered in [[Shady Sands]]. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and [[Junktown]] to do some trading. Overall, he is very self-reliant, tough, and rather overconfident. |
||
− | When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home |
+ | When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home." |
===''Fallout 2''=== |
===''Fallout 2''=== |
||
− | According to the [[Vault Dweller's memoirs]], part of ''[[Fallout 2]]'', Ian died while fighting [[Mariposa super mutant|super mutant]]s in [[Necropolis]] with the Vault Dweller, having been burned to death by a [[Flamer (Fallout)|flamer]]. However, in the [[Fallout 2 special encounters|special encounter]] "[[Café of Broken Dreams]] |
+ | According to the [[Vault Dweller's memoirs]], part of ''[[Fallout 2]]'', Ian died while fighting [[Mariposa super mutant|super mutant]]s in [[Necropolis]] with the Vault Dweller, having been burned to death by a [[Flamer (Fallout)|flamer]]. However, in the [[Fallout 2 special encounters|special encounter]] "[[Café of Broken Dreams]]," [[Tandi]] mentions that Ian may be a part of the [[Abbey]]. |
{{FO2CC}} |
{{FO2CC}} |
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==Interactions with the player character== |
==Interactions with the player character== |
||
− | === |
+ | ===''Fallout''=== |
+ | ====Interactions overview==== |
||
{{Interactions FO1 |
{{Interactions FO1 |
||
|perm companion =yes |
|perm companion =yes |
||
− | |temp companion = |
+ | |temp companion = |
− | |talking head = |
+ | |talking head = |
|faction hostile =* [[Shady Sands]] residents |
|faction hostile =* [[Shady Sands]] residents |
||
− | |wares = |
+ | |wares = |
− | |restocks = |
+ | |restocks = |
− | |items modified = |
+ | |items modified = |
− | |heal = |
+ | |heal = |
− | |cure radiation = |
+ | |cure radiation = |
− | |heal cripple = |
+ | |heal cripple = |
|quests started =* [[Recruit Ian]] |
|quests started =* [[Recruit Ian]] |
||
− | |quests involved = |
+ | |quests involved = |
}} |
}} |
||
− | ===Quests=== |
+ | ====Quests==== |
* [[Recruit Ian]]: Self-explanatory; recruit Ian. |
* [[Recruit Ian]]: Self-explanatory; recruit Ian. |
||
− | ===Other interactions=== |
+ | ====Other interactions==== |
− | * Ian is one of the possible companion NPCs in ''[[Fallout]]''. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller |
+ | * Ian is one of the possible companion NPCs in ''[[Fallout]]''. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller and other non-hostiles if they are in the same line of fire. |
* Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns. |
* Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns. |
||
* Ian will turn hostile if the people in Shady Sands are attacked without his company. |
* Ian will turn hostile if the people in Shady Sands are attacked without his company. |
||
− | ===Tell me about=== |
+ | ====Tell me about==== |
{| class="va-table collapsible collapsed" style="width: 60%;" |
{| class="va-table collapsible collapsed" style="width: 60%;" |
||
! colspan="2" | Ian's [[Tell me about]]s |
! colspan="2" | Ian's [[Tell me about]]s |
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|[[The Hub]] |
|[[The Hub]] |
||
|The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders. |
|The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders. |
||
+ | |- |
||
+ | |Ian |
||
+ | |"You are talking to me."<br />"That is my name."<br />"Why do you ask silly questions. I am that person." |
||
|- |
|- |
||
|[[Junktown]] |
|[[Junktown]] |
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|[[Tandi]] |
|[[Tandi]] |
||
|She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home. |
|She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home. |
||
+ | |- |
||
+ | |Vault |
||
+ | |Sorry, bud. Don't know much. |
||
|- |
|- |
||
|[[Great War|War]] |
|[[Great War|War]] |
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|} |
|} |
||
− | ===Comments=== |
+ | ====Comments==== |
{| class="va-table collapsible collapsed" style="width: 60%;" |
{| class="va-table collapsible collapsed" style="width: 60%;" |
||
! colspan="2" | Ian's comments |
! colspan="2" | Ian's comments |
||
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|This place gives me the creeps. |
|This place gives me the creeps. |
||
|} |
|} |
||
+ | |||
+ | ===''Fallout: New California''=== |
||
+ | {{FBGNC}} |
||
+ | Ian can be acquired at the shop by any [[Fallout: The Board Game player characters|player character]] that has [[Charisma]]. Prior to starting a fight with him as the active companion, the player character can exhaust him in order lower the [[Fallout: The Board Game creatures|enemy's]] level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire. |
||
+ | |||
+ | When the player character performs the camp action, he will become unexhausted. However, if the player character does not have [[Luck]] at this time, he must be discarded. |
