Fallout Wiki
Fallout Wiki
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|image =Holorifle.png
 
|image =Holorifle.png
 
|effects =Improves weapon's condition (+1.5%)
 
|effects =Improves weapon's condition (+1.5%)
|modifies =[[holorifle]]
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|modifies =[[Holorifle]]
 
|value =150
 
|value =150
 
|baseid ={{DLC ID|012805}}
 
|baseid ={{DLC ID|012805}}
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'''Holorifle reinforced components''' is a [[Fallout: New Vegas weapon mods|weapon mod]] for the [[Holorifle|holorifle]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''.
 
'''Holorifle reinforced components''' is a [[Fallout: New Vegas weapon mods|weapon mod]] for the [[Holorifle|holorifle]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''.
   
==Characteristics==
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==Effects==
 
Improves the condition of the Holorifle by 1.5%.
 
Improves the condition of the Holorifle by 1.5%.
   
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==Notes==
 
==Notes==
* Strangely enough, the box is labelled "[[Gun Runners]]", yet it is stated once you enter the Villa that [[Elijah]] created the Holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it.
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* Strangely enough, the box is labeled "[[Gun Runners]]", yet it is stated once you enter the Villa that [[Elijah]] created the Holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it.
   
 
==Bugs==
 
==Bugs==

Revision as of 00:14, 18 March 2012

 
Gametitle-FNV DM
Gametitle-FNV DM

Holorifle reinforced components is a weapon mod for the holorifle in the Fallout: New Vegas add-on, Dead Money.

Effects

Improves the condition of the Holorifle by 1.5%.

Location

The vending machine code for the mod (looks like a holotape) can be found in the Switching Station, directly opposite the elevator door where you bring Christine during the Mixed Signals quest. It is on a control panel along the west wall.

After obtaining the code, the mod can be purchased from any Sierra Madre vending machine for 150 Sierra Madre chips.

Notes

  • Strangely enough, the box is labeled "Gun Runners", yet it is stated once you enter the Villa that Elijah created the Holorifle himself, not the Gun Runners, which assumes they couldn't have made mods for it.

Bugs

  • PCPC The amount of condition increase in the mod's label is incorrect, because the value assigned was mistakenly believed to be multiplicative instead of additive. What was intended to multiply the max CND to 150 only added to make 101.5.
  • PCPC When applying this mod to a maximum condition repaired Holorifle, it can reset the weapon's condition to nearly broken.
    • Requires reloading a previous save, firing the weapon once or twice to reduce the condition before applying the mod for it to work properly.