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You don't come out of a tour of duty without regrets. It's best just not to think about it.Craig Boone

I Forgot to Remember to Forget is a companion quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: I Forgot to Remember to Forget
Gain Boone's trust.
Visit the scene of the Bitter Springs Massacre.
Defeat the Legion attackers.
Tell Boone to be repentant over his past.
Tell Boone to be bloodthirsty over his past.
Reward: 1st Recon survival armor upgrade for Boone
Reward: 1st Recon assault armor upgrade for Boone

Detailed walkthrough

Activating the quest

The Courier must have Boone with them as a companion to activate this quest. In order to access the necessary dialogue options, the player character must have spoken to Manny Vargas in Novac or Bitter-Root in Camp McCarran about his tour of duty in the NCR and Bitter Springs. In order to trigger the quest, one must accumulate at least 5 "history" points with Boone.

Note that these "history points" can only be earned while Boone is in their party, although he need not be by the Courier's side (they can have him wait elsewhere). If all of the following have been completed before recruiting Boone, it will be impossible to accumulate the required history points without using console commands See note for details.

  • Killing Vulpes Inculta: +1
    • Vulpes appears at multiple points, providing several opportunities to kill him. He first appears in Nipton. If spared, he'll appear on the Strip to give one the Mark of Caesar. If Vulpes is killed when he approaches the Courier on the Strip, Securitron guards will not become hostile, nor will anyone else. He will also appear at the Fort by Caesar's side.
  • Camp McCarran
    • Killing Silus, the captured Legion prisoner of war : +1
      • Note that this history point is earned for Silus's death at any point, not just during the quest where you interrogate him - though the room might be locked if the quest is not active. Therefore the ideal way of earning it is by sneaking C4 into the room during the interrogation and placing it near Silus. This will let you detonate it after you have finished the quest and gotten the rewards. Or using console commands to re-enter the interrogation room with a weapon after the quest is over.
    • During the mission I Put a Spell on You
      • Confront and kill the spy in act: +1.
      • Disarm the monorail bomb: +1 (no additional point awarded for this after patch, see Bugs)
  • The Fort
    • Killing Caesar: +2.
  • Legion raid camp
  • Nelson
    • During the side quest Back in Your Own Backyard
      • Killing all the hostages: +1.
      • Rescuing all the hostages: +2.
        • After making a comment about untying or killing the hostages, Boone will have an additional dialogue about "mercy killing" when initiating conversation with him. This is purely lore-wise and has no relation to the "history" points.
        • Note: It is possible to gain all three points from this quest. First untie all the hostages, wait till Boone finishes his comment about saving them, which gives the two points as intended. Then wait at least ten seconds before killing one of the hostages, which should make Boone comment about "could've saved them", gaining the one remaining point.
  • Camp Searchlight / Cottonwood Cove
    • Eradicate the Legion: +2. While the eradication can be done at any time, for it to count towards Boone's history points it has to be done while doing Eye for an Eye and the currently displayed objective is "Kill all Legionaries in Cottonwood Cove." Killing Aurelius of Phoenix repeatedly using the console is a viable option for farming all five trust points on PC.

The +2 history points will provide some dialogue which the Courier can respond to, which will affect Boone's opinion of them when the actual quest begins. Sometimes Boone will make comments while the events are happening or just completed and sometimes he will not comment. Each time history points are accumulated, one can choose the companion option to "talk to" Boone. As his history/trust with the Courier improves additional dialogue options about his past and Bitter Springs will open up. Depending on dialogue choices, one can eventually persuade Boone to consider returning to Bitter Springs. If that final dialogue option is unlocked, the conversation will come to a close (no more dialogue options) and Boone will say it is a bad idea. Waiting next to Boone for a few minutes will result in him approaching the Courier and saying he has reconsidered what they have said, changed his mind, and will ask if they can go to Bitter Springs together. Agreeing to do so will initiate the quest to begin.

