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Holdout weapons is a term used to describe weapons which can be brought into certain "weapon-free" areas — primarily the three Strip casinos (Gomorrah, The Tops, and Ultra-Luxe)— without being taken from the Courier. What weapons are classified as "holdouts" depends on the Courier's Sneak skill, with one list for all player characters regardless of skill level, and another for player characters with a skill level of 50 or above. Internally these lists are referred to as "Holdout Weapons" and "Improved Holdout Weapons", respectively.

OverviewEdit

At certain points in the course of the game, the Courier may have their weapons confiscated from them. In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text "<keep holdout weapons>". Selecting this option will allow retaining a small subset of their weapons; what weapons are retained depends on the player character's Sneak skill.

The most common locations where the "holdout" option is offered are the Strip's three functioning casinos, but a number of other locations will offer the option when entered. The complete list of locations is:

Holdout weaponsEdit

See also: Category:Fallout: New Vegas holdout weapons

These weapons are always concealable and brought into "weapon-free" areas, regardless of Sneak skill. Many of these weapons can be purchased from the merchant Mister Holdout, who can be found near the entrance of the Gomorrah casino.

Icon gun Assault carbine extended magazines Icon damage Icon dps Icon explosion Icon effect Icon action Icon dap Icon weight Icon ability Icon sound
Brass knuckles 18 36.9 18 2.0 1 Unarmed Icon check
Cosmic knife Gametitle-FNV DM 12 36 20 1.2 1 Melee Icon check
Cosmic knife clean Gametitle-FNV DM 15 45 20 1.5 1 Melee Icon check
Cosmic knife super-heated Gametitle-FNV DM 14 42 20 1.4 1 Melee Icon check
Figaro 8 33.2 17 0.9 1 Melee Icon check
Knife 8 24 20 0.8 1 Melee Icon check
Li'l Devil Gametitle-FNV GRA[1] 12.7mm 45 146.3 15 3.3 3 Guns Icon cross
Love and Hate 30 75.8 19 3.2 1 Unarmed Icon check
MFC grenade Gametitle-FNV GRA[1] 1 52.5 75 35 2.2 0.5 Explosives Icon check
Nuka-grenade Gametitle-FNV GRA[1] 1 228 350 +2 Icon plasma/5s 24 15.0 0.5 Explosives Icon cross
Police pistol Gametitle-FNV DM .357 Mag 30 60 19 1.6 3 Guns Icon cross
Silenced .22 pistol .22LR 9 31.5 17 0.5 3 Guns Icon check
Spiked knuckles 25 59.2 19 2.6 1 Unarmed Icon check
Straight razor 5 18.5 18 0.6 1 Melee Icon check
Switchblade 7 14 18 0.4 1 Melee Icon check
Throwing knife 15 48.2 20 0.8 0.5 Melee Icon check
Tin grenade Gametitle-FNV GRA[1] 1 65 100 35 2.9 0.5 Explosives Icon check
Note: Unique weapons are highlighted with a darker background.
Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.

Improved Holdout weaponsEdit

See also: Category:Fallout: New Vegas improved holdout weapons

These weapons can be brought into "weapon-free" areas if the Courier has a Sneak skill of 50 or above. Bonuses from temporary effects, such as ¡La Fantoma! or Stealth Boys, are counted when determining the PC's skill level.

Note that this list does not replace the "standard" list of holdout weapons; weapons from the "standard" holdout weapons list can always be brought into "weapon-free" areas, regardless of skill.

