The Brotherhood is failing. I've always known that. If we don't change course, we're going to fall apart or... fade away.Veronica Santangelo

I Could Make You Care is a companion quest in Fallout: New Vegas.

Quick walkthroughEdit

Side Quest: I Could Make You Care
Get the quest to begin by recruiting Veronica and activating three of the nine triggers listed below.
Veronica will ask the player to go to Hidden Valley, as she has something she needs to do. Agree to go.
Visit the Elder in charge, either McNamara or Hardin, depending on whether the player has finished Still in the Dark and the outcome of that quest.
Veronica will try to convince the Elder that the Brotherhood needs to grow and change. The Elder will not be interested.
Veronica will ask the player to help her find some data or technology that will help her convince the Elder. She will suggest going to one of her old mentor Elijah's data terminals.
The terminal is in Gibson's shack, near the Gibson scrap yard.
The player and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest.
Euclid's C-Finder & Archimedes II:
New farming technology:
Pulse gun:
Complete That Lucky Old Sun and divert the power to Archimedes II. Note that it is not necessary to activate Archimedes I, the base-protection technology that will kill the NCR soldiers.
Complete There Stands the Grass and do not allow Keely to delete the data. Make sure to leave with a copy of the data in the player's Pip-Boy.
(Optional) The player can obtain the key to the box containing the pulse gun from a filing cabinet in Pearl's barracks at Nellis Air Force Base. The key must be stolen, which results in a Karma loss. This removes the requirement of picking a Very Hard (100) lock.
Obtain Euclid's C-Finder from Max in Freeside. It can be taken while he sleeps, bought for 1,000 caps (or at 20 caps with 45 Barter), or pickpocketed.
If you've already collected the data prior to starting this portion of the quest and haven't returned it to Dr. Hildern; then the quest will update and tell you to go to Elder McNamara.
The player needs to go to Vault 34 and eventually open the overseer's office, and unlock the armory door. In the armory is the very hard locked box with the pulse gun.

Detailed walkthroughEdit

Initiating the questEdit

This quest is triggered by Veronica seeing things around the Mojave that cause her to question the wisdom of the Brotherhood of Steel remaining hidden underground and not interacting with the world. There are nine triggered conversations throughout the Mojave Wasteland that Veronica will initiate in response to nine different situations she and the Courier may encounter together. Note that you will only need to complete three of the conversations to activate this quest. Some of them can only be triggered by lines of dialogue that only happen once, so if the player has already heard that line before recruiting Veronica, the trigger won't occur. Note that there are three triggers that can never go away—the main doors at Camp McCarran terminal building, the entrance ramp of Vault 3, and traveling near Nelson or Cottonwood Cove. The Boomer museum trigger can be activated even if the player has already heard the tour, but not if Pete and the Boomers are hostile.

Note: If she doesn't initiate the listed conversation, it may initiate if the player talks to her via companion wheel or waits 30 seconds or so. There is a delay in the conversation trigger, and it won't trigger if the player is in conversation with someone else. Along with other companion quests, a recent patch has made activating the quest easier—in this instance 2 activations are required. You may also try to sit in a chair one or two times and that could trigger the conversation.

Here are the nine triggers, and the things Veronica says:

