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For an overview of hermit crabs, see hermit crab.

 
Gametitle-FO4 FH.png
Gametitle-FO4 FH.png

The hermit crab is a creature in the Fallout 4 add-on Far Harbor.


Characteristics

Biology

This section is transcluded from Hermit crab. To change it, please edit the transcluded page.

The hermit crab still resembles its unmutated pre-War ancestor closely both in appearance and habits, with the only major difference being its immense size. Towering head and shoulders over any human, hermit crabs are far too large to protect their vulnerable abdomen by squeezing it into an empty gastropod shell. Instead, they use wrecked vehicles to facilitate their ambush hunting style.

Gameplay attributes

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths. The creatures are short in stature and infrequently encountered on the Island. They utilize vans as a stand-in for their shell, such as those bearing Lobster Grill logos.

When approached, the crab will attack, utilizing its claws. They will stay stationary, not seeking out prey unless other creatures are in close proximity, in which case the crab will comb the area. This will occur in the case of the Sole Survivor, even if they are hidden. The hermit crabs inflict high levels of damage and have high HP, but are slow-moving enemies. They cannot traverse some landscapes, will not enter buildings, nor climb over obstacles. At times they will retreat to their shell and produce hatchlings in groups of up to six that will aid in their attack.

Variants

Hermit crab hatchling

FO4FH Hermit crab hatchling.jpg

Hermit crab hatchlings are identical to mirelurk hatchlings. They look similar (except the color of the skin), show the same behavior and are equally weak in combat, although they can swarm the player character in large numbers.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hermit crab hatchling
xx04417D
Level
1
Perception
4
Hit Points
3
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty
  • Dead

Hermit crab

The average example of the species. These massive crustaceans are far too large for regular shells and have instead replaced them with "Lobster Grill Family Restaurant" brand trucks.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Hermit crab
xx??????
Level
?
Perception
?
Hit Points
?
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Giant hermit crab

Giant hermit crab.jpg

FO76 icon overlay wait 02.png
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant hermit crab
xx0180AA
Level
21
Perception
6
Hit Points
750
Damage Resistance
100
Energy Resistance
150
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Alpha hermit crab

Alpha hermit crab.jpg

FO76 icon overlay wait 02.png
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Alpha hermit crab
xx040C2E
Level
31
Perception
7
Hit Points
1500
Damage Resistance
150
Energy Resistance
200
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Glowing hermit crab

Glowing hermit crab.jpg

A hermit crab that has absorbed large doses of radiation and is glowing because of it.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing hermit crab
xx040C2F
Level
41
Perception
8
Hit Points
2000
Damage Resistance
200
Energy Resistance
250
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Savage hermit crab

Savage hermit crab.jpg

FO76 icon overlay wait 02.png
Section needed
This section is required but has not been written yet. You can help Nukapedia by writing it.
Name (Form ID)StatisticsBehaviorAbilitiesItems
Savage hermit crab
xx040C30
Level
51
Perception
9
Hit Points
2750
Damage Resistance
250
Energy Resistance
300
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Albino hermit crab

Albino hermit crab.jpg

The albino hermit crab is the strongest variant of its kind. It has white skin and red eyes.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino hermit crab
xx040C2D
Level
61
Perception
10
Hit Points
3800
Damage Resistance
300
Energy Resistance
350
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
AI attributes
AggressiveIcon required.pngIcon optional.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (0 Damage)
Attack
empty

Locations

  • Briney's Bait and Tackle, in front of the building
  • Due west of the Oceanarium, at the farthest end of the destroyed bridge
  • A short distance due north of Waves Crest Orphanage, between two derelict pickup trucks in front of a Vim machine.
  • Just in front of the north screen of Eden Meadows Cinemas, assuming the resident ghouls had previously been taken out.
  • Far Harbor settlers may invite the Sole Survivor on a hermit crab hunt in the quest Deadliest Catch. The target will always be at one of the places mentioned above, and initiating the quest is the only way to respawn hermit crabs.

Notes

  • Hermit crabs can be hard to spot with the naked eye, especially when approaching them from any direction but their front side. A power armor helmet equipped with a Targeting HUD will identify any hidden hermit crab immediately.
    • Another, somewhat more dangerous check involves looking for a civilian suitcase that is stuffed between the tires inside of the Lobster Grill van. If there is one, then the wreck is harmless. However, if the suitcase is rather tucked against the van's roof, then prepare for combat.
  • Hermit crabs do not seem to have any defense against radiation (whether damage or poisoning) whatsoever.
  • Dead hermit crab hatchlings can be found scattered throughout Far Harbor, one being on the barrel in front of Longfellow's cabin.

Appearances

Hermit crabs appear in the Fallout 4 add-on Far Harbor.

Gallery

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