Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

The Hidden Valley bunker is a location in the Mojave Wasteland. It is located southeast of Sloan in Hidden Valley and is the home of the Brotherhood of Steel in the Mojave Wasteland. The bunker is one of many in the valley and marked by a small broken tree stump directly on top of the dome.

Background

This section is transcluded from Hidden Valley. To change it, please edit the transcluded page.
DERVISH Hidden valley

DERVISH camouflage system in Hidden Valley.

Once one of the most pristine natural basins in the McCullough Range, Hidden Valley was a destination for hikers wishing to experience the untamed wilds of Nevada. However, with hostilities escalating across the globe and the Sino-American War continuing with no end in sight, it fell prey to the military-industrial complex. The United States Air Force declared it a testing range, surrounding the area with a chain-link fence, forbidding photography, and then completely forgot about it. The secrecy of project likely so buried in bureaucratic red-tape that no one who could've used it knew about it. To the casual observer, it was just a stretch of federal land, cordoned off, abandoned, and covered in graffiti protesting the futility of the Sino-American War.[Non-game 1] The perception changed little after the Great War, with wastelanders seeing it as little more than a stretch of particularly desolate wasteland, home to derelict bunkers, mute intercoms, and bark scorpion.[1]

Of course, this was all a ruse. The USAF selected the remote Hidden Valley to establish an independent, self-sustaining underground bunker, using the same technology used at Raven Rock. The facility was intended for use by high ranking personnel and other VIPs as a shelter and command center in crisis situations. The bunker was built several hundred feet (over 100 meters) below ground, beneath multiple layers of reinforced materials in order to ensure that nothing short of a direct hit by a bunker-busting megaton nuclear weapon could threaten the installation. Such capacity was believed to be well outside the United States' closest competitors, but the bunker was provided with additional protection in the form of the DERVISH camouflage system. This complex network of industrial vents and fans generated an artificial sandstorm using the loose soil within Hidden Valley, which was supplemented by a combination of aluminum and silicates to create what was essentially a giant cloud of chaff, interfering with remote guidance systems. Together with the Black Mountain radar array and its electronic countermeasures, targeting the Hidden Valley bunker network was effectively impossible, assuming its existence was known in the first place.[2]

The bunker itself was furnished with every facility necessary to its continued operation in the event of a catastrophic event, including a variety of living quarters ranging from bunk rooms to individual chambers, a fully stocked clinic capable of carrying out complex surgeries, vast store houses, shooting ranges, workshops, research labs, a virtual reality training system, everything needed for prolonged isolation. In order to ensure longevity, the bunker was fitted with a CANDLE fusion power system. Powering all the bunker's systems, it was a mature and tested technology. Although newer designs offered a higher power output, the CANDLE offered reliability and longevity, capable of powering the bunker for an estimated 752 years (until ca. ~2700).[2]

The fact that Hidden Valley survived the Great War is a testament to its countermeasures and Robert House's defense of the Mojave. Over the next two centuries, the bunkers were abandoned and fell into disrepair, with large parts of the installation caving in due to lack of structural maintenance, salvaging, or design. It was not until the 2260s and the arrival of Elder Elijah at the head of the newly founded Mojave Chapter that it gained a new lease on life, set up as an auxiliary location and fallback point for the chapter, second to Helios One.[3] It was "promoted" to a chapter bunker following the disastrous Operation Sunburst in 2276 when the chapter was routed from its stronghold at Helios and forced to flee into the McCullough Range. The new Elder, Nolan McNamara, instituted a lockdown: All Brotherhood members who made it into the bunker were confined inside, while those outside the bunker were prohibited from returning to prevent the NCR from tracking the chapter down. Only a select few were permitted to leave to procure essential supplies or to patrol the Hidden Valley at nighttime, under cover provided by the DERVISH.[Non-game 2]

Though the Brotherhood prepares its members for extended seclusion through its ascetic training, the situation is slowly deteriorating. Five years after the loss of Helios, many of the knights and paladins promoted to fill in the gaps in manpower have no real combat experience, relying on virtual reality simulations and firing range exercises, the chapter is incommunicado to the rest of the Brotherhood, and internal tensions are simmering beneath the surface as Head Paladin Hardin is looking for a way to oust the current Elder and implement his policy.[4] Unbeknownst to all but the elder and knight Lorenzo, the bunker itself is slowly failing. The DERVISH system was not designed for constant use and the accumulation of enhanced dust in the ventilation system is taking its toll on the bunker's life support systems. Simply put, if the systems are not fixed, the bunkers would become uninhabitable in short order. The Elder attempted to send scouting parties out to retrieve the parts, but a lack of intel (caused by the skewed priorities in the Elijah era) and local hostiles resulted in the loss of all patrols.[5]

