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Hub City Auto Wreckers is a location in the Commonwealth in 2287.

BackgroundEdit

Before the Great War, Hub City Auto was an automobile junkyard that received several citations for improper storage and disposal of radioactive waste.[1] By 2287, the remains of the junkyard and the adjacent elevated freeway have been turned into a Gunners outpost.

LayoutEdit

Hub City Auto Wreckers is a small fortified area controlled by the Gunners. In the back, there is a crane that can be lowered to access the upper overpass via a terminal in the central elevated shack. There is a power armor station in the shed next to the crane, although the entrance is booby-trapped. There are two beds in the central shack and there is a sleeping bag in the bus on the northeastern side of the makeshift fortification.

On the southern end of the highway, there is a shack with a weapons workbench and a mattress. On the northern end of the broken highway, Captain Bridget guards a shed containing a terminal, a bed, and a trunk.

Notable lootEdit

  • Fat Man on Captain Bridget, a named Gunner on the northern side of the broken highway.
  • Power armor, on an unnamed Gunner commander that replaces Bridget if she is dead.
  • Missile launcher, in the train coach south of the map. There are two doors to gain access, one of which has a trap.

Related questsEdit

NotesEdit

  • The Gunners are hostile to anyone who isn't a part of their group. This includes caravans that occasionally pass by, resulting in a firefight. Entering the yard usually triggers such an exchange.
  • Captain Bridget can be found at one end of the nearby overpass (accessible by lowering the gangplank via a terminal). She is armed with a Fat Man launcher. With the exception of her right arm, she uses a full set of heavy combat armor, no matter what level the player character is.
  • The Gunners may occasionally use the brahmin near Finch farm as target practice.
  • There is an unnamed terminal on the overpass that marks Dunwich Borers, Revere Beach station, and Longneck Lukowski's Cannery on the map.
  • A wrecked car forming a ramp to the car wall, from a low roof to the north side, allows the player character to bypass the heavily guarded entrances.
  • Hub City Auto Wreckers can also be a place to rescue a kidnapped settler, even if the NPC mentioned "raiders."
  • When at this location, companions make comments, which are activated while on the crane.
Location comments
Character Comment
Cait "Clever or not, that still looks dangerous to me."
Codsworth "Feel like taking the high road? It appears that crane can get us there."
Curie "Human adaptability is quite marvelous. Using a crane as a road..."
Danse "Impressive. I wonder if the Gunners made this themselves or murdered the original builders."
Deacon "That crane is awfully high. We're not going up there are we? Of course we are, because we're insane."
John Hancock "Gotta hand it to 'em. This is damn clever."
Nick Valentine "Going up."
Piper Wright "Where'd the Gunners get the brains to build something like this?"
Preston Garvey "Looks like we could get up on the highway from here."
Robert MacCready "Now how did a gang as stupid as the Gunners figure out something so clever?"
X6-88 ""

AppearancesEdit

Hub City Auto Wreckers appears only in Fallout 4.

BugsEdit

Playstation 4Icon ps4 In the barn, one of the Nuka-Colas in the Nuka-Cola vending machine is unobtainable. [verified]

GalleryEdit

ReferencesEdit

  1. Vault Dweller's Survival Guide p. 332: "Previously, Hub City Auto Wreckers had received several citations for the improper storage and disposal of radioactive materials. Currently, this location has been overrun by the altogether unreasonable Gunners faction. Utilize the Hub City terminal to raise or lower the crane, allowing access to the freeway defenses and steamer trunk in Captain Bridget’s shack."
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