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Revision as of 05:40, 28 November 2015

 
Gametitle-FO4
Gametitle-FO4

Human Error is a quest in Fallout 4.

Quick walkthrough

Quest: Human Error 
Go to Covenant and talk to Honest Dan
Search for clues around Covenant. 
Attack the Covenant Compound with Dan. 
Kill Dr. Chambers and rescue Amelia
Kill Honest Dan. 
Reward: Caps and Covenant as a settlement. 
Reward: Covenant as a settlement, 300 caps, and 413 XP. 

Detailed walkthrough

The Sole Survivor might hear about Covenant from settlers or a passing trader, which will put its marker on the map and a quest entry to "Investigate Covenant". Upon approaching the gate, the Sole Survivor is greeted by Swanson. He explains, that to enter Covenant, visitors have to pass a test to filter out "undesirables". By pressuring for information and successfully passing increasingly difficult speech checks, details about synths and The Institute could be learned. Swanson will be adamant about administering the SAFE test, to make sure the Sole Survivor is not a synth. After taking a seat at the table and answering all the questions, the gate to the settlement will open up.

Contrary to other settlements around the wasteland, Covenant is surrounded by tall concrete walls peppered with defensive turrets, and the houses and the yard are in oddly pristine condition. The Sole Survivor even mentions how everything looks almost pre-war. Speak to Honest Dan. He'll explain he has been hired to investigate a missing caravan and find Amelia Stockton, the missing daughter of the prominent Stockton family. He also suggests the inhabitants of Covenant might be involved in both cases. He also offers to split the reward in exchange for help in the investigation. Passing speech checks with him might net more caps and info.

Exit Covenant and head north-east along the road to find the remains of the missing caravan and recover Deezer's Lemonade but little else. Questioning the inhabitants of Covenant yields little info, they are adamant about having nothing to do with it, they are also oddly nice, almost saccharine. To find more clues, enter the house on the far side of the settlement to discover a holding cell, a bookcase with self-help material and a locked computer. Hack the computer when no one is looking to find out Covenant's real purpose. It is also possible to gather information by speaking to one of the settlers, Talia McGovern, and convincing her that Honest Dan is a synth after passing a few Charisma checks. Alternatively, enter the shop and take the piece of paper from the trash can or pass increasingly harder speech checks with Penny Fitzgerald to reveal the clues. Another alternative is to either pickpocket the key from Jacob Ogden or pick the lock to the house directly left of the gate and find the piece of paper near the door. You can also find the location of the Compound at the office terminal. The door and the computer are both Master locks.

Once learning about the existence of the Compound, one option is either talk to Dan or go alone. Trying to exit Covenant, Jacob will be at the gate and will try to convince the Sole Survivor to drop the case, even going as far as offering a bribe.

To find the Compound, head to the fishing spot west of Covenant on the other side of the lake and enter the outflow pipe. If the Sole Survivor told Honest Dan about the Compound, he will be waiting inside and will follow. Continue along the pipe to face armed guards and turrets. By successfully passing a speech check, the Sole Survivor is escorted deep inside the complex to meet Doctor Chambers. Otherwise, fighting through the complex becomes necessary. On the way there clues about people being held captive and ongoing experiments/torture can be found.

Once confronted by the Doctor, she explains her intentions of trying to reveal hidden synths who infiltrated the populace by creating and perfecting the SAFE test. A sort of psychological test involving studying reactions of the subject to several situational questions. Improving the test involves establishing a "baseline" and then requires various forms of psychological and physical torture to incite reactions from the subject. She also explains, the reason for capturing Amelia is because they believe she is a synth infiltrator.

At this point, The Sole Survivor has two choices.

  1. Deciding to side with the Doctor, Honest Dan will become hostile and killing him will be necessary. Also, inspecting Amelia's body reveals she was indeed a synth. Return to Jacob to win Covenant as a usable settlement.
  2. Deciding to side with Honest Dan and free Amelia will turn the Doctor and the rest of the Compound hostile, making it necessary to kill them all. Amelia is in one of the cells up the stairs which can be opened by using the computer terminal. Speak to Dan to receive a reward. By passing increasingly harder speech checks, more reward can be earned. Choosing this option will also turn the inhabitants of Covenant hostile. Kill them all except Deezer to win it as a usable settlement.