Finally, the single biggest threat to Hidden Valley and the Mojave Chapter are the powers that vie for control of the Mojave. Mr. House and Caesar want the Brotherhood removed from the picture, seeing them as a threat to their control of the region, while the Republic is willing to sign a truce in exchange for military aid (if the Courier plays their cards right).[5][6] Hiding is not an option, as even if the life support systems were restored to full functionality, all factions are aware that the Brotherhood is still lurking somewhere in the McCullough Range. After all, it only took House two years to figure it out, after losing a single Securitron per annum in the vicinity of Hidden Valley.[7]

Layout

Exterior

File:1111BoS Bunker.jpg

The Brotherhood bunker known as Hidden Valley bunker.

The bunker is marked by a small broken tree stump directly on top of the dome. You will not be able to gain access to this bunker unless you have taken the holotape containing the passphrase from the two dead Brotherhood of Steel Paladins at the REPCONN Headquarters, the one near Black Mountain, or the 2 dead Brotherhood soldiers in a ditch on the artillery battered area outside Nellis Air Force Base.

If you have the holotape and passphrase, you will be given the option to say it into the intercom. Otherwise you can attempt to pick the Very Hard lock (lockpick 100) or by having follower Veronica Santangelo with you. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough into any storyline to be asked to investigate the BoS.

Interior

The facility is divided into an entrance area and two main levels. The Brotherhood of Steel Paladins will respawn after a couple days, if players are planning to take it over, it is advised to do so in one trip.

Entrance

After entering the bunker there is a large entry room with a locked door on the opposite side, similar to all the other bunkers in Hidden Valley. On the other side of the locked door (you need a lock-pick skill of 100 to unlock it) is a empty room with open doorways to the left and right and is guarded by at least two stationary Paladin on the opposition wall. They do not appear if you had brought Veronica with you. The doorway to the left leads to a small office with a desk and a computer terminal. While the doorway to the right leads to stairs going down to the main section of L1.

Hidden Valley bunker, first floor

The first floor contains the personnel quarters, a shooting range, armory, medical bay, and a school/educational room where initiates are trained.

After turning right down the set of stairs into the bunker, turn left then right and there are two sets of knight dorm rooms located one above the other with a set of descending stairs for the lower room. Each bed has a footlocker with a combination of a mid-condition laser pistol, energy cells and/or microfusion cells.

Hidden Valley bunker, second floor

The second floor contains the command room with living quarters for the Elder and Head Paladin Hardin located next to it, an archive/computer room for the Scribes, a workshop for the knights to repair and manufacture equipment, and a room containing VR chambers which seem to have been placed around the bunker's main reactor.

The entrance area The Second Floor has the Brotherhood of Steel logo on the wall and two paths that go off to the east and to the west.

The west area has the Command Room with Elder McNamara and another adjoining hallway. Further down the hallway is where you find Head Paladin Hardin, he can be found in either of the two rooms beyond the first room.

The east area has the archive computer terminals, the Machine shop and the Virtual Reality pod room. The Virtual Reality pod room has both Head Scribe Taggart and Apprentice Watkins, it also houses the self-destruct authorization terminal and the self-destruct terminal (locked - very hard). If you successfully hack the terminal you can initiate a self-destruct sequence that will immediately Vilify you with the Brotherhood of Steel and causes all Brotherhood of Steel members to become hostile. You can abort the sequence by reactivating the terminal and choosing to abort but has no effect on their hostility to the player at this point.

Inhabitants

Notable loot

  • Located in Head Paladin Hardin's room in Bunker L2, next to the Elder's room, contains a set of old not faction-specific T-45d power armor and helmet, taking it is stealing.
  • Knight Torres, at the shooting range, has the key for the door that is on the sub level of the shop-counter. However, sometimes the key is not needed as the door is already unlocked. With the key, you can access the shop from the door below, stealing four perfect sets of T-45d power armor and three T-45d power helmets, as well a few rifles and ammunition.
  • In the shooting range outside the quartermaster's office it is possible to find two Gauss rifles lying on the ground in the left-most partition. This may be due to the paladins cramping into one booth and shooting one another, and due to the force of the gauss blast, the Gauss rifle flies off into the booth.
  • In the white plastic bin by the desk in Schuler's office. Bunker L1, west of the central hub corridor junction a Nikola Tesla and You can be found.
  • Approximately 360 energy cells in footlockers in the living quarters as well as a moderate amount of microfusion cells and caps.
  • The Brotherhood of Steel Paladins and Recruits will respawn allowing you to get unlimited amounts of recon armor and power armor.

