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* {{icon|dead}} [[Stimpak (Fallout 76)|Stimpak]]
 
* {{icon|dead}} [[Stimpak (Fallout 76)|Stimpak]]
 
* {{icon|dead}} Various bones
 
* {{icon|dead}} Various bones
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{{Stats creature FO76|end}}
 
{{Stats creature FO76|end}}
   

Revision as of 03:01, 28 May 2020

 
Gametitle-FO76Gametitle-FO76 NWGametitle-FO76 WLGametitle-FO4 CC
Gametitle-FO76Gametitle-FO76 NWGametitle-FO76 WLGametitle-FO4 CC
You humans created us! Now Appalachia belongs to us!

Huntersville super mutants are humanoid creatures found in Appalachia in 2102.

Background

The Appalachia Super Mutants were created shortly before the Great War, when West Tek contaminated the river water that ran through Huntersville with a strain of FEV as part of an experiment.[1]

The super mutants of Huntersville are similar to those of Mariposa and the Institute: they have green skin, highly developed musculature, and they are smart enough to build improvised armor from waste or scrap. Although they do not use large fortifications like the Vault 87 or the Institute strain super mutants, they can occasionally build small fortresses or take entire buildings. Like Vault 87 and Institute super mutants, Huntersville super mutants can grow into behemoths, which can be seen guarding their main bases.

The majority of the super mutants will attack the player character, but some super mutants like Grahm are friendly and will even trade with humans.

By 2287, the status of super mutants in Appalachia is unclear, but at least one, Scratch, left the region for the Capital Wasteland and joined the Good Fighters.

Characteristics

Biology

Huntersville super mutants have green skin, hyper-developed musculature and are a slightly larger size than humans. Due to the nature of FEV and its origins as the Pan-Immunity Virion Project, super mutants should be completely immune to the Scorched Plague. However, behemoths are still able to become infected.

They possess great strength, which allows them to inflict serious damage with melee weapons, but strong protection can limit the damage done.

As one can observe from time to time, super mutants are essentially carnivorous and hunt all kinds of creatures and animals, including humans, Scorched and large predators, to devour them or stock their meat to build up reserves. Many bags of meat are strewn about in the fortifications of super mutants or carried in their inventory.

Gameplay attributes

The Huntersville super mutants live mostly in small, well-organized groups, often led by a much stronger super mutant.

They often build armor made from scrap iron or rubbish that can provide some protection against the player character's attacks, these armors include the same ones from Fallout 4 and some new ones the most common of which is a mask fashioned from a propane tank. They attack their opponents most often with rudimentary firearms like pipe pistols or more advanced weapons like rifles, shotguns or even missile launchers. Many super mutants fight with melee weapons or use explosives to attack from a distance.

It's rare to see a super mutant escape during a fight because they are not afraid to attack big predators like deathclaws, mega sloths or Scorchbeasts, and will continue to fight even if they are injured.

Variants

Super mutant

FO76 Super mutant

The weakest variant. Found commonly in The Forest and the Toxic Valley at a low level.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant
Level
LVL 1
Perception
PER 6
Hit Points
HP 21
Radiation Resistance
Rad.R Immune
Experience Points
XP 15
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (3 Damage)
Super mutant
Level
LVL 5
Perception
PER 6
Hit Points
HP 45
Radiation Resistance
Rad.R Immune
Experience Points
XP 22
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (7 Damage)

Super mutant suicider

A super mutant that will run at its enemy with a beeping mini-nuke in its arm. It will then detonate itself while nearby, killing its enemy and itself in a fiery, nuclear explosion. Shooting the mini-nuke in the suicider's hand or targeting the right arm in V.A.T.S. will cause the mutant to explode prematurely, killing it instantly. As a result, shooting the bomb from afar is one of the most effective ways to dispatch them, and potentially other nearby enemies as well. If one is desperate to kill a suicider and the only weapon types available are unarmed and/or melee, the player may either sneak attack it, or run-up to it, strike it, step back a bit, and repeat until it's dead (though the latter is not advised as one missed attack will allow the suicider to detonate the mini-nuke, and accidentally hitting the mini-nuke with either type of attack will detonate it). The suicider can be detected before it is seen by listening for the beeping of its mini-nuke. If the suicider is killed without detonating the payload, which can be done with a headshot or body shot, a mini nuke can be looted from its corpse; otherwise, only nuclear material will be found on its remains.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant suicider
Level
LVL 10
Perception
PER 6
Hit Points
HP 75
Radiation Resistance
Rad.R Immune
Experience Points
XP 31
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (11 Damage)

