m (Added floater random encounter dialogue) |
m (→Characteristics: (Sentences too long) |
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+ | {{Image needed|FO76|variant thumbnails}} |
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− | {{For|an overview of super mutants |
+ | {{For|an overview of super mutants|super mutant}} |
{{Infobox creature |
{{Infobox creature |
||
− | |games =FO76 |
+ | |games =FO76, FO76NW, FO76WL |
|type =creature |
|type =creature |
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|image =FO76 Super mutant.png |
|image =FO76 Super mutant.png |
||
− | |variants =[[#Super mutant|Super mutant]]<br />[[#Super mutant suicider|Super mutant suicider]]<br />[[#Super mutant skirmisher|Super mutant skirmisher]]<br />[[#Super mutant fighter|Super mutant fighter]]<br />[[#Super mutant enforcer|Super mutant enforcer]]<br />[[#Super mutant brute|Super mutant brute]]<br />[[#Super mutant butcher|Super mutant butcher]]<br />[[#Super mutant master|Super mutant master]]<br />[[#Super mutant overlord|Super mutant overlord]]<br />[[#Super mutant primus|Super mutant primus]]<br />[[#Super mutant warlord|Super mutant warlord]]<br />[[#Super mutant pillager|Super mutant pillager]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant demolisher|Super mutant demolisher]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant gladiator|Super mutant gladiator]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant champion|Super mutant champion]] {{Icon|FO76NW}} {{unused}}<br />[[#Injured super mutant|Injured super mutant]] {{Icon|FO76WA}}<br />[[#Behemoth|Behemoth]]<br />[[#Epic behemoth|Epic behemoth]]<br />[[#Glowing behemoth|Glowing behemoth]]<br />[[#Scorched behemoth|Scorched behemoth]]<br />[[#Prime behemoth|Prime behemoth]] {{Icon|FO76NW}} |
+ | |variants =[[#Super mutant|Super mutant]]<br />[[#Super mutant suicider|Super mutant suicider]]<br />[[#Super mutant skirmisher|Super mutant skirmisher]]<br />[[#Super mutant fighter|Super mutant fighter]]<br />[[#Super mutant enforcer|Super mutant enforcer]]<br />[[#Super mutant brute|Super mutant brute]]<br />[[#Super mutant butcher|Super mutant butcher]]<br />[[#Super mutant master|Super mutant master]]<br />[[#Super mutant overlord|Super mutant overlord]]<br />[[#Super mutant primus|Super mutant primus]]<br />[[#Super mutant warlord|Super mutant warlord]]<br />[[#Super mutant pillager|Super mutant pillager]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant demolisher|Super mutant demolisher]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant gladiator|Super mutant gladiator]] {{Icon|FO76NW}} {{unused}}<br />[[#Super mutant champion|Super mutant champion]] {{Icon|FO76NW}} {{unused}}<br />[[#Injured super mutant|Injured super mutant]] {{Icon|FO76WA}}<br />[[#Behemoth|Behemoth]]<br />[[#Epic behemoth|Epic behemoth]]<br />[[#Ancient behemoth|Ancient behemoth]]<br />[[#Glowing behemoth|Glowing behemoth]]<br />[[#Scorched behemoth|Scorched behemoth]]<br />[[#Prime behemoth|Prime behemoth]] {{Icon|FO76NW}} |
|location =[[Appalachia]] |
|location =[[Appalachia]] |
||
|affiliation = |
|affiliation = |
||
|actor =[[Chip Joslin]]<br />[[Ray Chase]]<br />[[Dave Fennoy]] |
|actor =[[Chip Joslin]]<br />[[Ray Chase]]<br />[[Dave Fennoy]] |
||
|dialogue =[[RE_ObjectDWD02_LvlSupermutant_Cow.txt]] (Injured super mutant)<br />[[W05_RE_Camp_JP16_SuperMutantsAndFloater.txt]] (Super mutants admire floater) |
|dialogue =[[RE_ObjectDWD02_LvlSupermutant_Cow.txt]] (Injured super mutant)<br />[[W05_RE_Camp_JP16_SuperMutantsAndFloater.txt]] (Super mutants admire floater) |
||
− | }}{{Games|FO76|FO4CC}} |
+ | }}{{Games|FO76|FO76NW|FO76WL|FO4CC}} |
{{Quotation|You humans created us! Now Appalachia belongs to us!}} |
{{Quotation|You humans created us! Now Appalachia belongs to us!}} |
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==Background== |
==Background== |
||
− | The Appalachia Super Mutants were created shortly before the Great War, when [[West Tek]] contaminated the river water that ran through [[Huntersville]] with a strain of [[FEV]] as part of an experiment.<ref>[[Fallout 76 loading screens]]</ref> |
+ | The Appalachia Super Mutants were created shortly before the Great War, when [[West Tek]] contaminated the river water that ran through [[Huntersville]] with a strain of [[Forced Evolutionary Virus|FEV]] as part of an experiment.<ref>[[Fallout 76 loading screens]]</ref> |
The super mutants of Huntersville are similar to those of [[Mariposa super mutant|Mariposa]] and [[Institute super mutant|the Institute]]: they have green skin, highly developed musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the [[Vault 87 super mutant|Vault 87]] or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases. |
The super mutants of Huntersville are similar to those of [[Mariposa super mutant|Mariposa]] and [[Institute super mutant|the Institute]]: they have green skin, highly developed musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the [[Vault 87 super mutant|Vault 87]] or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases. |
