Icon disambig.svg
For an overview of hunting rifle models in all games, see hunting rifle.

 
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Gametitle-FO3.png

The hunting rifle is a common weapon found in Fallout 3.

Characteristics[edit | edit source]

The hunting rifle is very accurate and has the best zoom of the non-scoped weapons. The hunting rifle's spread can make the weapon hard to use for sniping at long ranges without V.A.T.S. A skilled player can use this weapon to great effect in most situations, even close-quarters combat inside buildings.

While the hunting rifle is depicted as a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. While this means very little in-game as unscoped weapons in Fallout 3 don't use iron sights, in reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost worthless beyond close-range encounters, even to a skilled marksman.

Durability[edit | edit source]

Despite its distressed appearance, with its stock splitting, only held together with duct tape and wire, and a barrel and receiver that are heavily rusted and scratched, the hunting rifle can fire a total of about 667 rounds, the equivalent of 134 reloads, from full condition before breaking.

Variants[edit | edit source]

  • Ol' Painless - More powerful variant of the Hunting rifle that has a faster reload time, higher fire rate, and deals more damage, but is less durable.
  • Lincoln's repeater - While strictly a lever-action rifle that uses .44 Magnum rounds, Lincoln's repeater is only repairable with hunting rifles. It's very powerful and very accurate.

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Hunting rifle 25
18.80.75x1252510.35667615025
Lincoln's repeater 50
37.50.75x2502520.0154005500100
Ol' Painless 30
33.81.13x130231.30.05556625041.7

Locations[edit | edit source]

  • Lucas Simms' house has a damaged rifle sitting on a shelf in a room upstairs. The door requires a Lockpick skill of 50, you can pickpocket the house key from Lucas Simms, or you can use an empty, upturned metal barrel (carried to and placed near the Water processing plant railing) to jump onto Lucas Simms' roof and enter his house via the roof hatch (which is never locked) to his lookout point. Note that taking it counts as stealing.
  • Just west of Vault 101 is an old barn with a random encounter spawn point located inside. Going up the stairs in the barn will reveal a hunting rifle and .32 ammunition next to a skeleton and a Ham Radio.
  • There is a damaged rifle behind Springvale School among a pile of nuclear waste barrels (in a fenced-in area with a locked gate).
  • In one of the abandoned houses in Grayditch there is a hunting rifle leaning against a shelf.
  • One can be found in Citadel B ring (in the room "Barracks") or bought in the armory.
  • The vast majority of regular super mutants use this weapon exclusively.
  • The hunting rifle can also be found on low level raiders.
  • Most random encounter hunters carry this weapon.
  • Hannibal Hamlin carries this rifle prior to completing the quest Head of State.
  • The escaped slaves in the random encounter, Water, Water, Nowhere, carry hunting rifles.
  • The raider on the grain silo at the Chaste Acres Dairy Farm is typically equipped with one.
  • The Ant researcher, Dusty, Madame, Quinn, Silas, Grandma Sparkle and Stockholm all carry the hunting rifle.
  • Point Lookout (add-on) The hunting rifle may be wielded by Point Lookout tribals.
  • Point Lookout (add-on) The hunting rifle can be wielded by swampfolk.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png A gun model glitch may sometimes occur when killing an enemy as they are reloading, causing the bolt of the gun to float above the rifle. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes the gun might glitch in 3rd Person mode, where the gun will appear on the ground, where you last stepped. You will be holding nothing until you reboot your console. [verified]
  • Playstation 3Icon ps3.png Sometimes the gun will stay on your back when taken out it will look like you are holding nothing but you still can shoot and see the weapon flash this may occur on enemies as well especially on wild men in the steelyard with the add on The Pitt. [verified]

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

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