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"Flame of the Ancient World"

The Hopeville missile silo bunker is a location in the Divide in the Fallout: New Vegas add-on Lonesome Road.

Background[]

Prior to the Great War, the US Army fielded a nuclear missile array near Hopeville maintained by the Commonwealth Defense Administration's Ballistic Defense Division, with one of the biggest being integrated into a bunker adjacent to the silo, under the command of General Martin Retslaf. At some point before 2077, it was discovered that the base's commissary terminals, intended to strictly utilize a military pay chit, could be exploited due to the chit's resemblance to ordinary bottle caps, forcing base command to lock down the system to prevent it from being abused.[1]

Following the nuclear apocalypse, most of the infrastructure was heavily damaged, including the silo itself which still contained an unlaunched missile in its bay. Retslaf survived, later succumbing to ghoulification before committing suicide.

After the destruction of the Divide sometime before 2281 as a result of the Courier bringing a package containing the ICBM launch codes that activated them and resulted in the region being devastated by massive earthquakes, the bunker was further damaged and left on a slant. Furthermore, the bunker's automated manufacturing systems generated several Eyebots to make repairs, in the process executing a long-range scan that recorded the diagnostics of a Duraframe Eyebot from Navarro, ED-E that was traveling through the Mojave Wasteland. The scan was later used along with scavenged parts from the destroyed surroundings to construct a duplicate that was put on stand-by within the bunker until the Courier returned to the Divide in 2281.[2]

Layout[]

The Hopeville missile silo bunker is a large facility, extending the entire breadth of the map from east to west. The entrance is a standard bunker door leading into a hallway that leads into the main room. On the right is a door that will lead to the bot pod where the duplicated ED-E resides. On the left is an L shaped hallway with a maintenance closet. Lead

In the center of both rooms is a large computer-like system which can be used to restore electricity to the building, giving access to the latter of the two rooms. Beyond the door is the missile. There will be a terminal on the far right that deactivates the sentry bot in the next room.

A Fixin' Things magazine lies on the console that restores electricity, and a copy of Programmer's Digest is on the ground near the lever that opens the main door.

The stairs will lead to various section of this missile silo, with dead marked men in various poses, along with some still-active sentry bots. The turrets can be hacked or accessed with security codes. General Retslaf's desk contains the silo network code to allow EDE opening the final door, something which may activate all the last sentry bots to highest alarms.

Notable loot[]

Hopeville missile silo bunker map

Silo interior map

Related quests[]

Notes[]

Re-entering the bunker after completing the add-on will cause hostile marked men to spawn on all levels.

Appearances[]

The Hopeville missile silo bunker appears only in the Fallout: New Vegas add-on Lonesome Road.

Gallery[]

References[]