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Gametitle-FO76
Gametitle-FO76

Huntersville super mutants are humanoid creatures found in Appalachia in 2102.

Background

The Appalachia Super Mutants were created shortly before the Great War, when West Tek contaminated the river water that ran through Huntersville with a strain of FEV as part of an experiment.[1]

The super mutants of Huntersville are similar to those of Mariposa and the Institute: they have green skin, overdeveloped musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the Vault 87 or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases.

The majority of the super mutants will attack the player character but some super mutants are nevertheless friendly and even trade with humans like Grahm.

Characteristics

Biology

Huntersville super mutants have green skin, hyper-developed musculature and are a slightly larger size than humans. Due to the nature of FEV and its origins as the Pan-Immunity Virion Project, super mutants are completely immune to the Scorched Plague.

They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done.

As one can observe from time to time, super mutants are essentially carnivorous and hunt all kinds of creatures and animals, including humans, Scorched and large predators, to devour them or stock their meat to build up reserves. Many bags of meat are strewn about in the fortifications of super mutants or carried in their inventory.

Gameplay attributes

The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant.

They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks. They attack their opponents most often with rudimentary firearms like pipe pistols or more advanced weapons like rifles, shotguns or even missile launchers. Many super mutants fight with melee weapons or use explosives to attack from a distance.

It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators like deathclaws, mega sloths or Scorchbeasts, and will continue to fight even if they are injured.

Variants

Super mutant

File:Super mutant Fallout 76.jpg

The weakest variant. Found commonly in The Forest and the Toxic Valley at a low level.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant
Level
LVL 5
Hit Points
HP 50
Damage Resistance
Dam.R 28-70
Energy Resistance
En.R 35
Radiation Resistance
Rad.R Immune
Experience Points
XP 34
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)

Super mutant suicider

A super mutant that will run at its enemy with a beeping mini nuke in its arm. It will then detonate itself while in close proximity, killing its enemy and itself in a fiery, nuclear explosion. Shooting the mini nuke in the suicider's hand or targeting the right arm in V.A.T.S. will cause the mutant to explode prematurely, killing it instantly. As a result, shooting the bomb from afar is one of the most effective ways to dispatch them, and potentially other nearby enemies as well. If one is desperate to kill a suicider and the only weapon types available are unarmed and/or melee, the player may either sneak attack it, or run up to it, strike it, step back a bit, and repeat until it's dead (though the latter is not advised as one missed attack will allow the suicider to detonate the mini nuke, and accidentally hitting the mini nuke with either type of attack will detonate it). The suicider can be detected before it is seen by listening for the beeping of its mini nuke. If the suicider is killed without detonating the payload, which can be done with a headshot or body shot, a mini nuke can be looted from its corpse; otherwise, only nuclear material will be found on its remains.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant suicider
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Frenzied: Will attack anyone else.Icon requiredIcon requiredIcon required
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant skirmisher

Super mutant skirmishers are slightly tougher than regular super mutants, with higher resistances and a larger health pool.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant skirmisher
Level
LVL 10
Hit Points
HP 100
Damage Resistance
Dam.R 47-70
Energy Resistance
En.R 35
Radiation Resistance
Rad.R Immune
Experience Points
XP 55
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant fighter

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant fighter
Level
LVL 16
Hit Points
HP 200
Damage Resistance
Dam.R 83-105
Energy Resistance
En.R 53-55
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant enforcer

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant enforcer
Level
LVL 20
Experience Points
XP 144
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant brute

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant brute
Level
LVL 22
Damage Resistance
Dam.R 87+
Energy Resistance
En.R 55
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant butcher

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant butcher
Level
LVL 32
Damage Resistance
Dam.R 142+
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant master

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant master
Level
LVL 42
Experience Points
XP 119
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant overlord

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant overlord
Level
LVL 48
Damage Resistance
Dam.R 124+
Energy Resistance
En.R 78
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Behemoth

FO76 Behemoth

Behemoths are powerful super mutants that have grown to an enormous size. Being the oldest and strongest of their kind, they lack intelligent speech, having to resort to guttural roars to communicate.

Behemoths are armed with a fire hydrant still mounted to a massive water pipe. They also have the ability to throw heavy boulders from the shopping cart on their back.

A behemoth can be reliably found at an unmarked pond southeast of The Vantage. Other locations where behemoths can possibly appear include The Whitespring Resort attacking robots near the gates and abandoned bog town near Pylon V-13. A prime variant will appear as the final boss of the Primal Cuts event in the Cranberry Bog.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Behemoth
Level
LVL 50
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty
  • Dead Various weapons
  • Dead Various pieces of armor
  • Dead Various junk

Epic behemoth

FO76 Epic Behemoth
Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Epic behemoth
Level
LVL 50
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty
  • Dead Various weapons
  • Dead Various junk

Glowing behemoth

Found in a nuclear blast zone.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Glowing behemoth
Level
LVL 95
Hit Points
HP 4000-5000
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty
  • Dead Flux components
  • Dead Various weapons
  • Dead Various junk

Prime behemoth

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Prime behemoth Nuclear Winter
Level
LVL 50
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant primus

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant primus
Level
LVL 59
Damage Resistance
Dam.R 191+
Energy Resistance
En.R 110
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Super mutant warlord

The strongest variant, armed commonly with an assault rifle or super sledge.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant warlord
Level
LVL 68
Hit Points
HP 700
Damage Resistance
Dam.R 185
Energy Resistance
En.R 110
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty

Injured super mutant

FO76 Injured Super Mutant

Super mutant met during the Super Mutant Massacre random encounter, mourning his dead comrades from a sheepsquatch attack.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Injured super mutant
Radiation Resistance
Rad.R Immune
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Conf. Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (0 Damage)
Attack
empty
  • Dead

Notable super mutants

Locations

Appearances

Huntersville super mutants appear in Fallout 76.

References


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