Some of Boone comments:

  • When talking to Boone about Caesar's death, he will say that Caesar has an entire line of succession and this will barely slow the Legion down. Regardless he is happy with the death of their leader.
  • If the Powder Gangers were rescued during the quest Booted, Boone will tell the Courier about the state of affairs with the NCR and Caesar's Legion in the Mojave Wasteland. If they get across the Colorado River, it will be too late to save them and the NCR should be patrolling for Legion raiders and setting up checkpoints rather than spreading themselves so thinly if their objective was holding Hoover Dam.
  • After killing or rescuing the hostages at Nelson, he will talk about what the NCR had to do to the crucified or captured NCR soldiers as the Legion would use gruesome torture tactics to demoralize the other side. To save them the pain of torture, NCR snipers have to perform mercy killing. If they were saved, Boone will be glad the Courier saw another option.
  • After eradicating the Legion at Cottonwood Cove, Boone would be rather pleased to know the camp where his wife and unborn child were being sold and put out of her misery was wiped out and wish that something like this would happen more often.

The attack on Bitter Springs

In order for Boone to initiate a dialogue about Bitter Springs, the Courier must have both gained Boone's loyalty and talked to either Manny Vargas in Novac, Bitter-Root at Camp McCarran or Captain Gilles (only after the quest Climb Ev'ry Mountain) about the Bitter Springs Massacre. After a Speech check of 30 or better is passed the Courier may suggest going back to Bitter Springs. Boone will initially refuse, but will approach the Courier after a period of time about revisiting Bitter Springs.

Once arriving at Bitter Springs, Boone asks to go to Coyote Tail Ridge, where he was stationed and tells the Courier exactly what happened during the massacre there. He then asks the Courier if they don't mind staying overnight. If the Courier says yes, the screen will fade out and fade back in, with Boone saying that a Legion raiding party is on the way. It largely consists of recruits, but they can be tough to defeat, especially if trying to avoid casualties. Some tougher units will be mingled with the later waves.

The attacking Legion forces come in three waves.

  • Wave 1 starts close to the sloping hill up to the refugee camp, and by the time the Courier gets there, they could be among the tents. A single Legion vexillarius brings up the rear far behind and will typically be behind the Courier.
  • Wave 2 starts from behind the busses at the Bitter Springs recreation area. Legion mongrels run far ahead while soldiers walk.
  • Wave 3 comes through a small gap on the west side that leads to the graveyard. Legion mongrels lead the way. The soldiers come up behind as usual, but some or all may occasionally stand in the graveyard.

The quest is considered complete once all three waves are dead. Boone will typically immediately talk to the Courier once the last enemy is dead, but not always. The Courier does not gain NCR Fame until he speaks to them, so the Courier may put on (or take off) faction armor at that point, depending on whether the Courier wants to accept the fame adjustment. At the end of the conversation, his armor is upgraded depending on the last answer. Although both armors are only cosmetically different, this dialogue choice actually influences Boone's ending.

  • 1st answer: Telling him that, "he can't bring back the past but he can try to make things better," yields 1st Recon survival armor, making Boone repentant.
  • 2nd answer: Telling him that, "this is war and people die" yields 1st Recon assault armor, making Boone bloodthirsty.

Quest stages

10 Travel to Bitter Springs with Boone.
20 Go with Boone to Coyote Tail Ridge.
30 Talk to Boone about staying overnight at Coyote Tail Ridge.
40 Talk to Boone.
50 Go to Bitter Springs refugee camp and repel the Legion raid.
60Quest finishedTalk to Boone.


