Mbox image.png
Image needed (thumbnails for variants)
This article is missing an image. You can help Nukapedia by uploading it.
For a cross-game overview, see hermit crab.

 
Gametitle-FO76.pngGametitle-FO76 NW.png
Gametitle-FO76.pngGametitle-FO76 NW.png

Hermit crabs are creatures found in Appalachia.

Characteristics

Biology

This section is transcluded from Hermit crab. To change it, please edit the transcluded page.

The hermit crab still resembles its unmutated pre-War ancestor closely both in appearance and habits, with the only major difference being its immense size. Towering head and shoulders over any human, hermit crabs are far too large to protect their vulnerable abdomen by squeezing it into an empty gastropod shell. Instead, they use wrecked vehicles to facilitate their ambush hunting style.

Gameplay attributes

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes quite some time and should usually suffice to put some distance between the player character and the crab, provided the creature did not get the jump on its prey.

Hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up massive amounts of firepower in return. Fortunately, these crabs are quite slow and not exactly agile. They do fit through most doors and cannot mount obstacles. However, they do have the ability to create hatchlings that pour out at their enemy in waves. They will stop, pull halfway back into their shell and begin shaking before releasing between four and six hermit crab hatchlings at a time. Sometimes they release hatchlings upon death.

Hermit crabs usually do not attack until suitable prey gets within four to five meters of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remains hidden during this time.

Variants

Hermit crab hatchling

A newly-hatched hermit crab.

Name (Form ID)AbilitiesItems
Hermit crab hatchling Fallout 76 unused content
00111348
Attack
Unarmed (10 Damage)
  • Dead None

Giant hermit crab

A normal hermit crab.

Name (Form ID)AbilitiesItems
Giant hermit crab
Attack
Unarmed (45 Damage)

Alpha hermit crab

An alpha dominant variant of the normal hermit crab.

Name (Form ID)AbilitiesItems
Alpha hermit crab
001112AE
Attack
Unarmed (60 Damage)

Savage hermit crab

An overly aggressive and tougher hermit crab.

Name (Form ID)AbilitiesItems
Savage hermit crab
001112B0
Attack
Unarmed (80 Damage)

Albino hermit crab

A hermit crab with albinism, making it white.

Name (Form ID)AbilitiesItems
Albino hermit crab
001112AD
Attack
Unarmed (100 Damage)

Glowing hermit crab

A hermit crab that has absorbed enough radiation to make it appear glowing.

Name (Form ID)AbilitiesItems
Glowing hermit crab
001112AF
Attack
Unarmed (120 Damage)

Scorched hermit crab

Normal scorched hermit crab

A charred, fleshy hermit crab infected with the Scorched Plague. Most regular hermit crab variants have a corresponding Scorched variant with the same stats, abilities, and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)AbilitiesItems
Scorched giant hermit crab
003AFDE5
Attack
Unarmed (45 Damage)
Scorched alpha hermit crab
003AFDE5
Attack
Unarmed (60 Damage)
Scorched savage hermit crab
003AFDE5
Attack
Unarmed (80 Damage)
Scorched albino hermit crab
003AFDE5
Attack
Unarmed (100 Damage)
Scorched glowing hermit crab
003AFDE5
Attack
Unarmed (120 Damage)

Prime hermit crab

Appear as the final boss of the Primal Cuts event in the Savage Divide.

Name (Form ID)AbilitiesItems
Prime hermit crab
Nuclear Winter

00553708
Attack
Unarmed (198 Damage)

Locations

Gallery

References

Community content is available under CC-BY-SA unless otherwise noted.