||
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They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done. |
They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done. |
||
− | + | Super mutants are carnivorous and hunt all kinds of creatures and animals, including humans, [[Scorched]] and large predators, to devour them or stock their meat to build up reserves. Many bags of meat are strewn about in the fortifications of super mutants or carried in their inventory. |
|
===Gameplay attributes=== |
===Gameplay attributes=== |
||
The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant. |
The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant. |
||
− | They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks |
+ | They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks. These armors include the same ones from Fallout 4 and some new ones the most common of which is a mask fashioned from a propane tank. They attack their opponents most often with rudimentary firearms like pipe pistols or more advanced weapons like rifles, shotguns or even missile launchers. Many super mutants fight with melee weapons or use explosives to attack from a distance. |
− | It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators |
+ | It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators. This includes [[Deathclaw (Fallout 76)|deathclaws]], [[mega sloth]]s or [[Scorchbeast]]s, and will continue to fight even if they are injured. |
==Variants== |
==Variants== |
||
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===Super mutant enforcer=== |
===Super mutant enforcer=== |
||
+ | A slightly higher level of the super mutant brute. |
||
− | {{section|FO76}} |
||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Super mutant butcher=== |
===Super mutant butcher=== |
||
+ | A very high level super mutant with high ranged damage and high resistance. |
||
− | {{section|FO76}} |
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{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Super mutant master=== |
===Super mutant master=== |
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+ | A very high level super mutant with high ranged damage and high resistance. |
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− | {{section|FO76}} |
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{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Super mutant overlord=== |
===Super mutant overlord=== |
||
− | One of the tougher super mutant variants. Overlords are armed with ballistic weaponry ranging from [[Pipe gun (Fallout 76)|Pipe guns]] to [[Minigun (Fallout 76)|miniguns]]. For melee attacks they tend to use anything from [[Board (Fallout 76)|boards]] to [[Super sledge (Fallout 76)|super sledge]]s. |
+ | One of the tougher super mutant variants. Overlords are armed with ballistic weaponry ranging from [[Pipe gun (Fallout 76)|Pipe guns]] to [[Minigun (Fallout 76)|miniguns]], usually fully automatic. For melee attacks they tend to use anything from [[Board (Fallout 76)|boards]] to [[Super sledge (Fallout 76)|super sledge]]s. |
+ | |||
− | {{section|FO76}} |
||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Super mutant primus=== |
===Super mutant primus=== |
||
The second strongest variant of the super mutants, Primus' are armed with anything ranging from fully automatic pipe weapons to miniguns, possibly a scoped laser rifle. For melee, they use anything from boards up to super sledges. |
The second strongest variant of the super mutants, Primus' are armed with anything ranging from fully automatic pipe weapons to miniguns, possibly a scoped laser rifle. For melee, they use anything from boards up to super sledges. |
||
+ | |||
− | {{section|FO76}} |
||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Super mutant warlord=== |
===Super mutant warlord=== |
||
− | The strongest variant, armed commonly with |
+ | The strongest variant, armed commonly with a fully automatic [[Assault rifle (Fallout 76)|assault rifle]] or super sledge. Can also be armed with a minigun or [[Missile launcher (Fallout 76)|missile launcher]]. |
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Epic behemoth=== |
===Epic behemoth=== |
||
[[File:FO76 Epic Behemoth.png|thumb|120px]] |
[[File:FO76 Epic Behemoth.png|thumb|120px]] |
||
+ | A stronger variant of the behemoth that serves as the boss enemy of some areas in the Cranberry Bog, such as guarding the workshop at the [[Abandoned bog town]]. |
||
− | {{section|FO76}} |
||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Ancient behemoth=== |
===Ancient behemoth=== |
||
+ | This behemoth can be found as a high level behemoth in the [[Cranberry Bog]] or [[Toxic Valley]]. |
||
{{section|FO76}} |
{{section|FO76}} |
||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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===Glowing behemoth=== |
===Glowing behemoth=== |
||
− | A super mutant behemoth that was caught in a nuclear [[Blast zone]] and irradiated beyond the [[Forced Evolutionary Virus]]'s inherent radiation immunity. |
