Fallout Wiki
Fallout Wiki
m (→‎Notes: added reason as to why this mod uses a gun runners mod case)
No edit summary
(24 intermediate revisions by 16 users not shown)
Line 11: Line 11:
 
}}{{Games|FNVDM}}
 
}}{{Games|FNVDM}}
   
'''Holorifle reinforced components''' is a [[Fallout: New Vegas weapon mods|weapon mod]] for the [[Holorifle|holorifle]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''.
+
'''Holorifle reinforced components''' is a [[Fallout: New Vegas weapon mods|weapon mod]] for the [[holorifle]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Dead Money]]''.
   
 
==Effects==
 
==Effects==
Improves the condition of the Holorifle by 1.5%.
+
Improves the condition of the holorifle by 1.5%.
   
 
==Location==
 
==Location==
The vending machine code for the mod can be found in the Switching Station, directly opposite the elevator door where you bring [[Christine]] during the [[Mixed Signals]] quest. It is on a control panel along the west wall.
+
The [[Vending machine code - "Hologram rifle - reinforced components"|vending machine code for the mod]] can be found at the [[Puesta del Sol switching station|switching station]], adjacent to the elevator door where you bring [[Christine Royce|Christine]] during the [[Mixed Signals]] quest. The code is found on top of a console (non-activatable machine) along the southwest wall.
   
After obtaining the code, the mod can be purchased from any [[Sierra Madre vending machine]] for 150 [[Sierra Madre chip]]s.
+
After obtaining the code, the mod can be purchased from any [[Sierra Madre vending machine]] for 100 [[Sierra Madre chip]]s.
   
 
==Notes==
 
==Notes==
* Strangely enough, the box is labeled "[[Gun Runners]]", yet it is stated once you enter the Villa that [[Elijah]] created the Holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it. This is because it uses the generic Gun Runners mod case as its world-object render.
+
Strangely, the box is labeled "[[Gun Runners]]", yet it is stated once you enter the Villa that [[Elijah]] created the holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it. This is because it uses the generic Gun Runners mod case as its world-object render.
   
 
==Bugs==
 
==Bugs==
* {{platforms|PC|PS3|Xbox360}} The amount of condition increase in the mod's label is incorrect, because the value assigned was mistakenly believed to be multiplicative instead of additive. What was intended to multiply the max CND to 150 only added to make 101.5.
+
* {{platforms|pc,ps3,xbox360}} The amount of condition increase in the mod's label is incorrect, because the value assigned was mistakenly believed to be multiplicative instead of additive. What was intended to multiply the max CND to 150 only added to make 101.5. {{Verify|verified}}
* {{platforms|PC|Xbox360}} When applying this mod to a maximum condition repaired Holorifle, it can reset the weapon's condition to nearly broken.
+
* {{platforms|pc,xbox360}} When applying this mod to a maximum condition repaired holorifle, it can reset the weapon's condition to nearly broken.{{Verify|verified}}
** Requires reloading a previous save, firing the weapon once or twice to reduce the condition before applying the mod for it to work properly.
+
** Requires reloading a previous save, firing the weapon once or twice to reduce the condition before applying the mod for it to work properly.
  +
 
 
{{Navbox weapon mods FNV}}
 
{{Navbox weapon mods FNV}}
 
{{Navbox Dead Money}}
 
{{Navbox Dead Money}}
   
 
[[Category:Dead Money weapon mods]]
 
[[Category:Dead Money weapon mods]]
  +
[[ru:Усиленные компоненты для голоружья]]
 
  +
[[de:Verstärkte Holo-Gewehrteile]]
  +
[[es:Componentes reforzados de holorifle]]
  +
[[ru:Усиленные детали головинтовки]]
  +
[[uk:Посилені деталі гологвинтівки]]

Revision as of 12:29, 16 October 2019

 
Gametitle-FNV DM
Gametitle-FNV DM

Holorifle reinforced components is a weapon mod for the holorifle in the Fallout: New Vegas add-on Dead Money.

Effects

Improves the condition of the holorifle by 1.5%.

Location

The vending machine code for the mod can be found at the switching station, adjacent to the elevator door where you bring Christine during the Mixed Signals quest. The code is found on top of a console (non-activatable machine) along the southwest wall.

After obtaining the code, the mod can be purchased from any Sierra Madre vending machine for 100 Sierra Madre chips.

Notes

Strangely, the box is labeled "Gun Runners", yet it is stated once you enter the Villa that Elijah created the holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it. This is because it uses the generic Gun Runners mod case as its world-object render.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The amount of condition increase in the mod's label is incorrect, because the value assigned was mistakenly believed to be multiplicative instead of additive. What was intended to multiply the max CND to 150 only added to make 101.5. [verified]
  • PCPC Xbox 360Xbox 360 When applying this mod to a maximum condition repaired holorifle, it can reset the weapon's condition to nearly broken.[verified]
    • Requires reloading a previous save, firing the weapon once or twice to reduce the condition before applying the mod for it to work properly.