Icon gun Assault carbine extended magazines Icon damage Icon dps Icon explosion Icon effect Icon action Icon dap Icon weight Icon ability Icon sound
.357 Magnum revolver .357 mag 26 45.5 26 1.0 2 Guns Icon cross
.44 Magnum revolver[2] .44 mag 36 67.5 25 1.4 3.5 Guns Icon cross
.45 Auto pistol Gametitle-FNV HH .45 Auto 29 79.8 17 1.7 1.5 Guns Icon check temp
5.56mm pistol[3] Gametitle-FNV GRA 5.56mm 28 77 21 1.3 5 Guns Icon cross
9mm pistol 9mm 16 50 17 0.9 1.5 Guns Icon cross
10mm pistol[2][4] 10mm 22 60.5 17 1.3 3 Guns Icon check temp
A Light Shining in Darkness Gametitle-FNV HH .45 Auto 33 144.4 15 2.2 1.2 Guns Icon cross
Bowie knife Gametitle-FNV LR 23 79.6 20 2.3 1 Melee Icon check
Blood-Nap Gametitle-FNV LR 30 110.8 17 3.5 1 Melee Icon check
C-4 plastic explosive 1 81.9 250 0.5 Explosives Icon check
Chance's knife 22 91.4 17 2.6 1 Melee Icon check
Chopper 14 54.9 22 0.6 2 Melee Icon check
Cleaver 7 17.8 22 1.3 2 Melee Icon check
Combat knife[2] 15 48.5 17 1.8 1 Melee Icon check
Compliance Regulator Gametitle-FNV HH SEC 8 30 Paralysis/10s 15 0.5 3 Energy Icon cross
Corrosive glove Gametitle-FNV OWB 21 22.9 28 1.5 4 Unarmed Icon cross
Detonator C-4 0.5 Explosives Icon check
Dr. Klein's glove Gametitle-FNV OWB 34 46.4 -5 EW/30s
-2 ST/30s
18 3.8 4 Unarmed Icon cross
Dr. Mobius' glove Gametitle-FNV OWB 28 38.2 -5 EW/30s
-2 ST/30s
15 3.7 3 Unarmed Icon cross
Dynamite 1 30.8 75 24 3.2 0.3 Explosives Icon cross
Fat mine Gametitle-FNV GRA 5 148.4 450 +10 Icon radiation/12s 3.25 Explosives Icon check
Fire bomb Gametitle-FNV HH 1 12.5 20 +4 Icon fire/8s 24 1.0 0.5 Explosives Icon check
Flare gun Gametitle-FNV LR FF 10 18.5 +1 Icon fire/10s 30 0.4 2 Energy Icon cross
Flash bang Gametitle-FNV LR 1 0.7 24 0.04 0.5 Explosives Icon check
Frag grenade 1 82.2 125 24 5.3 0.5 Explosives Icon check
Greased Lightning Gametitle-FNV GRA 32 96 28 2.3 6 Unarmed Icon cross
Hatchet 16 40.6 22 1.4 2 Melee Icon check
Industrial hand Gametitle-FNV LR 50 160 65 1.5 10 Unarmed Icon cross
Laser pistol SEC 12 45 15 0.8 3 Energy Icon cross
Laser pistol (GRA) Gametitle-FNV GRA SEC 12 45 15 0.8 3 Energy Icon cross
Lead pipe[2] 22 55.8 24 1.8 3 Melee Icon check
Long-fuse dynamite 1 30.8 75 24 3.2 0.5 Explosives Icon cross
Loyal's detonator 0 0 0.5 Explosives Icon check
Lucky .357 mag 30 82.5 17 1.8 2.5 Guns Icon cross
Maria 9mm 20 75 15 1.3 1.5 Guns Icon cross
MF Hyperbreeder Alpha Gametitle-FNV GRA MFB 25 175 20 3.8 7 Energy Icon cross
MFC cluster Gametitle-FNV GRA 6 297.4 450 0.5 Explosives Icon check
Mysterious Magnum .44 mag 42 102.4 22 1.9 4 Guns Icon cross
Pew Pew SEC 75 150 35 2.1 3 Energy Icon cross
Plasma grenade 1 147.4 225 24 9.4 0.5 Explosives Icon check
Plasma pistol SEC 33 57.8 30 1.1 3 Energy Icon cross
Plasma pistol (GRA) Gametitle-FNV GRA SEC 33 57.8 30 1.1 3 Energy Icon cross
Police baton 10 27.7 23 0.8 2 Melee Icon check
Power fist[2] 40 43.6 28 2.9 6 Unarmed Icon cross
Power fist (GRA) Gametitle-FNV GRA 40 43.6 28 2.9 6 Unarmed Icon cross
Pulse grenade 1 7.2 10 +200 Icon EMP 24 0.5 0.5 Explosives Icon check
Ripper[2] 50 50 65 1.5 6 Melee Icon cross
Ripper (GRA) Gametitle-FNV GRA 30 28 65 1.5 6 Melee Icon cross
Salt-Upon-Wounds' power fist Gametitle-FNV HH 45 64.4 +3 Icon poison/10s 25 4.8 6 Unarmed Icon cross
Saturnite fist Gametitle-FNV OWB 35 63 25 2.8 4 Unarmed Icon cross
Saturnite fist super-heated Gametitle-FNV OWB 55 90.8 25 4.4 4 Unarmed Icon cross
Sawed-off shotgun[5] 12 ga 100 234.4 37 2.7 4 Guns Icon cross
Scientist glove Gametitle-FNV OWB 21 28.6 28 1.5 2 Unarmed Icon cross
She's Embrace Gametitle-FNV HH 25 44 20 2.5 10 Unarmed Icon check
Sleepytyme Gametitle-FNV GRA 10mm 22 220 22 4.0 5 Guns Icon check
Sonic emitter - Gabriel's bark Gametitle-FNV OWB SEC 55 56.9 +20 Icon EMP 30 1.8 2 Energy Icon cross
Sonic emitter - opera singer Gametitle-FNV OWB SEC 55 56.9 +20 Icon EMP 30 1.8 2 Energy Icon cross
Sonic emitter - revelation Gametitle-FNV OWB SEC 31 32.1 +20 Icon EMP 30 1.0 2 Energy Icon cross
Sonic emitter - robo-scorpion Gametitle-FNV OWB SEC 65 67.2 +20 Icon EMP 30 2.2 2 Energy Icon cross
Sonic emitter - tarantula Gametitle-FNV OWB SEC 60 62.1 +20 Icon EMP 30 2.0 2 Energy Icon cross
Sterilizer glove Gametitle-FNV OWB 21 28.6 28 1.5 3 Unarmed Icon cross
The Humble Cudgel 26 72 21 2.5 3 Melee Icon check
Time bomb, high yield Gametitle-FNV GRA 1 130.8 400 0.5 Explosives Icon check
Tire iron 15 34.6 27 1.1 3 Melee Icon check
Two-Step Goodbye Gametitle-FNV GRA 70 76.4 28 5.0 6 Unarmed Icon cross
War club[2] Gametitle-FNV HH 19 57 21 1.8 3 Melee Icon check
Yao guai gauntlet Gametitle-FNV HH 20 32.6 22 1.8 10 Unarmed Icon check
Note: Unique weapons are highlighted with a darker background.
Note: Melee Weapons and Unarmed damage is doubled in V.A.T.S.
  1. 1.0 1.1 1.2 1.3 Gun Runners' Arsenal "normal" holdout weapons are not included on the "improved" holdout weapon list and will be confiscated when using the "improved" holdout option.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Companion-specific variants of these weapons are not included and will be confiscated from the player's companion(s) (see Bugs).
  3. The unique That Gun is not included
  4. The unique weathered 10mm pistol is not included.
  5. The unique Big Boomer is not included.