  • Casa Madrid Apartments – The trigger is some of Tom Anderson's lines. Specifically, the line "I'm with the Followers of the Apocalypse...," (responding to the question "What do you do here?"), and all of his lines confessing to the murder of Corporal White (part of the quest The White Wash). All of these lines are only given once. Veronica contrasts his good cause and lack of resources with the Brotherhood of Steel's incredible resources but lack of a good cause. This can also be triggered outside of the quest.
  • Vault 3 – The trigger area is on the outside, about a third of the way down the ramp to the door. Veronica talks about how the Fiends are giving the NCR more trouble than the Brotherhood ever did.
  • Nelson/Cottonwood Cove/The Fort – The trigger is the player traveling to one of the locations and staying for 30 seconds or so. The trigger areas are large squares larger than each location, so it may trigger before the player actually sees the place, or while passing through a corner while on the way to another location. The three locations share a single trigger, so going to all of them does not count more than once. Veronica comments on 'ordinary guys with knives and bullets, and they're taking over Nevada'.
  • Camp McCarran terminal building, trigger 1 – The trigger area is just inside the terminal building, at the center set of main triple doors or the eastern set of triple doors closest to Colonel Hsu's office. The third set of triple doors on the west side will not trigger the conversation, as there is no trigger zone there. It is not necessary to pass through the doors; just walk very near them on the inside of the terminal. Veronica talks about her surprise at how many NCR troops there are.
  • Camp McCarran terminal building, trigger 2 – The trigger is the line "A pleasure to meet you! I'm Dr. Thomas Hildern..." This line only happens when the player first meets Hildern. Veronica talks about the NCR investing in new research, unlike the Brotherhood. Alternatively, walking around the first floor and walking near the location of Dr Hildern can also cause a trigger.
  • Nellis Air Force Base, the Nellis Boomer museum – The player just needs to listen to Pete's lecture in front of the mural. The trigger is the last line of his speech. Veronica remarks on the similarities between the Boomers and the Brotherhood of Steel.
  • Old Mormon Fort – The trigger is Julie Farkas's line "Are you here to drop off medical supplies? ..." which only happens the first time the player meets her. Veronica is impressed with the work they're doing. Some people have been able to trigger Veronica's dialogue in the Old Mormon Fort even after the player has already met Farkas. Try talking with doctors around the camp.
  • REPCONN test site – The trigger is Jason Bright's line "We wish to escape the barbarity of the wasteland..." which is his response to the first question about the "Great Journey." This line is only given once. Veronica compares Jason Bright to her old mentor, Elijah.
  • Silver Rush – The triggers are Gloria Van Graff's greeting "Welcome to the Silver Rush..." and her line "Please let me know if anything catches your eye." which is the response to the player character saying, "I'm just browsing." Some of these lines will not happen during certain stages of Birds of a Feather. Veronica comments on all the energy weapons.

Some events may force the quest to start at a later stage, even if three of the above triggers haven't happened.

  • Hidden Valley – Have Veronica open the bunker door after having armed Archimedes II during That Lucky Old Sun and having separately obtained Euclid's C-Finder. (Confirmed Xbox, PS3,& PC: The quest will start with "Bring the rangefinder to the elder" but you can do the quest normally.)
  • The quest can sometimes be activated without having Veronica in the party, by picking up the rangefinder after meeting Veronica, and knowing about the Hidden Valley. However, the quest will not continue further without Veronica.

Acquiring the technologyEdit

  • The player and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest.
  • Option 1: Euclid's C-Finder & Archimedes II:
    Note: If the player has already completed That Lucky Old Sun without diverting power to Archimedes II, this option cannot be completed. It also appears that if That Lucky Old Sun has been completed at all and/or the player has obtained Euclid's C-Finder, choosing this option during this quest may lead to glitches. Also, if the player obtains the Euclid's C-Finder but the quest has not yet been initiated, this can provide a quick shortcut to the end of the quest.
  • Option 2: New farming technology:
    • If There Stands the Grass has been completed at all, choosing this option may lead to glitches. A workaround exists, see Fixes section (PC only).
    • If not already done, complete There Stands the Grass and do not allow Keely to delete the data. Make sure to leave with a copy of the data in the player's Pip-boy.
    • If you've already collected the data prior to starting this portion of the quest and haven't returned it to Dr. Hildern; then the quest will update and tell you to go to Elder McNamara.
  • Option 3: pulse gun:
    • (Optional) The player can obtain the key to the box containing the pulse gun from a filing cabinet in Pearl's barracks at Nellis Air Force Base. The cabinet is the rightmost of a pair standing to the left of her desk. The key to it must be stolen, which results in a Karma loss. This removes the requirement of picking a Very Hard (100) lock.
    • The player needs to go to Vault 34 and eventually open the overseer's office, and unlock the armory door. In the armory is the very hard locked box with the pulse gun.
    • On an unpatched game, the pulse gun may sometimes be purchased from the Silver Rush, or may be carried by higher-level Fiends. This was fixed in the first patch.
    • Should you already have gone through Vault 34, you may have picked up the Pulse Gun from the Armory there already. Even if you have done so, the quest will not update for this until you have it in your inventory.
    • Note that at any time while doing Options 1 or 2, the player can go get the key from Nellis Air Force Base or the pulse gun from Vault 34 and switch to Option 3; it's not necessary to talk to Veronica and explicitly switch paths.
  • Note: Switching is always possible by going back to the comm station and re-downloading the information as this will prompt a dialogue with Veronica enabling you to choose a different path.

