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For a cross-game overview, see hermit crab. |
Hermit crabs are creatures found in Appalachia.
Characteristics[]
Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes time and should usually suffice to put some distance between the player character and the crab, provided the creature did not get the jump on its prey.
Hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up high amounts of firepower in return. However, these crabs are quite slow and not exactly agile. They don't fit through most doors and cannot mount obstacles. However, they do have the ability to create hatchlings that pour out at their enemy in waves. They will stop, pull halfway back into their shell and begin shaking before releasing between four and six hermit crab hatchlings at a time. Sometimes, they release hatchlings upon death.
Hermit crabs usually do not attack until suitable prey gets within four to five yards of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remains hidden during this time.
Variants[]
Hermit crab hatchling[]
A newly-hatched hermit crab.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Hermit crab hatchling 00111348 DLC03_EncHermitCrabSpawn |
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Giant hermit crab[]
A normal hermit crab.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Giant hermit crab 00110B26 DLC03_EncHermitCrab01Template |
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Alpha hermit crab[]
An alpha dominant variant of the normal hermit crab.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Alpha hermit crab 001112AE DLC03_EncHermitCrab02 |
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Savage hermit crab[]
An overly aggressive and tougher hermit crab.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Savage hermit crab 001112B0 DLC03_EncHermitCrab03 |
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Albino hermit crab[]
A hermit crab with albinism, making it white.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Albino hermit crab 001112AD DLC03_EncHermitCrab04 |
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Glowing hermit crab[]
A hermit crab that has absorbed enough radiation to make it glow.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Glowing hermit crab 001112AF DLC03_EncHermitCrab05_Glowing |
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Scorched hermit crab[]
A charred, fleshy hermit crab infected with the Scorched Plague. Most regular hermit crab variants have a corresponding Scorched variant with the same stats, abilities and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Scorched giant hermit crab 003AFDE5 LvlHermitCrabScorched |
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Scorched alpha hermit crab 003AFDE5 |
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Scorched savage hermit crab 003AFDE5 |
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Scorched albino hermit crab 003AFDE5 |
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Scorched glowing hermit crab 003AFDE5 |
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Prime hermit crab[]
Appear as the final boss of the Primal Cuts event in the Savage Divide.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Prime hermit crab 00553708 E02A_LvlHermitCrab_Prime |
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Locations[]
- One will always spawn northwest of Abbie's bunker, on the highway road, at the bend.
- On the overpass above Thunder Mountain Power Plant.
- On the road southwest of the Southern Belle Motel.
- On the road to the east of Big B's Rest Stop.
- A prime variant will appear as the final boss of the Primal Cuts event in the Savage Divide.