Icon disambig.svg
For an overview of hermit crabs, see hermit crab.

 
Gametitle-FO4 FH.png
Gametitle-FO4 FH.png

The hermit crab is a creature in the Fallout 4 add-on Far Harbor.


Characteristics[edit | edit source]

Biology[edit | edit source]

This section is transcluded from Hermit crab. To change it, please edit the transcluded page.

The hermit crab still resembles its unmutated pre-War ancestor closely both in appearance and habits, with the only major difference being its immense size. Towering head and shoulders over any human, hermit crabs are far too large to protect their vulnerable abdomen by squeezing it into an empty gastropod shell. Instead, they use wrecked vehicles to facilitate their ambush hunting style.

Gameplay attributes[edit | edit source]

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. As rare as they are powerful, hermit crabs are only ever encountered alone in a select few locations on Far Harbor Island where they masquerade as a wrecked Lobster Grill van choked with tires, mud and debris. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes quite some time and should usually suffice to put some distance between the Sole Survivor and the crab, provided the creature did not get the jump on its prey.

Needless to say for a beast this size, hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up massive amounts of firepower in return. Fortunately, these crabs are quite slow and not exactly agile. They also can neither fit through doors nor mount obstacles. However, they do have the ability to create hatchlings that pour out at the player character in waves. They will stop, pull halfway back into their shell and begin shaking before releasing about 4-6 hermit crab hatchlings at a time. Sometimes they will do that upon death as well.

Hermit crabs usually do not attack until suitable prey gets within four to five meters of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remained hidden during this time.

Variants[edit | edit source]

Hermit crab hatchling[edit | edit source]

FO4 Hermit crab hatchling.jpg

Hermit crab hatchlings are identical to mirelurk hatchlings. They look similar (except the color of the skin), show the same behavior and are equally weak in combat, although they can swarm the player character in large numbers.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hermit crab hatchling
xx04417d
Level
1
Perception
4
Hit Points
3
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty
  • Dead

Hermit crab[edit | edit source]

The average example of the species. These massive crustaceans are far too large for regular shells and have instead replaced them with "Lobster Grill Family Restaurant" brand trucks.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hermit crab
xx??????
Level
?
Perception
?
Hit Points
?
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Giant hermit crab[edit | edit source]

Giant hermit crab.jpg

Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant hermit crab
xx0180aa
Level
21
Perception
6
Hit Points
750
Damage Resistance
100
Energy Resistance
150
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Alpha hermit crab[edit | edit source]

Alpha hermit crab.jpg

Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Alpha hermit crab
xx040c2e
Level
31
Perception
7
Hit Points
1500
Damage Resistance
150
Energy Resistance
200
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Glowing hermit crab[edit | edit source]

Glowing hermit crab.jpg

A hermit crab that has absorbed large doses of radiation and is glowing because of it.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing hermit crab
xx040c2f
Level
41
Perception
8
Hit Points
2000
Damage Resistance
200
Energy Resistance
250
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Savage hermit crab[edit | edit source]

Savage hermit crab.jpg

Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Savage hermit crab
xx040c30
Level
51
Perception
9
Hit Points
2750
Damage Resistance
250
Energy Resistance
300
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Albino hermit crab[edit | edit source]

Albino hermit crab.jpg

The albino hermit crab is the strongest variant of its kind. It has white skin and red eyes.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino hermit crab
xx040c2d
Level
61
Perception
10
Hit Points
3800
Damage Resistance
300
Energy Resistance
350
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Locations[edit | edit source]

  • Briney's Bait and Tackle, in front of the building
  • Due west of the Oceanarium, at the farthest end of the destroyed bridge
  • A short distance due north of Waves Crest Orphanage, between two derelict pickup trucks in front of a Vim machine.
  • Just in front of the north screen of Eden Meadows Cinemas, assuming the resident ghouls had previously been taken out.
  • Far Harbor settlers may invite the Sole Survivor on a hermit crab hunt in the quest Deadliest Catch. The target is most often one of the crabs mentioned above (usually the one closest to the settlement where the quest was obtained), provided the creature is still alive at that point.

Notes[edit | edit source]

  • Hermit crabs can be hard to spot with the naked eye, especially when approaching them from any direction but their front side. A power armor helmet equipped with a Targeting HUD will identify any hidden hermit crab immediately.
    • Another, somewhat more dangerous check involves looking for a civilian suitcase that is stuffed between the tires inside of the Lobster Grill van. If there is one, then the wreck is harmless. However, if the suitcase is rather tucked against the van's roof, then prepare for combat.
  • Hermit crabs do not seem to have any defense against radiation (whether damage or poisoning) whatsoever.
  • Hermit crabs appear to spawn at designated locations and cannot be found randomly, nor do they respawn after being killed, making them (and by extension hermit crab meat) finite.
  • Dead hermit crab hatchlings can be found scattered throughout Far Harbor, one being on the barrel in front of Longfellow's cabin.

Appearances[edit | edit source]

Hermit crabs appear in the Fallout 4 add-on Far Harbor.

Gallery[edit | edit source]

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