The Brotherhood is not pleasedEdit

  • Return to the Elder. Veronica will show him the technology. He will remain unconvinced.
  • Veronica will ask the player's opinion about whether she should stay in the Brotherhood or leave. The player can choose for her, or can tell her it is her choice, in which case she will stay.
  • Veronica will want to go outside to get some air. Outside will be a team of Brotherhood of Steel paladins who are angry at Veronica and the player for spreading subversive ideas. The player must deal with them in one of the following ways:
    • If Veronica decided to leave the Brotherhood:
      • The player tells them so, and they let Veronica leave, but tell Veronica never to come back. (There's an optional 95 Speech check here [rewards no XP for passing it], but it has essentially the same outcome.)
      • Note that attacking the paladins at this point will fail the quest and make Veronica leave.
    • If Veronica decided to stay in the Brotherhood, the paladins are not so easily dissuaded. The only solutions are:
      • Pass a 95 Speech check to get them to leave peacefully (this rewards no XP). As above, killing the paladins after succeeding the check will fail the quest and make Veronica permanently leave the player. This aggressive 'option' has been fixed in v140525 by forcing the player to wait for them to disappear before moving.
      • Scare them off with Terrifying Presence, which is only a temporary solution. They will be there every time the player returns to the Hidden Valley bunker until one of the permanent solutions is taken.
      • Fast travel before they have a chance to engage you in conversation as soon as you exit the bunker. This method is also temporary, but will give you enough time to get a 95 Speech level or gather supplies for defending against them. After fast traveling away, the player can ask Veronica about finding the other options.
      • Talk to them until they turn hostile and attack, then kill them all. The player will not gain infamy with the Brotherhood or lose Veronica's trust by killing them, at least if the paladins shoot first.
      • While the load screen is up when exiting the bunker, if the player has a weapon out and holds the trigger button, the paladins will not engage in conversation upon exit, but can be heard asking the player to calm down. It is important to pull and hold the trigger during the load screen, as you do not want to fire on them. You can quickly sidestep them at this point then fast travel from a distance. They will not be hostile, as they have not engaged in conversation to threaten the player. If you stay within a few feet of them, however, they may begin dialogue, so it's important to sidestep them. You can also re-enter the bunker using this strategy, allowing you to dispatch them at your leisure (tested on 360, August 2012).
      • Use a Stealth Boy directly after the speech ends with the orders to execute you.
      • Approach the speaker Paladin close enough to trigger speech, but far enough to require him to walk to you. Enter the bunker and he will follow alone, and if he attacks first, the rest of the Brotherhood will help you fight him. The rest of the team will remain outside, but will not fight you.


