Fallout Interactive Experience
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“If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your Armor Class at the end of your turn, plus 1/12 of your unarmed skill.”— Fallout 2 (patched) In-game description
Armor Class increased by 2 for each unused AP, plus unarmed skill / 12.
- The perk description states that both item slots must be empty to utilize, meaning it requires not holding a gun or melee weapon or anything that is visible in the player character's hands. This perk will work if wielding unarmed weapons (such as brass knuckles, boxing gloves, power fist), throwables (grenades, rocks), or any non-weapon item.
- Armor Class is a weaker type of defense than Damage Resistance and Damage Threshold and perks like Toughness and Lifegiver frequently outperform it.
- HtH Evade shares the Vault Boy image with Artful Dodger.