Quest stages

StageStatusDescription
200 Search Covenant for clues
205 (Optional) Search destroyed caravan for clues
210 (Optional) Talk with Honest Dan
245 (Optional) Ask Dan about Synths
250 Find the location of the secret Compound
300 Find the Covenant Compound
320 Search for any caravan survivors
400 Rescue Amelia Stockton
407 (Optional) Wait for Chambers to kill Amelia
500 Talk with Honest Dan
600 Find Old Man Stockton
740 Talk with Dr. Chambers

Notes

  • After the quest is completed by leaving Amelia with the doctor, speak with Jacob Ogden to gain Covenant as a settlement.
  • If Amelia is Released and Honest Dan spared, the Sole Survivor will have to kill everyone except Deezer in Covenant to get it as a settlement.
  • After releasing Amelia from her cell, talking to Honest Dan and selecting "What if she's a Synth?" will prompt him to pay to the Sole Survivor. One can then walk out of the conversation and repeat the process and Honest Dan will pay the Sole Survivor again. This can be repeated multiple times to gain many thousands of caps.
  • While talking with the doctor one can just move to cancel the conversation and then go towards Amelia's cell and talk to her. The quest will update as if rescued Amelia, telling to meet Old Man Stockton who will then give the reward and the quest will be completed. If deciding to return and have passed the speech check the Sole Survivor can safely enter the Covenant and the compound and nobody will be hostile. Inside the compound one will find Amelia alive, but still locked in her cell. In the end everyone will still be alive, but the player character won't be able to have the Covenant as a settlement.
  • Having tesla coils installed in a suit of power armor can fail this quest, due to randomly attacking people the player character is next to.
  • If the player does not bring Dan into the compound and has already joined the Railroad, then the quest may prompt you to collect your reward from Old Man Stockton.
  • Pickpocketing Amelia quickly after she escapes or looting her body if sided with the Doctor shows she carries a Synth component revealing she was, in fact, a Synth.

Behind the scenes

  • The SAFE test is actually the G.O.A.T. from Fallout 3, with all references to Vaults (and the 10th question) removed.
  • The development of the SAFE test to detect and remove synths (machines physically indistinguishable from humans) from the populace and many parts of this mission and dialogues, are a direct reference to the movie Blade Runner (based on the Phillip. K. Dick novel "Do Androids Dream of Electric Sheep?"). The SAFE test is a direct reference to the Voight-Kampff test, which tests the subjects responses to situational questions by measuring preconscious empathetic reflexes and childhood memories, that are usually absent from synthetic people.

Bugs

  • Xbox OneXbox One At the caravan, for the optional objective, Deezer's Lemonade might not spawn, if it doesn't it cannot be acquired (except possibly by console command on pc). Can be overcome on PC using the command "setstage 22a08 205" [verified]
  • PCPC Honest Dan becomes hostile upon entering Compound. (Seems to occur when wearing power armor, even without the Tesla mod. Exiting power armor before entering the compound fixes this.)
  • PCPC Dr. Chambers' dialogue won't start if Honest Dan is already dead [verification overdue]
  • Xbox OneXbox One The gate leading into the covenant might already be open even if it's the first time visiting the place, and all the characters act like having already been there and Honest Dan is nowhere to be found, making the quest impossible to complete or even start. [verified]
  • PCPC After finishing the quest Swanson can't be killed.[verification overdue]
  • PCPC Wearing a Power Armor helmet with the Targeting mod makes Dan hostile when you enter the sewer, and the rest of the NPCs inside the Compound. Need to unequip the helmet before going in. Also, make sure that if you have a companion equipped with Power Armor with the Targeting mod that you have them exit their Power Armor also.
  • PCPC After freeing Amelia, the doctor wont turn hostile and will hang around saying "All I did was for the greater good!"
  • PCPC Penny Fitzgerald may not talk to the player, only saying "enjoy your stay" when interacted with. Sleeping seems to fix the issue. It's possible there are other simple fixes.
  • PCPC If you clear out the compound before finding any clues leading to it or it's existence, and you free Amelia, Honest Dan wont spawn at the Covenant, and the quest will stay bugged and impossible to complete. You may get stuck at "Look for caravan survivors" even after freeing Amelia.