+ | A super mutant behemoth that was caught in a nuclear [[Blast zone]] and irradiated beyond the [[Forced Evolutionary Virus]]'s inherent radiation immunity. It can also spawn southeast of the vantage in the middle of a lake. |
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Scorched behemoth=== |
===Scorched behemoth=== |
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− | A super mutant behemoth infected with the scorched plague |
+ | A super mutant behemoth infected with the scorched plague. |
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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===Prime behemoth=== |
===Prime behemoth=== |
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+ | A super mutant behemoth that only spawns during the [[Primal Cuts]] event. |
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− | {{section|FO76}} |
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{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
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{{Stats creature FO76|row |
{{Stats creature FO76|row |
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Line 777: | Line 779: | ||
* [[RobCo Research Center]] |
* [[RobCo Research Center]] |
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* [[Harpers Ferry]] |
* [[Harpers Ferry]] |
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+ | * [[Federal disposal field HZ-21]] |
||
}} |
}} |
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==Appearances== |
==Appearances== |
||
Huntersville super mutants appear only in ''[[Fallout 76]]''. |
Huntersville super mutants appear only in ''[[Fallout 76]]''. |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery> |
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+ | FO76 Legendary Perk Retribution Art.png|A super mutant, as shown on the [[Retribution]] [[legendary perks|perk card]] |
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+ | </gallery> |
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==References== |
==References== |
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[[Category:Fallout 76 creatures]] |
[[Category:Fallout 76 creatures]] |
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+ | [[Category:Nuclear Winter creatures]] |
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+ | [[Category:Wastelanders creatures]] |
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[[Category:Super mutants]] |
[[Category:Super mutants]] |
||
Revision as of 06:35, 30 July 2020
Image needed (variant thumbnails)
This article is missing an image. You can help Nukapedia by uploading it.
|
For an overview of super mutants, see super mutant. |
Huntersville super mutants are humanoid creatures found in Appalachia in 2102.
Background
The Appalachia Super Mutants were created shortly before the Great War, when West Tek contaminated the river water that ran through Huntersville with a strain of FEV as part of an experiment.[1]
The super mutants of Huntersville are similar to those of Mariposa and the Institute: they have green skin, highly developed musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the Vault 87 or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases.
The majority of the super mutants will attack the player character, but some super mutants like Grahm are friendly and will even trade with humans.
The following is based on Creation Club content. |
By 2287, the status of super mutants in Appalachia is unclear, but at least one, Scratch, left the region for the Capital Wasteland and joined the Good Fighters.
End of information based on Creation Club content |
Characteristics
Biology
Huntersville super mutants have green skin, hyper-developed musculature and are a slightly larger size than humans. Due to the nature of FEV and its origins as the Pan-Immunity Virion Project, super mutants should be completely immune to the Scorched Plague. However, behemoths are still able to become infected.
They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done.
Super mutants are carnivorous and hunt all kinds of creatures and animals, including humans, Scorched and large predators, to devour them or stock their meat to build up reserves. Many bags of meat are strewn about in the fortifications of super mutants or carried in their inventory.
Gameplay attributes
The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant.
They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks. These armors include the same ones from Fallout 4 and some new ones the most common of which is a mask fashioned from a propane tank. They attack their opponents most often with rudimentary firearms like pipe pistols or more advanced weapons like rifles, shotguns or even missile launchers. Many super mutants fight with melee weapons or use explosives to attack from a distance.
It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators. This includes deathclaws, mega sloths or Scorchbeasts, and will continue to fight even if they are injured.