||
==Inventory== |
==Inventory== |
||
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* He can accidentally shoot the [[Vault Dweller]] during battle, especially when using burst fire weapons. |
* He can accidentally shoot the [[Vault Dweller]] during battle, especially when using burst fire weapons. |
||
* Despite having the [[Big Guns]] skill secretly tagged, Ian cannot use large weaponry like [[Minigun (Fallout)|miniguns]] due to his sprite set not having [[animation frames]] for them. |
* Despite having the [[Big Guns]] skill secretly tagged, Ian cannot use large weaponry like [[Minigun (Fallout)|miniguns]] due to his sprite set not having [[animation frames]] for them. |
||
− | * In ''Fallout 2'', a [[Chosen One]] with an [[ |
+ | * In ''Fallout 2'', a [[Chosen One]] with an [[Intelligence]] below 4 can say to [[Angela Bishop]] that they traveled with someone named "Iam," who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs. |
==Appearances== |
==Appearances== |
||
− | Ian appears in ''[[Fallout]]'' |
+ | Ian appears in ''[[Fallout]]'', ''[[Fallout 2]]'', and the ''[[Fallout: The Board Game]]'' add-on ''[[Fallout: New California]]'', and is mentioned in the ''[[Fallout Bible 6|Fallout Bible]]''. |
==Behind the scenes== |
==Behind the scenes== |
||
* Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to [[Dogmeat (Fallout)|implement]] [[Tycho|more]] [[Katja|followers]].<ref name="Jesse Heinig">[[Jesse Heinig]], a ''Fallout'' designer</ref> |
* Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to [[Dogmeat (Fallout)|implement]] [[Tycho|more]] [[Katja|followers]].<ref name="Jesse Heinig">[[Jesse Heinig]], a ''Fallout'' designer</ref> |
||
* The character of Ian is roughly based upon Ian Dunteman, roommate of designer [[Jess Heinig]]. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.<ref name="Jesse Heinig" /> |
* The character of Ian is roughly based upon Ian Dunteman, roommate of designer [[Jess Heinig]]. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.<ref name="Jesse Heinig" /> |
||
− | * Ian's line when asked to [[ |
+ | * Ian's line when asked to [[tell me about]] "Apocalypse" is a reference to a quote by [[wikipedia:Albert Einstein|Albert Einstein]]: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." |
− | * [[Chris Avellone]] first mentioned in the [[Fallout Bible]] that Ian was to appear in [[the Den]] after [[the Abbey]] was cut<ref>[[Fallout Bible 6#Questions galore]]:1. In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, ware???</ref> |
+ | * [[Chris Avellone]] first mentioned in the ''[[Fallout Bible]]'' that Ian was to appear in [[the Den]] after [[the Abbey]] was cut,<ref>[[Fallout Bible 6#Questions galore]]:1. In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, ware???</ref> but was later corrected when his dialogue file indicated he would be in [[Vault City]].<ref>[[Fallout Bible 8#Questions galore]]:Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game.</ref> |
+ | |||
+ | ==Gallery== |
||
+ | <gallery> |
||
+ | FBGNC Ian.jpg|Ian as he appears in ''Fallout: New California'' |
||
+ | </gallery> |
||
==References== |
==References== |
||
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{{Navbox companions FO1}} |
{{Navbox companions FO1}} |
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+ | {{Navbox characters FBG}} |
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{{Navbox Shady Sands FO1}} |
{{Navbox Shady Sands FO1}} |
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{{Navbox Vault City}} |
{{Navbox Vault City}} |
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[[Category:Fallout 2 human characters]] |
[[Category:Fallout 2 human characters]] |
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[[Category:Fallout 2 mentioned-only characters]] |
[[Category:Fallout 2 mentioned-only characters]] |
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+ | [[Category:Fallout: New California companions]] |
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[[Category:Fallout Bible human characters]] |
[[Category:Fallout Bible human characters]] |
||
[[Category:Shady Sands characters]] |
[[Category:Shady Sands characters]] |
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[[de:Ian (Fallout)]] |
[[de:Ian (Fallout)]] |
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[[es:Ian (Fallout)]] |
[[es:Ian (Fallout)]] |
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⚫ | |||
[[it:Ian]] |
[[it:Ian]] |
||
[[ja:Ian (Fallout)]] |
[[ja:Ian (Fallout)]] |
||
⚫ | |||
⚫ | |||
[[pl:Ian]] |
[[pl:Ian]] |
||
− | [[ |
+ | [[pt:Ian (Fallout)]] |
+ | [[ru:Ян (Fallout)]] |
||
+ | [[uk:Ян (Fallout)]] |
||
⚫ |
Revision as of 22:08, 6 September 2019
Ian is a former Crimson Caravan guard, now a Shady Sands guard and a possible companion who resides in Shady Sands in 2161.