  • Speak to Manny Vargas about Bitter Springs before earning history points, or else it won't trigger the quest when one reaches 5 points.
  • If suffering severe frame drops while trying to defeat the Legion at Bitter Springs, it is best to intercept each of the three Legion waves before they enter Bitter Springs. Be sure to not enter Bitter Springs, as this may cause the low frame rates to worsen. The best way to accomplish this is to shoot at each wave so that they notice the Courier and stop running towards the town. This takes some strategic positioning to pull off, as the last wave has a head start by the graves on the other side of the town. An alternate strategy is to plant a bunch of C4 and mines by the graves where the third wave spawns and blow them up as they run by.
  • It is possible for either Lieutenant Markland or Captain Gilles to die during the quest, particularly if you are not quick in intercepting the Legion raiders. This will fail their quests: No, Not Much, Bitter Springs Infirmary Blues and Climb Ev'ry Mountain. The presence of refugees and NCR soldiers also make friendly fire a problem, especially with explosive weapons.
  • After completion of the quest, Mr. New Vegas will report the incident on Radio New Vegas. He mentions that two civilians repelled an entire Legion raiding force, and in an interview, a civilian witness said that "God sent us two angels, and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight." He will say this even if Boone doesn't use his rifle during the quest.
  • Having the Animal Friend perk makes the dogs in the Legion raiding party non-hostile toward the Courier and Boone (and ED-E or Rex, if present), but they will still be hostile toward other NPCs and must be killed to complete the quest.
  • If the Courier kills Boone, Mr. New Vegas will mention that Bitter Springs was attacked by a Legion raiding party.
  • After the patch, it is not possible to enter the interrogation room with a non-holdout weapon even after the interrogation is over, though this can happen without the patch.
  • It is possible to find out how many history points the Courier currently has with Boone by opening the console and typing: show "96bcd".nOpenness
  • If unable to initiate the quest due to doing the majority of the history point items without Boone as a companion, it is possible to manually add points with the console command set "96bcd".nOpenness to (n) (PC only).
  • If a "missing variable name" error is received when trying to add history points, the quest and the Bitter Springs raid can be started with the console command setstage 001349a7 40

Behind the scenes

The name of this quest is a reference to the song "I Forgot to Remember to Forget" sung by Elvis Presley in 1955.


  • Playstation 3Playstation 3 A serious problem has been noted with the PS3 version, with ALL add-ons installed. The huge lag caused by the massive save files will lag out the game every time. There is no fix, save for uninstalling the addons until the quest is complete. [verified]
  • PCPC Xbox 360Xbox 360 After beginning this quest and traveling to Bitter Springs, Boone will sometimes not initiate the conversation necessary to continue the quest and will have only his default dialogue when spoken to. [verified]
    • Fast-traveling to the Coyote Tail Ridge map marker should trip the trigger to advance this part of the quest.
    • If that doesn't work, open the console and enter the command setstage 001349A7 20 This will skip the part of the quest that's glitched, and allow for the start of the "Go with Boone to Coyote Tail Ridge" section of the quest.
  • PCPC With the patch, disarming the monorail bomb no longer grants an additional history point during the I Put a Spell on You quest; Regardless of which method is used to disarm it, or if it was disarmed before Curtis dies. A history point will be granted only on the death of Curtis either by killing him before completing the quest, or upon completion of the quest (which results in his death from suicide). [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 If Boone approaches the Courier saying that he's ready to go to Bitter Springs, but they don't immediately accept, he may become stationary and will not move again until that the Courier tells him they want to go to Bitter Springs. [verified]
  • PCPC Xbox 360Xbox 360 If Boone is still looking for enemies even after all of the Legion have been defeated, Boone might say "Let's get through this first," when he was supposed to say the scripted line. [verified]
  • Playstation 3Playstation 3 Xbox 360Xbox 360 Both points received during I Put A Spell On You may not count; the first (save the monorail or kill the spy) will count as one history point, but upon completing the other task the other history point will not register. [verified]
  • PCPC Xbox 360Xbox 360 Occasionally, Boone will trigger the quest after doing Eye for an Eye, even if no other history points have been achieved. After sending the radioactive barrels down into Cottonwood Cove, Boone will say the phrase "Wish there was more of them, I wasn't done yet." If one waits for the barrels to kill every enemy in the camp, he will say this phrase 3 times total with each time giving the player 2 "history points." [verified]
    • One can talk to Boone after every phrase to listen to all parts of the dialogue.
  • PCPC In the assault on Bitter Springs, the waves of legionnaires may appear in their starting positions but then stand still and not attack the camp. They will be visible from Coyote Tail Ridge and can be fired upon with a long-range weapon. Killing them all will satisfy the objective. Reloading a save before spending the night on the ridge should cause the soldiers to attack normally. [verified]
  • PCPC Xbox 360Xbox 360 It is possible that during a conversation with Boone and trying to get him to return to Bitter Springs, there will not be a Speech check needed to convince him, and the dialogue option in question will appear without the "[Speech 30]." [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse