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For an overview of hunting rifle, see hunting rifle.

 
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The hunting rifle is a common weapon found in Fallout 3.

Characteristics

The hunting rifle is very accurate and has the best zoom of the non-scoped weapons. The hunting rifle's spread can make the weapon hard to use for sniping at long ranges without V.A.T.S. A skilled player can use this weapon to great effect in most situations, even close-quarters combat inside buildings.

While the hunting rifle is depicted as a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. While this means very little in-game as unscoped weapons in Fallout 3 don't use iron sights, in reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost worthless beyond close-range encounters, even to a skilled marksman.

Durability

Despite its distressed appearance, with its stock splitting, only held together with duct tape and wire, and a barrel and receiver that are heavily rusted and scratched, the hunting rifle can fire a total of about 667 rounds, the equivalent of 134 reloads, from full condition before breaking.

Variants

  • Ol' Painless - More powerful variant of the hunting rifle that has a higher fire rate and deals more damage, but is less durable.
  • Lincoln's repeater - While strictly a lever-action rifle that uses .44 Magnum rounds, Lincoln's repeater is only repairable with hunting rifles. It is very powerful and accurate.

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Hunting rifle 25
18.80.75x1252510.35667615025
Lincoln's repeater 50
37.50.75x2502520.0154005500100
Ol' Painless 30
33.81.13x130231.30.05556625041.7

Locations

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png A gun model glitch may sometimes occur when killing an enemy as they are reloading, causing the bolt of the gun to float above the rifle. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png Sometimes the gun might glitch in 3rd Person mode, where the gun will appear on the ground, where one last stepped. The player character will be holding nothing until the game is rebooted. [verified]
  • Icon ps3.png Sometimes the gun will stay on the player character's back when drawn. It will look like the player character is holding nothing, but they can still shoot and see the weapon flash. This may occur on enemies as well, especially on wildmen in the steelyard with the The Pitt add-on. [verified]

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery