For an overview of hermit crabs, see hermit crab. |
The hermit crab is a creature in the Fallout 4 add-on Far Harbor.
Characteristics
Biology
The hermit crab still resembles its unmutated pre-War ancestors closely both in appearance and habits, but now grows to much greater sizes than their ancestors ever did. Towering head and shoulders over any human, hermit crabs are far too large to protect their vulnerable abdomen by squeezing it into an empty gastropod shell. Instead, they use wrecked vehicles to facilitate their ambush hunting style.
Gameplay attributes
Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. As rare as they are powerful, hermit crabs are only ever encountered alone in a select few locations on Far Harbor Island where they masquerade as a wrecked Lobster Grill van choked with tires, mud and debris. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes quite some time and should usually suffice to put some distance between the Sole Survivor and the crab, provided the creature did not get the jump on its prey.
Needless to say for a beast this size, hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up massive amounts of firepower in return. Fortunately, these crabs are quite slow and not exactly agile. They also can neither fit through doors nor mount obstacles. However, they do have the ability to create hatchlings that pour out at the player character in waves. They will stop, pull halfway back into their shell and begin shaking before releasing about 4-6 hermit crab hatchlings at a time. Sometimes they will do that upon death as well.
Hermit crabs usually do not attack until suitable prey gets within four to five meters of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remained hidden during this time.
Variants
Hermit crab hatchling
Hermit crab hatchlings are identical to mirelurk hatchlings. They look similar (except the color of the skin), show the same behavior and are equally weak in combat, although they can swarm the player character in large numbers.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Hermit crab hatchling xx04417D |
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Hermit crab
The average example of the species. These massive crustaceans are far too large for regular shells and have instead replaced them with "Lobster Grill Family Restaurant" brand trucks.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Hermit crab xx?????? |
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Giant hermit crab
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Giant hermit crab xx0180AA |
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Alpha hermit crab
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Alpha hermit crab xx040C2E |
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Glowing hermit crab
A hermit crab that has absorbed large doses of radiation and is glowing because of it.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Glowing hermit crab xx040C2F |
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Savage hermit crab
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Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Savage hermit crab xx040C30 |
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Albino hermit crab
The albino hermit crab is the strongest variant of its kind. It has white skin and red eyes.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Albino hermit crab xx040C2D |
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Locations
- Briney's Bait and Tackle, in front of the building
- Due west of the Oceanarium, at the farthest end of the destroyed bridge
- A short distance due north of Waves Crest Orphanage, between two derelict pickup trucks in front of a Vim machine.
- Just in front of the north screen of Eden Meadows Cinemas, assuming the resident ghouls had previously been taken out.
- Far Harbor settlers may invite the Sole Survivor on a hermit crab hunt in the quest Deadliest Catch. The target is most often one of the crabs mentioned above (usually the one closest to the settlement where the quest was obtained), provided the creature is still alive at that point.
Notes
- Hermit crabs can be hard to spot with the naked eye, especially when approaching them from any direction but their front side. A power armor helmet equipped with a Targeting HUD will identify any hidden hermit crab immediately.
- Another, somewhat more dangerous check involves looking for a civilian suitcase that is stuffed between the tires inside of the Lobster Grill van. If there is one, then the wreck is harmless. However, if the suitcase is rather tucked against the van's roof, then prepare for combat.
- Hermit crabs do not seem to have any defense against radiation (whether damage or poisoning) whatsoever.
- Hermit crabs appear to spawn at designated locations and cannot be found randomly, nor do they respawn after being killed, making them (and by extension hermit crab meat) finite.
- Dead hermit crab hatchlings can be found scattered throughout Far Harbor, one being on the barrel in front of Longfellow's cabin.
Appearances
Hermit crabs appear in the Fallout 4 add-on Far Harbor.