  • Once the paladins are dealt with, the next actions depend on whether Veronica decided to leave the Brotherhood or remain a member.
    • Option 1: Veronica remains a member:
      • Veronica comments about her decision, and the difficulties of staying with such a dogmatic group.
      • The quest concludes. The player gets 1000XP and Veronica gets the Bonds of Steel perk.
    • Option 2: Veronica decides to leave:
      • Veronica expresses an interest in joining the Followers of the Apocalypse. She suggests going to the Follower's outpost.
      • At the outpost talk to Doctor Alvarez about Veronica joining. She says that Dr. Schiller makes the decisions, and he's gone for the day.
      • Go away from the outpost and wait at least 24 hours.
      • Upon returning to the outpost, the player will find the rogue paladins, who have slaughtered all the Followers of the Apocalypse and patients. They will accuse the player and Veronica of sharing forbidden knowledge with outsiders. The rogue paladins all need to be killed, though Couriers with the Terrifying Presence perk can frighten the Paladins into submission, giving the player an advantage. Killing them will not gain Brotherhood infamy and will not make Veronica leave—you also gain their power armor and weapons which may include Gatling lasers.
      • The player negatively refers to the Brotherhood's Codex if they use Terrifying Presence against the Paladins, and Veronica will have something to say about it.
      • Veronica will blame herself, but the incident just reinforces that she made the right decision.
      • If the player attacks the paladins first, then after they're dead, Veronica will scold the player for killing them and refuse to continue being a companion. This may also cause the quest to fail.
      • The quest concludes. The player gets 1000XP and Veronica gets the Causeless Rebel perk.
      • From here on out, you can still return to the Hidden Valley bunker with Veronica; however, she will refuse to go inside and will instead wait outside.

Quest stagesEdit

10 Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley.
20 Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities.
25 Access Father Elijah's notes at the comm terminal with Veronica.
30 Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica.
40 Look for the man who bought the rangefinder in Freeside near Mick and Ralph's.
50 Ask around to see what became of the rangefinder.
60 Recover the rangefinder.
70 Find a way to enable the rangefinder at HELIOS One.
80 Bring the rangefinder to the elder at Hidden Valley.
90 Speak with the director of OSI about his research project.
100 Recover the experimental data from Vault 22.
110 Bring the data back to the elder at Hidden Valley.
120 Look for information about the pulse gun at Nellis Air Force Base.
130 Recover the pulse gun from Vault 34 if it still exists.
140 Bring the pulse gun back to the elder at Hidden Valley
150 Bring Veronica to check in with the Followers of the Apocalypse outpost.
160 Return to the Followers of the Apocalypse outpost when Dr. Schiller is there.
170 Talk to Veronica
200Icon checkDiscuss your remaining options with Veronica.


  • During the search for the Euclid's C-Finder, Sarah Weintraub in Vault 21 tells the player that a man with a 'strange metal collar' already purchased it. Veronica may make a comment about Father Elijah. When the player finds the man in Freeside, his head has been blown off. Veronica doesn't comment near the body. It can be assumed he was working at the behest of Elijah, similar to the Courier's role in Dead Money.
  • Veronica's final conversation with the Elder is based on which technology item is currently in the player's inventory when they step into the Elder's office, not which technology the player selected to pursue in dialogue with Veronica. If Veronica is told to pursue the pulse gun, but the player enters the Elder's office with Euclid's C-Finder instead, then the quest completion dialogue for the rangefinder will play.
  • If you have already completed That Lucky Old Sun and chose not to power Archimedes II but you have Euclid's C-Finder in your inventory already; you can ask Veronica about it, but the route will ultimately be discarded.
  • When triggering the quest via Vault 3, Veronica states that the Fiends are giving the NCR more trouble than the Brotherhood despite their lack of power armor and energy weapons, despite many Fiends wielding energy weapons.
  • The Fallout: New Vegas Official Game Guide erroneously lists traveling to Nipton as one of the triggers needed to begin this quest. This may be a misconception due to Nipton's ease of access combined with any "Legion areas" able to trigger her response to the legion.
  • This quest may appear to interact poorly with That Lucky Old Sun, if the player wishes to complete that quest by sending power to anywhere other than Archimedes II. However, this is not the case. When pursuing the quest stage to divert the power from HELIOS One to Archimedes II, the Courier is free to change where the power is diverted at any point before realigning the reflectors. Simply selecting the Archimedes II option from the list is enough to complete this quest stage, and the player can then divert the power elsewhere.

Behind the scenesEdit

The title is a reference to the Frank Sinatra song "I Could Make You Care".


