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Burst Shot

The mutant is 4 hexes away

Hexes are the standard unit of measurement in Fallout and Fallout 2. Fallout Tactics technically used hex system, though the map was not divided into hexes, and hex distance changed based on stance and Agility score.

The hex[]

The entire game map is made up of hexes. When not in combat, there is free movement across a hex. During combat, though, each hex costs one Action Point to move across. With a crippled leg, each hex costs 4 AP to move across, having both legs crippled prevents movement in combat.

Range[]

This section is transcluded from Range. To change it, please edit the transcluded page.
Fo1 Range Reference

Range reference. Characters are spaced out at 10 hex intervals from the Vault Dweller in the lower left corner.

Range in the first two games is expressed in hexes. No matter how skilled with that weapon, one can never fire it beyond that distance without the help of an appropriate perk or other special ability.

  • Unarmed and melee weapons have a range of 1 hex.
  • Spears, sharpened poles and sledgehammers have a range of 2 hexes. Some critters like spore plants have a special flag that allows attacking from two hexes away.
  • Thrown weapons have a range determined by the thrown weapon, varying from 8 hexes to 20 hexes.
  • Firearms have a range determined by the weapon, varying from 5 hexes to 50 hexes.
    • The flamer and improved flamer have the shortest range at 5 hexes.
    • Weapons can have different ranges even if they use the same ammunition. For example, the pipe rifle can deliver a 10mm round at a range of 20 hexes, while a 10mm pistol can put it in a target at 25 hexes. Shotguns vary greatly, from the sawed-off shotgun with just 7 hexes of range to the Pancor Jackhammer with 35.
    • The greatest range of 50 hexes belongs to dedicated marksman weapons, like the sniper rifle, PPK12 Gauss pistol and the M72 Gauss rifle. This max range is represented by the female Vault dweller on the image to the right. Unless the games are patched with high resolution patches, it's impossible to scroll far enough to use sniper rifles and the like at max range, due to the camera being constrained to a limited range around the player character.

See Ranged combat for details on how range affects combat.

Fallout Tactics[]

In Fallout Tactics, the hex system still appears, though not in a literal sense. Moving costs a number of action points based on the distance, and what stance the person is in. Some characters, like deathclaws, will move faster in CTB than in ITB or STB, as well.

See also[]

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