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While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk '''will''' work if you are wielding unarmed-class weapons (brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.
 
While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk '''will''' work if you are wielding unarmed-class weapons (brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.
   
== Notes ==
 
* In the unpatched version of ''Fallout 2'' the description of this perk reads: "If both item slots are empty, at the end of a combat turn, your character will gain 3 points of Armor Class for every unused Action Point."{{Verify|01:08, February 28, 2011 (UTC)}}
 
* This appears bugged in Fallout Tactics. It gives 1/8th your unarmed skill minus around 60. (probably the base score before points were allocated.){{Verify|01:08, February 28, 2011 (UTC)}}
 
   
 
{{Navbox perks FO2}}
 
{{Navbox perks FO2}}

Revision as of 18:19, 17 March 2011

 
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If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your armor class at the end of your turn, plus 1/12 of your unarmed skill.— Fallout 2 (patched) In-game description

HtH Evade is a Fallout 2 and Fallout Tactics Perk.

While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk will work if you are wielding unarmed-class weapons (brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.