Related quests

This section is transcluded from Hidden Valley. To change it, please edit the transcluded page.


Notes

  • With Veronica as your companion when you enter she will go up to the intercom the following conversation will ensue:
: Veronica; "Hi, I'd like a large atomic shake and a double brahmin burger. And easy on the agave sauce this time."
: Ramos; "Veronica, we gave you a password. It's for your own protection."
: Veronica; "Let me in, Ramos. I know where you live."
  • If you enter the bunker wearing NCR armor the Brotherhood will immediately become hostile. They will open the locked door and attack, giving the player no opportunity to talk. They are extremely difficult to kill.
  • You can easily kill most of the Brotherhood on Level 1 with no karma or reputation loss by hacking the Hard terminal near the entrance (as long as you aren't seen) and turning the turrets against the Brotherhood. You can also try and save any important named Brotherhood members on that floor, such as Knight Torres and Paladin Ramos, by destroying the turrets after they've made short work of everyone else. Senior Scribe Linda Schuler will almost certainly die, but she's just a regular doctor. This is an easy source of power armor and Gauss rifles, but if you plan on taking out the turrets be careful as they can be dangerous once provoked. There is no karma penalty for destroying the turrets after they have been made hostile.
  • You can pickpocket the key from the Knight Torres by going into 3rd person, or if you squat down slightly to the left of the window you can inch right just enough to be hidden and reach her as well. This key will let you open the door under her and enter the armory. She will not say anything when you are in her shop but she may turn around to look at you. If this happens, pick up the power armor and weapons and take them behind the crates to steal them without anyone noticing.
  • If you can't pickpocket Torres, a Brotherhood Paladin may rarely will walk into the armory and automatically unlock the door.
  • If you attack Knight Torres with a melee weapon in V.A.T.S., you'll be teleported inside the armory after the V.A.T.S. sequence. If she shoots back, holster your weapon and she will turn friendly again.
  • If you stay at the shooting range long enough, a bunch of Brothers will all be in one lane. Also, they all have non-faction T-51b power helmets in their inventory along with microfusion cells. It is possible with high sneak and a Stealth Boy to pickpocket them or reverse pickpocket them for their Gauss rifles.
  • In the Elder's room, the sword with the three gears on the back wall is actually a giant version of the Chinese officer's sword from Fallout 3.
  • After destroying the bunker, you can re-enter and try and talk to the intercom. No one answers, but you are still able to speak.
  • If you cause the self destruct sequence and leave Hidden Valley, you will hear an explosion and fail all the associated quests. But if you go back into the bunker and have a 100 lockpick skill, you can walk through the rubble and get back inside to L1 where the alarm will still be sounding and all of the Brotherhood will still be hostile toward you.
  • In The Virtual Reality pod room, the Pods are from Vault 112 from Fallout 3. If you look at the screens in the pods, they show Tranquility Lane. This was probably a small detail forgotten by the developers or possibly implying that the Brotherhood of Steel is training to take over a small suburban area.
  • Using a missile launcher or Annabelle in the firing range will cause all the Brotherhood members to become hostile, even if the other ranges are empty. The Paladin Rangemaster will say "That didn't even tickle" sometimes before standing up.
  • If the Bunker is destroyed by the player, the vents on the surface will emit smoke indefinitely implying there is a constantly burning fire in the bunker.
  • Four Brotherhood of Steel paladins will regularly go out on patrol between 1am - 3am, guarding the area near their bunker until just before dawn.
  • On the right of Mcnamara, is a map of the Mojave, similar to the map in the citadel, With several locations marked by symbols, REPCONN Centre, Helios 1, The Fort, Camp Mccarran, The Lucky 38 and Nellis. All seem to be the centres of power for the major factions.

Appearances

Hidden Valley bunker appears in Fallout: New Vegas.