Background
Fallout
A no-nonsense man, he used to be a guard for the Crimson Caravan in the Hub, but was shot during a bandit raid and recovered in Shady Sands. Having a debt to them, he remained in Shady Sands and helps defend the village from raiders and occasionally visits the Hub and Junktown to do some trading. Overall, he is very self-reliant, tough, and rather overconfident.
When asked he says his home is now Shady Sands, but mentions his hometown and having "someone waiting for me back home."
Fallout 2
According to the Vault Dweller's memoirs, part of Fallout 2, Ian died while fighting super mutants in Necropolis with the Vault Dweller, having been burned to death by a flamer. However, in the special encounter "Café of Broken Dreams," Tandi mentions that Ian may be a part of the Abbey.
The following is based on Fallout 2 cut content. |
At one point in the planning for Fallout 2, Ian had survived and was living in Vault City under the name of Old Joe. According to his dialogue, Ian would mistake the Chosen One for the Vault Dweller and would reminisce about events from Fallout before realizing the mistaken identity. Commenting on the prejudiced nature of Vault City's citizens, he would give the Chosen One a gun, apparently his old Colt 6520 10mm pistol before sending them away, encouraging the Chosen One to "make proud" the memory of the Vault Dweller.
End of information based on Fallout 2 cut content |
Abilities
- Hit Points: 50
- Action Points: 10
- Sequence: 12
- Armor Class: 15
- Critical Chance: 15%
Interactions with the player character
Fallout
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character starts quests. | ||
This character is allied with the following faction(s). |
|
Quests
- Recruit Ian: Self-explanatory; recruit Ian.
Other interactions
- Ian is one of the possible companion NPCs in Fallout. As a companion, he is notorious for his problematic lack of discretion with automatic firearms. He will - more often than not - make burst shots, and accidentally hit the Vault Dweller and other non-hostiles if they are in the same line of fire.
- Because of his experience from being a former caravan guard, he can inform the Vault Dweller about the locations of several towns.
- Ian will turn hostile if the people in Shady Sands are attacked without his company.
Tell me about
Ian's Tell me abouts | |
---|---|
Query | Response |
Alya, Base, Blades, Boneyard, Brotherhood, Cathedral, Deathclaw, Diana, Exodus, Experiments, Followers, Gwen, Hall, Initiates, Lieutenant, Library, Master, Military, Nicole, Overseer, Paladins, Petrox, Police, Regulators, Scribes, Set, Scavs, Tolya, Unity, Vats, Vault, Vault-13, Vault13, Watershed, Zimmerman |
Sorry, bud. Don't know much. |
Apocalypse | You know, we'll always have war. Just the next one's gonna be fought with sticks. |
Aradesh | Aradesh is the leader of Shady Sands. A kind and patient man, although he's kinda looney. |
Booze | Got any beer? I could use a drink. |
Caravans | Most caravans come from the Hub. They travel all over the place. I worked for a group called the Crimson Caravan before my untimely injury. |
Casino | The casino is Gizmo's big project in Junktown. Brings in a lot of tourists and money, but problems come with it. |
Chems | I used some Psycho once on a caravan raid. It made me twitchy. Odd. |
Children | Yeah, there's some kids in Shady Sands. So? None of 'em are mine. |
Chip, Water | No idea what a water chip is. Sorry, friend. |
Garl | "Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever." |
Gizmo | "Gizmo runs a casino in Junktown. I hear that it's rigged, though." |
Healing | "Razlo does a good job of fixing people up, and his junja juice is well worth it!" |
The Hub | The Hub is the biggest trading center in the New West. It's run primarily by a group called the Water Merchants, but there are some other traders there, too. It's a booming town, but there's a lot of political fighting between the traders. |
Ian | "You are talking to me." "That is my name." "Why do you ask silly questions. I am that person." |
Junktown | A medium-sized town made of junk, overseen by a sheriff named Killian. It's just a few days southwest of Shady Sands. |
Khans | They're a sorry group of raiders who attack Shady Sands and think that they're gonna take over the world or some such crap. |
Killian | Killian's mayor of Junktown. He also runs a store there. He's a decent fellow. Never did any work for him, but he seems okay. |
Medic | Razlo's a great doctor. You should see him if you're hurt. |
Merchants | Some merchants come from the Hub to trade with Junktown. That's all I know. |
Mutants | I saw some weird things when I was guarding caravans for the Hub. Mutated coyotes and mantises and scorpions and such. |
Necropolis | Isn't that the mythical city of the dead? |
Psychics | I dunno. I think there's something to it, yeah, but there's just not enough evidence. |