Super mutant skirmisher

Super mutant skirmishers are slightly tougher than regular super mutants, with higher resistances and a larger health pool.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant skirmisher
Level
LVL 10
Perception
PER 6
Hit Points
HP 75
Radiation Resistance
Rad.R Immune
Experience Points
XP 31
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (11 Damage)

Super mutant fighter

A stronger Super Mutant, they typically wield ranged weapons into battle, and may be equipped with plasma and cryo grenades.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant fighter
Level
LVL 16
Perception
PER 6
Hit Points
HP 125
Radiation Resistance
Rad.R Immune
Experience Points
XP 43
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (20 Damage)

Super mutant brute

A step higher on the chain, super mutant brutes have higher resistances and more health.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant brute
Level
LVL 22
Perception
PER 6
Hit Points
HP 200
Energy Resistance
En.R 10
Radiation Resistance
Rad.R Immune
Experience Points
XP 54
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (30 Damage)

Super mutant enforcer

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant enforcer
Level
LVL 28
Perception
PER 6
Hit Points
HP 250
Energy Resistance
En.R 10
Radiation Resistance
Rad.R Immune
Experience Points
XP 65
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (35 Damage)

Super mutant butcher

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant butcher
Level
LVL 35
Perception
PER 6
Hit Points
HP 350
Energy Resistance
En.R 25
Radiation Resistance
Rad.R Immune
Experience Points
XP 78
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (40 Damage)

Super mutant master

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant master
Level
LVL 42
Perception
PER 6
Hit Points
HP 460
Energy Resistance
En.R 25
Radiation Resistance
Rad.R Immune
Experience Points
XP 91
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (45 Damage)

Super mutant overlord

One of the tougher super mutant variants. Overlords are armed with ballistic weaponry ranging from Pipe guns to miniguns. For melee attacks they tend to use anything from boards to super sledges.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant overlord
Level
LVL 48
Perception
PER 6
Hit Points
HP 525
Energy Resistance
En.R 25
Radiation Resistance
Rad.R Immune
Experience Points
XP 102
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (50 Damage)

Super mutant primus

The second strongest variant of the super mutants, Primus' are armed with anything ranging from fully automatic pipe weapons to miniguns, possibly a scoped laser rifle. For melee, they use anything from boards up to super sledges.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant primus
Level
LVL 59
Perception
PER 6
Hit Points
HP 615
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 200
Cold Resistance
Cryo.R 200
Experience Points
XP 123
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (65 Damage)

Super mutant warlord

The strongest variant, armed commonly with an assault rifle or super sledge. Can also be armed with a minigun or missile launcher.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant warlord
Level
LVL 68
Perception
PER 6
Hit Points
HP 700
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 200
Cold Resistance
Cryo.R 200
Experience Points
XP 140
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (70 Damage)


Super mutant pillager

An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant pillager Nuclear Winter Fallout 76 unused content
Level
LVL 80
Perception
PER 6
Hit Points
HP 775
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 300
Cold Resistance
Cryo.R 300
Experience Points
XP 162
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (75 Damage)

Super mutant demolisher

An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant demolisher Nuclear Winter Fallout 76 unused content
Level
LVL 90
Perception
PER 6
Hit Points
HP 825
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 300
Cold Resistance
Cryo.R 300
Experience Points
XP 181
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (80 Damage)

Super mutant gladiator

An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant gladiator Nuclear Winter Fallout 76 unused content
Level
LVL 100
Perception
PER 6
Hit Points
HP 875
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 300
Cold Resistance
Cryo.R 300
Experience Points
XP 200
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (85 Damage)

