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This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
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For an overview of this type of technology, see Holography. |
A hologram is a type of holographic technology.
Background[]
Before the war, research efforts were undertaken to weaponize holography, such as at the Big MT research facility. Based on RobCo Stealth Boy technology reverse-engineered from captured Chinese stealth suits, the researchers attempted to create a design capable of matching the Chinese technological edge.[1] Despite promising initial results, holograms required excessive amounts of electricity to power,[2] as well as the cost of materials and manufacturing, greatly limiting their potential. Mobile holograms, and those that could be deployed as weapons, never reached any popularity in the United States likely due to the recent developments in 2077.[3]
Person holography was pursued at Big MT, under the name "Hologram Project," where the entire program teetered on the brink of cancellation due to poor results. However, the insistence of Frederick Sinclair, support from N.E. and significant financial backing from Sinclair's pockets kept it going for his personal project, the Sierra Madre Casino & Resort. The researchers at Big MT's Z-38 lightwave dynamics research facility (equipped with an enormous laser array) developed the first working, mobile holograms, creating 3-D human figures (including a replica of Sinclair's love Vera Keyes). This iteration of holograms and their functionality was limited as they were only good as holographic greeters and walking cameras; completely unsuited for combat.[4][5][6] Its only weak point were the emitters, which could be destroyed despite their space-age alloy housing or disabled if someone tampered with circuits.[5][7] However if the emitters were safe, custom energy recycling emitters could keep them going indefinitely.[8][9]
Outside of Big MT and the Sierra Madre, Professor Calvert developed his own hologram projector to communicate with the Point Lookout tribals in Point Lookout, who worshipped him as a god.
The following is based on information from Fallout: Brotherhood of Steel. |
Vault-Tec also has access to hologram technology in the form of a holographic communications device, capable of projecting one's face between two communicators holographic image, which was used in the Vault prototype and the Corporate Vault.
End of information based on information from Fallout: Brotherhood of Steel |
Characteristics[]
Sierra Madre holograms, as projections, rather than actual physical entities, are invulnerable to damage. They are divided into two distinct groups: Service and security holograms, all modeled after actual Sierra Madre personnel.[10] The former are simple utility projections, providing the automated systems of the Villa and the casino (such as vending points or casino games) with a user-friendly interface. These are non-hostile and are not equipped with an EBE device. In case of an emergency, the service holograms are disabled and replaced with security variants.[11]
The security holograms are a completely different affair. As invulnerable as the service holograms, they are designed for enforcing order and security at the casino and the Villa, designed to supplant traditional security guards.[12] Their security protocols allow them to perceive their environment in a roughly 90 degree cone in front of them, with the planned 360 degree perception arc upgrade never materializing due to the war. These blindspots represent the only advantage an unauthorized invader has over the holograms, as staying out of the hologram's field of view will prevent retaliation.[13]
If detected, the holograms will first display a warning color (changing their silhouette to yellow), and then transfer to engagement mode (signified by a red-colored silhouette), attempting to subdue the offender with their discharge beams. The holograms were programmed to engage intruders and people committing criminal activities. All holograms in the Sierra Madre have their EBE systems configured to kill, rather than subdue. If the target evades the hologram, it will resume its normal routine after some time.[14] This is made easier by the fact that the emitters have a limited range and will only pursue the target as far as their perimeter allows.[15]
The only way to permanently disable a hologram is to destroy its emitter. Although housed in space-age alloys, they can be destroyed with blunt force or disabled by tampering with their circuits.[16][17]
Notes[]
Holograms are invulnerable as seen in G.E.C.K. files, thus even trying to kill them with the console command "kill," they will not be destroyed.
Appearances[]
Holograms appear in the Fallout 3 add-ons Point Lookout and Mothership Zeta, in the Fallout: New Vegas add-ons Dead Money and Old World Blues and in Fallout: Brotherhood of Steel.
Behind the scenes[]
They were also to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Bugs[]
- When seeing a hologram and then quickloading the game, the hologram's color can go dark.They still flicker, but they won't be blue anymore, and it may be hard to see them. Only way to fix this is to open console click on the hologram till the hologram non-player character's ref. ID shows up and type "resurrect."
- gas bombs, frag grenades or C4 and give 10-20 XP. Rarely, they can be killed with
Gallery[]
References[]
- ↑ Dead Money loading screens: "It is believed hologram technology originally stemmed from Stealth Boy research in a scientific drive to match Chinese stealth suit technology."
- ↑ Dead Money loading screens: "Hologram technology never achieved the same level of prominence, notably due to the excessive energy constraints."
- ↑ Dead Money loading screens: "There are no reports of hologram technology being popular in the Pre-War era, and certainly no reports of Holograms employing weapons."
- ↑ Z-38 lightwave dynamics research terminal entries; terminal, Requisition Order: Holograms
- ↑ 5.0 5.1 The Courier: "What are these Holograms?"
Elijah: "Ghosts... they fill the Villa. More in the Casino... much more. They carry out the functions the dead once did. They cannot be harmed... they only perform the same rote tasks until their power dies. They are of no consequence - except for the Security Holograms, the ones with the silhouettes of the armored Sierra Madre guards."
The Courier: "Why?"
Elijah: "Most Holograms perform specific functions. The Security Holograms, ever since the bombs fell, now perform their function. They will kill anyone they detect. They are immune to guns, weapons, EMPs... even energy weapons. Still, they have limitations. Their design limits their field of view, enough to avoid detection. Each has an emitter - destroy or disable it, and they cease to be a threat. Still... at least they still work as intended. Other technology here is more of a threat to you... notably, the Villa's radios and speakers."
(Elijah's dialogue) - ↑ Sierra Madre vault terminal entries; vault control terminal, To Vera.
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Hologram Emitters 5.0
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Maintenance 2.0
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Maintenance 8.3
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Addendum: Appearance 2.4.1
- ↑ Events of Dead Money in the Sierra Madre Casino.
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Security Protocols 2.4
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Security Protocols 2.5
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Threat Detection 2.6
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Security Protocols 2.7
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Threat Response 2.6.2
- ↑ Villa clinic terminal entries; clinic security terminal, Hologram: Installation and Maintenance 1.1