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Hermit crabs are creatures found in Appalachia.

Characteristics[]

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes time and should usually suffice to put some distance between the player character and the crab, provided the creature did not get the jump on its prey.

Hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up high amounts of firepower in return. However, these crabs are quite slow and not exactly agile. They don't fit through most doors and cannot mount obstacles. However, they do have the ability to create hatchlings that pour out at their enemy in waves. They will stop, pull halfway back into their shell and begin shaking before releasing between four and six hermit crab hatchlings at a time. Sometimes, they release hatchlings upon death.

Hermit crabs usually do not attack until suitable prey gets within four to five yards of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remains hidden during this time.

Variants[]

Hermit crab hatchling[]

A newly-hatched hermit crab.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Hermit crab hatchling Fallout 76 unused content
00111348
DLC03_EncHermitCrabSpawn
Level
LVL 1
Perception
PER 6
Hit Points
HP 10
Radiation Resistance
Rad.R 250
Experience Points
XP 2
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (4 Damage)
  • Dead None

Giant hermit crab[]

A normal hermit crab.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Giant hermit crab
00110B26
DLC03_EncHermitCrab01Template
Level
LVL 21
Perception
PER 6
Hit Points
HP 625
Energy Resistance
En.R 25
Experience Points
XP 116
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (45 Damage)

Alpha hermit crab[]

An alpha dominant variant of the normal hermit crab.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Alpha hermit crab
001112AE
DLC03_EncHermitCrab02
Level
LVL 31
Perception
PER 6
Hit Points
HP 850
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 165
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (60 Damage)

Savage hermit crab[]

An overly aggressive and tougher hermit crab.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Savage hermit crab
001112B0
DLC03_EncHermitCrab03
Level
LVL 41
Perception
PER 6
Hit Points
HP 1050
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 213
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (80 Damage)

Albino hermit crab[]

A hermit crab with albinism, making it white.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Albino hermit crab
001112AD
DLC03_EncHermitCrab04
Level
LVL 51
Perception
PER 6
Hit Points
HP 1475
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 262
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (100 Damage)

Glowing hermit crab[]

A hermit crab that has absorbed enough radiation to make it glow.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Glowing hermit crab
001112AF
DLC03_EncHermitCrab05_Glowing
Level
LVL 61
Perception
PER 6
Hit Points
HP 1633
Damage Resistance
Dam.R 120
Energy Resistance
En.R 60
Experience Points
XP 310
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (108 Damage)

Scorched hermit crab[]

Fallout 76 Hermit Crab

Normal scorched hermit crab

A charred, fleshy hermit crab infected with the Scorched Plague. Most regular hermit crab variants have a corresponding Scorched variant with the same stats, abilities and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Scorched giant hermit crab
003AFDE5
LvlHermitCrabScorched
Level
LVL 21
Perception
PER 6
Hit Points
HP 625
Energy Resistance
En.R 25
Experience Points
XP 116
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (45 Damage)
Scorched alpha hermit crab
003AFDE5
Level
LVL 31
Perception
PER 6
Hit Points
HP 850
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 165
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (60 Damage)
Scorched savage hermit crab
003AFDE5
Level
LVL 41
Perception
PER 6
Hit Points
HP 1050
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 213
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (80 Damage)
Scorched albino hermit crab
003AFDE5
Level
LVL 51
Perception
PER 6
Hit Points
HP 1475
Damage Resistance
Dam.R 100
Energy Resistance
En.R 50
Experience Points
XP 262
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (100 Damage)
Scorched glowing hermit crab
003AFDE5
Level
LVL 61
Perception
PER 6
Hit Points
HP 1633
Damage Resistance
Dam.R 120
Energy Resistance
En.R 60
Experience Points
XP 310
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (108 Damage)

Prime hermit crab[]

Appear as the final boss of the Primal Cuts event in the Savage Divide.

Name (Form ID)Base StatisticsBehaviorAbilitiesItems
Prime hermit crab
Nuclear Winter

00553708
E02A_LvlHermitCrab_Prime
Level
LVL 100
Perception
PER 6
Hit Points
HP 2250
Damage Resistance
Dam.R 200
Energy Resistance
En.R 100
Radiation Resistance
Rad.R 100
Fire Resistance
Fire.R 100
Cold Resistance
Cryo.R 100
Experience Points
XP 500
With modsStats scale up to match player level
Gamebryo AI attributes#Aggression
Aggr. Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Conf. Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Assis. Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Unarmed (140 Damage)

Locations[]

Gallery[]

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