The Hopeville missile silo bunker is a location in the Divide in the Fallout: New Vegas add-on Lonesome Road.
Background[]
Prior to the Great War, the US Army fielded a nuclear missile array near Hopeville maintained by the Commonwealth Defense Administration's Ballistic Defense Division, with one of the biggest being integrated into a bunker adjacent to the silo, under the command of General Martin Retslaf. At some point before 2077, it was discovered that the base's commissary terminals, intended to strictly utilize a military pay chit, could be exploited due to the chit's resemblance to ordinary bottle caps, forcing base command to lock down the system to prevent it from being abused.[1]
Following the nuclear apocalypse, most of the infrastructure was heavily damaged, including the silo itself which still contained an unlaunched missile in its bay. Retslaf survived, later succumbing to ghoulification before committing suicide.
After the destruction of the Divide sometime before 2281 as a result of the Courier bringing a package containing the ICBM launch codes that activated them and resulted in the region being devastated by massive earthquakes, the bunker was further damaged and left on a slant. Furthermore, the bunker's automated manufacturing systems generated several eyebots to make repairs, in the process executing a long-range scan that recorded the diagnostics of a Duraframe eyebot from Navarro, ED-E that was traveling through the Mojave Wasteland. The scan was later used along with scavenged parts from the destroyed surroundings to construct a duplicate that was put on stand-by within the bunker until the Courier returned to the Divide in 2281.[2]
Layout[]
The Hopeville missile silo bunker is a large facility, extending the entire breadth of the map from east to west. The entrance is a standard bunker door leading into a hallway that leads into the main room. On the right is a door that will lead to the bot pod where the duplicated ED-E resides. On the left is an L shaped hallway with a maintenance closet. Lead
In the center of both rooms is a large computer-like system which can be used to restore electricity to the building, giving access to the latter of the two rooms. Beyond the door is the missile. There will be a terminal on the far right that deactivates the sentry bot in the next room.
Notable loot[]
- Eyebot upgrade circuit board - Lying in the middle of the hallway behind the door to the left of the entrance, on a destroyed eyebot. Picking it up triggers a completion flag for ED-Ecated.
- A copy of Dean's Electronics - On the bottom level in the central part of the silo, to the right of the upside-down Easy locked desk against the wall.
- Two security holotapes - In two desks on the top level, used to access Martin Retslaf's terminal and deactivate the turrets.
- US Army General outfit - Found on Retslaf's corpse behind his desk on the third level.
- Silo network security codes - In Retslaf's desk on the top level, used in the security room.
- H&H Tools nail gun - Inside the toolbox on the bottom shelf of the storage room on the third floor.
- Two Nuka-Cola Quartz - One in the utility room on the raised platform by the RALPHIE poster and the other in the reactor room on the second floor, in a crate behind the northernmost desk.
- Three arc welders - One is on a shelf across from the terminal that releases ED-E, and two are in the room with the mainframe controls next to the corpses of marked men.
- Roughin' it! bedroll kit - Above the bunker's west entrance near the Hopeville Missile Base, behind a blue car.
Related quests[]
Notes[]
Re-entering the bunker after completing the add-on will cause marked men to spawn on all levels and which are hostile.
Appearances[]
The Hopeville missile silo bunker appears only in the Fallout: New Vegas add-on Lonesome Road.
Gallery[]
References[]
- ↑ Hopeville missile sile bunker terminal entries; Commissary Notice
- ↑ Events of Lonesome Road
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