Bugs

  • PCPC The paladin sitting at the shooting range may go missing. His reference ID is: 0010A6FF - use the console command prid 0010A6FF followed by moveto player. He then returns with his helmet on.
  • Some named members of the Brotherhood (Hardin, Lorenzo, Taggart etc.) may turn on you any time after finishing possibly either Still in the Dark or Eyesight to the Blind. This can be solved simply by wearing a scribe robe when you enter the bunker (Confirmed for me after finishing Eyesight to the Blind by killing Tabitha- quest decisions may or may not influence the glitch?).
  • Xbox 360Xbox 360 Killing any Brotherhood member inside the bunker through any means other than the Mister Sandman Perk immediately turns the entire base hostile regardless of whether or not the kill was 'silent'.
  • Xbox 360Xbox 360 About three or more Brotherhood Paladins my spawn in the same shooting range stall and get stuck there trying to shoot at the target dummy. This may cause one of the Paladins to drop his/her Gauss rifle on the floor next to them. Though the weapon says "steal", it will not have an affect on your karma, your position with the Brotherhood, nor will any of the nearby Paladins seem to notice you taking the weapon.
  • Xbox 360Xbox 360 By zoning out and back in the locker will be refilled with various ammunition, allowing you to collect an unlimited amount of energy ammunition (by constantly zoning in and out) and convert the ammunition into other types of energy ammunition, or even max charge ammunition at the workbench on Level 2.
  • Xbox 360Xbox 360 When attempting to leave or enter the bunker, the game may randomly crash, requiring a restart.
  • Playstation 3Playstation 3Playstation 3 If you kill any Brotherhood member in Bunker Level 1 with Energy Weapons and they turn into a Goo Pile, you need to leave, then come back 3 game days later; you should be able to search the Goo Pile, but the game might register it as pick-pocketing.
  • Playstation 3Playstation 3Playstation 3 The merchant may begin to lag when asked to see her wares. The merchant will repeat her lines 2-3 more times before the item menu appears.
  • Xbox 360Xbox 360 After destroying the bunker, it is possible to re enter the base by jumping onto the upper left part of the rubble, causing you to glitch through, then moving to the opposite side. Coming out however, will cause you to get stuck in the ground
  • Xbox 360Xbox 360 Inhabitants may react to firing exercises on shooting range as real combat and be unresponsive to attempts to communicate.
  • Xbox 360Xbox 360 Veronica may repeat any sentence said on the intercom repeatedly, thus making her unable to converse with. This can be fixed by reloading a save. CAUTION! Do Not lockpick the door, as this will make you a trespasser and be fitted with a bomb-collar and kill the NCR Ranger.

References

  1. Hidden Valley bunker terminal entries; Terminal, Project Goals: Hidden Valley
  2. 2.0 2.1 Hidden Valley bunker terminal entries; Terminal, Systems Overview
  3. The Courier: "Do you have any other family in the Brotherhood?"
    Veronica Santangelo: "Just my parents, but they haven't been around for a long time. Dad was a Paladin, Mom was a Scribe. They died in the same battle trying to hold off the NCR from... something. I don't remember what it was. Guess it seemed important at the time."
    The Courier: "Who was this Father Elijah to you?"
    Veronica Santangelo: "I would say he was my tutor, but that doesn't cover it. After my parents passed, he looked after me. The whole Brotherhood brought me up, really, but he made sure of it. I never had a grandfather - not that I knew, anyway - but Elijah was in some ways what I'd imagine a grandfather to be."
    (Veronica Santangelo's dialogue) Note: Veronica was born in 2254 and states she was brought up by the Brotherhood, indicating they passed in her early childhood, which pins the earliest known instance of NCR-Brotherhood hostility in the 2250s/2260s range.
  4. The Courier: "One of the few times an Elder was dismissed was due to it."
    Edgar Hardin: "I could be wrong, but I think that's a dead end. McNamara's always followed orders, and we've been incommunicado since fleeing HELIOS."
    (Edgar Hardin's dialogue)
  5. 5.0 5.1 Still in the Dark
  6. Eyesight to the Blind
  7. The Courier: "Where do you want me to start?"
    Robert House: "Since 2278, I've lost five roaming Securitrons near Hidden Valley. I didn't receive any clear video of the incidents, but telemetry from the units destroyed indicates they were attacked with energy weapons. It's obvious that the Brotherhood has a base in Hidden Valley or thereabouts. Finding it won't be easy, but getting inside will be the real trick."
    (Robert House's dialogue)
Hidden Valley bunker


Cite error: <ref> tags exist for a group named "Non-game", but no corresponding <references group="Non-game"/> tag was found

Advertisement