NotesEdit

  • If choosing the holdout dialogue option, weapons carried by companions will be confiscated based on the player character's Sneak skill, not that of their companion(s).
  • There are only two holdout weapons which Lily Bowen is capable of using: frag grenades and plasma grenades. This is due to a restriction placed on Lily which limits what weapons she can use, primarily limiting her to heavy weapons such as miniguns.
  • When disarmed upon entering "weapon-free" areas, all confiscated weapons are stripped of their associated hotkey(s). As a result, they must be hotkeyed again after retrieving them.
  • If the Courier convinces Swank to give them back their weapons to deal with Benny in Ring-a-Ding-Ding!, the Courier will be allowed to bring all their weapons into The Tops from then on.
  • Being seen with a weapon drawn in the casinos, except in The Tops if you convinced Swank, will make the families hostile and affect the reputation with White Glove Society if in Ultra-Luxe, but any weapon can be drawn when confronting Silus or in The Fort.
  • Killing the Legionary main gate guard (silently) at The Fort will bypass the weapons check entirely for any later visits there. Likewise, silently killing the weather station guard in the weather monitoring station will allow bringing the weapons back outside without the guard confiscating them.
  • Weapons which are also quest items (such as the missing laser pistol) cannot be confiscated regardless of sneak skill.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 The companion-specific versions of some improved holdout weapons are not included in these lists, and will be confiscated when these companions enter casinos. This includes melee weapons such as Cass's combat knife and Raul's lead pipe, which differ from the normal versions only in that they cannot be taken by the player character. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 ED-E's integrated weapons can be brought into weapons-free areas as holdout weapons, but only if the Courier's Sneak skill is below 50. This is caused by ED-E's weapons being included on the holdout weapons list but not the improved holdout weapons list.[verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Rex's Bite "weapon" is not classified as a holdout weapon and will be confiscated.[verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Occasionally, weapons carried by companions will not be returned after exiting a casino. Therefore it is advisable to safely store any unique weapons before entering any casino.[verified]
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