Super mutant champion

An unused high-level variant meant to spawn in vault locations, added during the introduction of vault raids.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Super mutant champion Nuclear Winter Fallout 76 unused content
Level
LVL 115
Perception
PER 6
Hit Points
HP 925
Damage Resistance
Dam.R 135
Energy Resistance
En.R 80
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 300
Cold Resistance
Cryo.R 300
Experience Points
XP 228
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (90 Damage)

Injured super mutant

FO76 Injured Super Mutant

Super mutant met during the Super Mutant Massacre random encounter, mourning his dead comrades from a sheepsquatch attack.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Injured super mutant Wild Appalachia RE ObjectDWD02 LvlSupermutant Cow
Level
LVL 1
Perception
PER 6
Hit Points
HP 21
Radiation Resistance
Rad.R Immune
Experience Points
XP 15
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps allies: Will help allies.Icon requiredIcon optional
Attack
Unarmed (3 Damage)
  • Dead

Behemoth

FO76 Behemoth

Behemoths are powerful super mutants that have grown to an enormous size. Being the oldest and strongest of their kind, they lack intelligent speech, having to resort to guttural roars to communicate.

Behemoths are armed with a fire hydrant still mounted to a massive water pipe. They also can throw heavy boulders from the shopping cart on their back.

A behemoth can be reliably found at an unmarked pond southeast of The Vantage. Other locations where behemoths can possibly appear include The Whitespring Resort attacking robots near the gates and abandoned bog town near Pylon V-13. A prime variant will appear as the final boss of the Primal Cuts event in the Cranberry Bog.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Behemoth
Level
LVL 50
Perception
PER 6
Hit Points
HP 3700
Damage Resistance
Dam.R 150
Energy Resistance
En.R 100
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 250
Cold Resistance
Cryo.R 250
Experience Points
XP 257
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (150 Damage)
Attack
Ranged (75 Damage)
  • Dead Various weapons
  • Dead Various pieces of armor
  • Dead Various junk

Epic behemoth

FO76 Epic Behemoth
Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Epic behemoth
Level
LVL 65
Perception
PER 6
Hit Points
HP 3850
Damage Resistance
Dam.R 250
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 300
Cold Resistance
Cryo.R 300
Experience Points
XP 330
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (175 Damage)
Attack
Ranged (100 Damage)
  • Dead Various weapons
  • Dead Various junk

Ancient behemoth

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Ancient behemoth
Level
LVL 80
Perception
PER 6
Hit Points
HP 4025
Damage Resistance
Dam.R 250
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 350
Cold Resistance
Cryo.R 350
Experience Points
XP 403
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (225 Damage)
Attack
Ranged (125 Damage)
  • Dead Various weapons
  • Dead Various junk

Glowing behemoth

A super mutant behemoth that was caught in a nuclear Blast zone and irradiated beyond the Forced Evolutionary Virus's inherent radiation immunity.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Glowing behemoth
Level
LVL 95
Perception
PER 6
Hit Points
HP 4175
Damage Resistance
Dam.R 250
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 375
Cold Resistance
Cryo.R 375
Experience Points
XP 475
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (250 Damage)
Attack
Ranged (150 Damage)
  • Dead Flux components
  • Dead Various weapons
  • Dead Various junk

Scorched behemoth

A super mutant behemoth infected with the scorched plague

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorched Behemoth
Level
LVL 50
Perception
PER 6
Hit Points
HP 3700
Damage Resistance
Dam.R 150
Energy Resistance
En.R 100
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 250
Cold Resistance
Cryo.R 250
Experience Points
XP 257
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (150 Damage)
Attack
Ranged (75 Damage)
  • Dead Various weapons
  • Dead Various pieces of armor
  • Dead Various junk

Prime behemoth

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Prime behemoth Nuclear Winter
Level
LVL 100
Perception
PER 6
Hit Points
HP 4225
Damage Resistance
Dam.R 250
Energy Resistance
En.R 200
Radiation Resistance
Rad.R Immune
Fire Resistance
Fire.R 383
Cold Resistance
Cryo.R 383
Experience Points
XP 500
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (258 Damage)
Attack
Ranged (158 Damage)

Locations

Notable super mutants

Appearances

Huntersville super mutants appear only in Fallout 76.

References