The following is based on information from Fallout Shelter or Fallout Shelter Online. |
Horsemen of the Post-Apocalypse Part 2 is a multi-stage questline in Fallout Shelter, consisting of 6 sequential quests. This page serves as an overview for these quests.
Quest name | Long description | Quest objective | Short description | Requirement | Reward |
---|---|---|---|---|---|
Parley Time | The Horseman, War, has invited us to discuss matters of common interest. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword “eagle” after they talk about Nuka-Cola. | Talk to War. | Meet with War, who invited you to talk. | Level 20 dwellers 7+ DAM weapons 5 hours travel |
Military duct tape 1,800 caps |
Crime Scene Investigation | Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. So we're off to investigate and look for any clues they may have left behind... | Search for clues about Death. | Search for clues about Death in Vault 672. | Level 21 dwellers 8+ DAM weapons 7 hours 45 minutes travel |
Nuka-Cola Quantum x1 Rare laser rifle 2,000 caps |
Death Revealed? | In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn’t want to reveal the location of her Vault, so we'll be joining her in an abandoned building... | 1. Talk to the Overseer of Vault 144. 2. Listen to Three Dog's broadcast. |
Learn the truth about Death from the Overseer of Vault 144! | Level 22 dwellers 8+ DAM weapons 10 hours 30 minutes travel |
Lunchbox Nuka-Cola Quantum x1 Sturdy vault suit |
Give me Liberty and/or Death | It was a trap! Whoever Death is, he's sleeping... and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed their Overseer, but we still need to find their Vault. If we're lucky, the Vault-Tec Archives will have its location... | Discover the location of Vault 144. | Discover the location of Vault 144, home of the Death cultists. | Level 23 dwellers 9+ DAM weapons 7 hours 45 minutes travel |
Nuka-Cola Quantum x1 Legendary outfit recipe 2,300 caps |
Operation: Sandman | Despite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from waking Death... | Stop the Vault 144 Death cultists. | Infiltrate Vault 144 to stop the Dwellers from waking Death. | Level 24 dwellers 9+ DAM weapons Armored vault suit 11 hours travel |
Nuka-Cola Quantum x1 Legendary junk Legendary weapon recipe |
Release the Raiders! | Death wasn't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up. It's time to meet back up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave... | 1. Search the building for Warshippers and Pests. 2. Listen to Three Dog's broadcast. 3. Talk to War. |
Get the Warshippers to look for Death's cave. | Level 25 dwellers 9+ DAM weapons 14 hours 15 minutes travel |
Pet carrier Nuka-Cola Quantum x1 Theme recipe fragment |