Raiders | There are several different groups of raiders out there. The most organized group is called the Khans; they seem to think they can conquer the world or something. |
Razlo | Hey, if you need help, Razlo's the man to see. He's a great doctor. |
Seth | Seth is the captain of the guards. Between you and me, he couldn't guard a fruit if it was nailed to his leg. |
Sands, Shady, Shady Sands | A small and peaceful village. Probably the most promising community in the wastes. |
Store | Killian runs a good general store in Junktown. |
Tandi | She's Aradesh's daughter. She's pretty sweet, but I've got someone waiting for me back home. |
Vault | Sorry, bud. Don't know much. |
War | Happened a few decades back. Basically, a bunch of countries got kind of antsy, and everything went BOOM! |
Comments
Ian's comments | |
---|---|
Location | Comment |
Killian's general store | This is Killian's, a general store. Killian's a good man, and they have plenty of stock. |
Gizmo's Casino | Gizmo's casino. A hive of gambling and underworld activity. Careful; they say the games are rigged. |
Beth's gun shop | This is the Weapon Shop. It's run by Beth. She's good for guns, but better for gossip. |
Jake's gun shop | Jake's weapons. High prices, but really good guns. |
Water Merchants | Office of the Water Merchants. They're the big movers and shakers of the Hub, since they supply the water that keeps everything going. |
Crimson Caravan | This is the Crimson Caravan. I did some work for them. They do a lot of high-risk jobs. |
Far Go Traders | Far Go Traders, run by Butch Harris. He's ot-nay oo-tay ight-bray, if you catch my meaning. |
Maltese Falcon | Ah, now the Maltese Falcon is the place to be. Good music, good drinks, and good company. |
Vault 13 | Heard about some of these places before, but never been in one. Seems nice and clean . . . a little too clean for my taste. |
The Glow | What the hell happened here? |
Mariposa military base | This is gonna be a tough nut to crack. |
Necropolis | This place gives me the creeps. |
Fallout: New California
The following is based on information from Fallout: New California. |
Ian can be acquired at the shop by any player character that has Charisma. Prior to starting a fight with him as the active companion, the player character can exhaust him in order lower the enemy's level by one, to a minimum of 1. However, he also damages the player character in the process, dealing two points of friendly fire.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Luck at this time, he must be discarded.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Leather jacket | 10mm pistol | 10mm JHP x72 Bottle cap x63 Stimpak x2 |
Notes
- He can use knives, pistols, and SMGs.
- He is effective with a 10mm SMG early on, but becomes a liability with it when more companions join. Very capable with the .223 pistol and a 14mm pistol.
- Likes power fists.
- He is also very precise on long ranges.
- He can accidentally shoot the Vault Dweller during battle, especially when using burst fire weapons.
- Despite having the Big Guns skill secretly tagged, Ian cannot use large weaponry like miniguns due to his sprite set not having animation frames for them.
- In Fallout 2, a Chosen One with an Intelligence below 4 can say to Angela Bishop that they traveled with someone named "Iam," who kept burst-shooting them from behind. This is a reference to Ian's reputation of accidentally causing friendly fire with SMGs.
Appearances
Ian appears in Fallout, Fallout 2, and the Fallout: The Board Game add-on Fallout: New California, and is mentioned in the Fallout Bible.
Behind the scenes
- Ian was a test case character designed to see if the engine could handle non-player-controlled followers who would move from map to map with the player's character. Though the initial implementation required some troubleshooting, it functioned well enough for the team to decide to implement more followers.[1]
- The character of Ian is roughly based upon Ian Dunteman, roommate of designer Jess Heinig. However, the developer found it hard to portray the real-life Ian's characteristics in just a few short lines of dialogue.[1]
- Ian's line when asked to tell me about "Apocalypse" is a reference to a quote by Albert Einstein: "I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
- Chris Avellone first mentioned in the Fallout Bible that Ian was to appear in the Den after the Abbey was cut,[2] but was later corrected when his dialogue file indicated he would be in Vault City.[3]
Gallery
References
- ↑ 1.0 1.1 Jesse Heinig, a Fallout designer
- ↑ Fallout Bible 6#Questions galore:1. In FO2, the random encounter Café of Broken Dreams Tandi says Ian is some ware in FO2 is this true and if so, ware???
- ↑ Fallout Bible 8#Questions galore:Ian was actually slated for the Abbey and the Den that I know of, but something that Ausir (I think) pointed out, he was actually in Vault City before he was cut from the game.
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