Variants
Super mutant
The weakest variant. Found commonly in The Forest and the Toxic Valley at a low level.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Super mutant |
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Super mutant |
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Super mutant suicider
A super mutant that will run at its enemy with a beeping mini-nuke in its arm. It will then detonate itself while nearby, killing its enemy and itself in a fiery, nuclear explosion. Shooting the mini-nuke in the suicider's hand or targeting the right arm in V.A.T.S. will cause the mutant to explode prematurely, killing it instantly. As a result, shooting the bomb from afar is one of the most effective ways to dispatch them, and potentially other nearby enemies as well. If one is desperate to kill a suicider and the only weapon types available are unarmed and/or melee, the player may either sneak attack it, or run-up to it, strike it, step back a bit, and repeat until it's dead (though the latter is not advised as one missed attack will allow the suicider to detonate the mini-nuke, and accidentally hitting the mini-nuke with either type of attack will detonate it). The suicider can be detected before it is seen by listening for the beeping of its mini-nuke. If the suicider is killed without detonating the payload, which can be done with a headshot or body shot, a mini nuke can be looted from its corpse; otherwise, only nuclear material will be found on its remains.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant suicider |
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Super mutant skirmisher
Super mutant skirmishers are slightly tougher than regular super mutants, with higher resistances and a larger health pool.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant skirmisher |
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Super mutant fighter
A stronger Super Mutant, they typically wield ranged weapons into battle, and may be equipped with plasma and cryo grenades.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant fighter |
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Super mutant brute
A step higher on the chain, super mutant brutes have higher resistances and more health.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant brute |
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Super mutant enforcer
A slightly higher level of the super mutant brute.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant enforcer |
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Super mutant butcher
A very high level super mutant with high ranged damage and high resistance.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant butcher |
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Super mutant master
A very high level super mutant with high ranged damage and high resistance.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant master |
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Super mutant overlord
One of the tougher super mutant variants. Overlords are armed with ballistic weaponry ranging from Pipe guns to miniguns, usually fully automatic. For melee attacks they tend to use anything from boards to super sledges.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant overlord |
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Super mutant primus
The second strongest variant of the super mutants, Primus' are armed with anything ranging from fully automatic pipe weapons to miniguns, possibly a scoped laser rifle. For melee, they use anything from boards up to super sledges.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant primus |
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|
Super mutant warlord
The strongest variant, armed commonly with a fully automatic assault rifle or super sledge. Can also be armed with a minigun or missile launcher.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant warlord |
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|
The following is based on Fallout 76 unused content. |
Super mutant pillager
An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant pillager |
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Super mutant demolisher
An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant demolisher |
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Super mutant gladiator
An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant gladiator |
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Super mutant champion
An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Super mutant champion |
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|
End of information based on Fallout 76 unused content |
Injured super mutant
Super mutant met during the Super Mutant Massacre random encounter, mourning his dead comrades from a sheepsquatch attack.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Injured super mutant |
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Behemoth
Behemoths are powerful super mutants that have grown to an enormous size. Being the oldest and strongest of their kind, they lack intelligent speech, having to resort to guttural roars to communicate.
Behemoths are armed with a fire hydrant still mounted to a massive water pipe. They also can throw heavy boulders from the shopping cart on their back.
A behemoth can be reliably found at an unmarked pond southeast of The Vantage. Other locations where behemoths can possibly appear include The Whitespring Resort attacking robots near the gates and abandoned bog town near Pylon V-13. A prime variant will appear as the final boss of the Primal Cuts event in the Cranberry Bog.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Behemoth |
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|
|
Epic behemoth
A stronger variant of the behemoth that serves as the boss enemy of some areas in the Cranberry Bog, such as guarding the workshop at the Abandoned bog town.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Epic behemoth |
|
|
|
Ancient behemoth
This behemoth can be found as a high level behemoth in the Cranberry Bog or Toxic Valley.
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
|
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Ancient behemoth |
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Glowing behemoth
A super mutant behemoth that was caught in a nuclear Blast zone and irradiated beyond the Forced Evolutionary Virus's inherent radiation immunity. It can also spawn southeast of the vantage in the middle of a lake.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glowing behemoth |
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|
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Scorched behemoth
A super mutant behemoth infected with the scorched plague.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scorched Behemoth |
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|
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Prime behemoth
A super mutant behemoth that only spawns during the Primal Cuts event.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prime behemoth |
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Locations
- Summersville
- Eastern Regional Penitentiary
- Grafton / Grafton Dam
- Grafton Steel
- Around Charleston
- West Tek research center
- National Isolated Radio Array
- Huntersville
- Red Rocket Mega Stop
- Inside Watoga High School
- Inside Watoga Emergency Services
- Abandoned bog town
- The General's Steakhouse
- RobCo Research Center
- Harpers Ferry
- Federal disposal field HZ-21
Notable super mutants
- Grahm - A wandering trader and chef who travels with their pet brahmin Chally the moo-moo.
- Harrison "Mad Dog" Malone - A pre-War gang leader and prison escapee.
- Gail - A super mutant living in the Crater along with the resurgent Raiders.
- Scratch - A super mutant from Appalachia that joined the Good Fighters in the Capital Wasteland in 2287.
Appearances
Huntersville super mutants appear only in Fallout 76.
Gallery
References
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
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