The best marksmen of the NCR are usually at the rear of any battle. The gun will allow us to strike at them.Lucius, Fallout: New Vegas

The howitzer is a world object in Fallout 2, Fallout: New Vegas and appears as an unnamed artillery piece in Fallout 3. The model of the howitzer (NellisArtillery) is used in other artillery pieces.


The howitzer and other artillery are pre-War weapons that were used by the United States Armed Forces, some are mobile, some are stationary but all use the same basic principles and gunpowder as a propellant. They provide covering fire for ground forces, anti-air support, can soften up fortified targets or fill a role in testing new varieties of shells, most notably Saturnite.

A large number of these weapons were stored or fielded in various parts of the country.


Fallout 2Edit

Fo2 Howitzer
  • A howitzer can be used to gain access to the Sierra Army Depot, providing a wealth of resources.
  • The savant weapon smith Algernon in New Reno has been provided with a howitzer by Eldridge, the owner of the New Reno Arms, for maintenance. The weapon is to be added to his collection and stockpile of arms.

Fallout 3Edit

  • The Talon Company possesses an unknown number of artillery pieces. They are never strictly identified as howitzers, yet given the level of pre-War technology at their disposal and the rarity of other forms of artillery, it is reasonable to assume the weapons are howitzers. Artillery strikes from the weapons can be called in on Seward Square and the super mutant behemoth at Takoma Park. Both include some form of operating instructions, which is a note near the signal switches.
  • The Enclave possess artillery in some form as well, as evidenced by the Sector artillery notes located at Adams Air Force Base. However, these weapons are only mentioned, as they do not have a means of being fired. The Enclave will instead fire from atop the mobile base crawler using their Big Guns.

Fallout: New VegasEdit

FNV Howitzer

Anti-aircraft gunEdit


An anti-aircraft gun is positioned at the top of Hoover Dam. The dam would have been especially vulnerable from the air during the Great War; however, the air strikes never came, and full scale nuclear war broke out instead. It is likely the New California Republic keeps the gun in working order to prevent a surprise attack by anyone who manages to salvage pre-War technology or those who have post-War technology, such as the Enclave. Despite this fact, it is not used by them during the Second Battle of Hoover Dam to stop the Boomers or Enclave remnants from utilizing their aircraft as it is destroyed by the Legion early in the battle[1]. The gun can also be rigged to explode or reprogrammed during the Caesar's Legion quest Arizona Killer to assassinate the NCR president, Aaron Kimball.

Fixed artilleryEdit

Gametitle-FO3 OAGametitle-FNV OWB
Gametitle-FO3 OAGametitle-FNV OWB

Several fixed guns were positioned in Alaska to help safeguard the Alaskan Pipeline, however when the People's Liberation Army invaded the guns were seized and turned on the United States Armed Forces. During Operation: Anchorage the guns were finally silenced. How exactly control or destruction of the guns was carried out is unknown, as the only surviving record was a simulation which may or may not be entirely accurate in its portrayal of events. The guns make another appearance in Big MT, at the X-7a "Left Field" artillery launch. The guns at Big MT fire test rounds comprised of Saturnite (a space age material), one of these shells can be used in a test firing targeted at the X-7b "Boom Town" target zone. The resulting crater reveals a hidden cache that the player can loot. The gun has infinite ammunition but it can only be fired into the X-7b and it only takes one shell to make the crater.



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