  • PCIcon pc Sometimes Veronica might refuse to accept any triggers required to start the quest, due to the game forgetting to give her scripts required for her to respond to them. This can be fixed by targeting her in the console and entering the addscriptpackage 0014779f. Please note this is not permanent, and has to be done every time a player wants to activate a trigger. [verified]
  • PCIcon pc Playstation 3Icon ps3 Should you complete the entirety of the quest before accessing the Comm Terminal in Gibson's shack, accessing said terminal, exiting, then speaking with Veronica may cause an infinite dialogue loop. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 In some cases, especially after a long playtime or getting to a certain point in the game, Veronica will not enter any of the dialogue triggers at all. [verified] **FIX**( enter vault 11 with Veronica, but make her wait before going into the sacrificial chamber. After the battle, she will walk up and initiate a trigger conversation.)
  • PCIcon pc If you go to the Elder to deliver technology with more than one of the required items, the dialogue with Veronica and the Elder won't start. If this happens just go out of the bunker and discard one of the items then return. If Veronica walks to the Elder and the dialogue still doesn't start, open the console, select the Elder and type sayto e2f88 vms49elderdiscussion2intro (for Hardin) or sayto e2f87 vms49elderdiscussion2intro (for McNamara). [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 While trying to complete the Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley section of the quest, Veronica enters the Hidden Valley bunker and instantly runs to the intercom. She then proceeds to do nothing other than say "See you around" on a continual loop and refuses to engage in conversation. Upon fast traveling to Gibson's shack Veronica just walks off to the intercom at Hidden Valley and does the same thing. [verified]
  • PCIcon pc Xbox 360Icon xbox360 After obtaining the pulse gun, your Pip-Boy may still show the objective "find the pulse gun in Vault 34". [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If the player has completed There Stands the Grass prior to starting this quest, it's impossible to finish the quest with the "farming technology" even if the data was not destroyed by Keely. The quest directs you to the terminal in Vault 22, which no longer has the data. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Activating the Archimedes II weapon system and gaining the Rangefinder before you initiate this quest will automatically flag the journal to tell you to return to the Elder after activating the terminal in Gibson's shack. If you go get a second technology, the quest is seemingly broken. Neither Veronica or the Elder will have conversation options to continue further, and neither will initiate their dialogue scripts between the two, despite there being periods where you cannot talk to either one after coming close to the Elder. [verified]
  • Playstation 3Icon ps3 The encounter with the Paladins outside the bunker may not spawn, stopping the quest from progressing. This can be fixed by re-entering and exiting the bunker until they turn up. It may take four or five attempts before they appear. [verified]
  • PCIcon pc Playstation 3Icon ps3 When the Paladins initially deliver their ultimatum, sometimes only one will become hostile and three will run away, still friendly. The quest completes normally after killing the one hostile, but upon returning to the bunker the three have come back, deliver their ultimatum again, and attack. After this fight, Veronica refuses to follow you, and will sometimes start an unprovoked dialogue with you but only give the standard "what's up?". This appears to be caused by her attempting to deliver the quest-ending dialogue but, already having delivered it, getting stuck and refusing to budge until it's delivered. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Nellis Air Force Base trigger may fail, and Veronica fails to comment after hearing the speech. It may take several attempts for this dialogue to initiate. The same can happen with the Silver Rush trigger. [verified]
  • Xbox 360Icon xbox360 If you kill the Brotherhood Paladins in the Follower's outpost and then equip their armor later while Veronica is still your companion, she may interrupt whatever you are doing to tell you that she will not stand for you killing members of the Brotherhood of Steel. Veronica will then go back to regular dialogue options. [verified]
  • PCIcon pc Xbox 360Icon xbox360 If you re-enter the bunker after encountering the hostile paladins, sometimes not all of them will enter to follow you. [verified]
  • Xbox 360Icon xbox360 When you ask Veronica about the technologies in Gibson's shack, you may get stuck in a conversation loop with her. [verified]
  • PCIcon pc Playstation 3Icon ps3 You may get this quest when you first get the Euclid's C- Finder even if you don't have Veronica as a companion. This in turn triggers a glitch where the only option when talking to Veronica is "I have to go now", as if you insulted the Brotherhood of Steel in your first visit, and this then means Veronica is unobtainable as a companion. This glitch happens regardless of whether or not you have already talked to her.[verified]
  • PCIcon pc Playstation 3Icon ps3 Completing the quest Still in the Dark by having the Courier help Head Paladin Hardin replace Elder McNamara before Veronica can return to McNamara with a piece of technology, will cause McNamara to be absent from his chair. When entering the room where McNamara normally sits, the quest will trigger Veronica to approach the chair and engage in conversation. Though he will not be present in the room, his voice can still be heard responding to Veronica. [verified]
  • PCIcon pc If the player had previously found the pulse gun and lost it or sold it to a merchant, the quest objective will still point to the case it was found in in Vault 34. Using console commands to spawn a second copy of the weapon, or tracking down the original weapon and re-acquiring it, will cause the quest to proceed normally.[verified]


  • An automatic fix for the quest bug is by opening up the console commands and typing set "145f85".ngreetingpending to 1. This has been known to cause issues with achievements but it automatically triggers Veronica opening up a dialogue with the player which activates the quest.
  • If you have already completed There Stands the Grass and you are unable to download the Vault 22 data: it's possible to reset the mainframe terminal by using the console command set e6a6a.DataState to 0; you can then re-download the data to complete the objective. This should even work if the data was deleted.
  • Solution to the dialogue between Veronica and the Elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the Elder's table and raise and lower (twice if necessary) your Pip-boy any time the conversation freezes. You might lose some sentences, but the first step of the given quest (Bring Veronica to the Elder) will be completed, and Veronica gives you the next step of the quest (the terminal thing) as soon as you leave the Elder's room.
  • Solution to Veronica not following after I Could Make You Care: During the battle with the paladins, KO Veronica before you kill the last paladin. When she wakes up, you can manually talk to her twice for her standard dialogue. *Note* won't work on hardcore for obvious reasons.
  • If Veronica won't follow you anymore (she simply stands in place and won't move, despite being able to interact with her) after you fight the Paladins outside the Hidden Valley bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology you choose initially to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to your inventory she should now follow you again. Test by simply entering into sneak mode, if she crouches with you she is now following you again. Solution works for Xbox 360, PS3 and PC.
  • If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself).
  • Numerous fixes exist for Veronica not saying her quest related lines:
    • Simply send her back to the 188 trading post and then speak to her, where she'll then recognise the quest triggers, and even possibly the dress (if given to her previously without effect) for You Make Me Feel Like a Woman.
      • Since there are always three triggers available (McCarran, Vault 3, Nelson/Cottonwood Cove), it's generally going to be better to trigger the quest "normally"–use the console only if the regular triggers won't work.
    • If the dialogue options do not open automatically give Veronica some formal wear for the unmarked quest You Make Me Feel Like a Woman and she will most likely not respond. However, sit down, and when you stand back up, open the companion wheel, go to the talk to option, and then talk to her about trading equipment, take the dress back and put it back in, and when you leave the triggers should work.
    • Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area then standing up will activate the trigger. (Ex. Sitting in Colonel Hsu's office will trigger comment by eastern doors of Camp McCarran)
  • If Veronica gets stuck and won't follow you anymore, and then you get the infinite loop once you get to the comm terminal at Gibson's shack, you'll have to restart the mission (from a previous save) and work back to the part where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). Then go to Gibson's shack and access the comm terminal, and once you do, it will say (in the upper left side of your screen) "COMPLETED: Access Father Elijah's notes for the comm terminal", and upon exiting the terminal, Veronica will automatically start talking. After you choose one, it will give you the option to exit the dialogue, and Veronica says, "I like the way you think...".
  • If you have chosen to pursue the pulse gun and, after recovering it from Vault 34, your Pip-boy does not show the objective completed–place the item in Veronica's inventory via the companion wheel. Close her inventory and then reopen via the companion wheel and remove the item. This should trigger the completion of the objective.
  • PCIcon pc For some unknown reason Veronica will sometime not talk to the intercom when entering the Hidden Valley. A possible fix is to enter set "000E327C".HowPlayerEntered to 0 in the console and re-entering the bunker.
  • PCIcon pc If you have Euclid's E-Finder before you had Veronica talk to the elder drop it then pick it up.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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