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Hermit crabs are creatures found in Appalachia.

Characteristics

Hermit crabs are giant creatures on par with fog crawlers, mirelurk queens and super mutant behemoths, though not quite as tall as the latter. Should something or someone venture close enough, the hermit crab will reveal itself and attack with its massive claws. The process of extracting itself from its shell takes quite some time and should usually suffice to put some distance between the player character and the crab, provided the creature did not get the jump on its prey.

Hermit crabs are heavy hitters and can inflict immense damage with their claws while soaking up massive amounts of firepower in return. However, these crabs are quite slow and not exactly agile. They don't fit through most doors and cannot mount obstacles. However, they do have the ability to create hatchlings that pour out at their enemy in waves. They will stop, pull halfway back into their shell and begin shaking before releasing between four and six hermit crab hatchlings at a time. Sometimes they release hatchlings upon death.

Hermit crabs usually do not attack until suitable prey gets within four to five yards of their position. They will, however, reveal themselves and actively start searching for trespassers if one stays in the general area for too long. This happens even when the player character remains hidden during this time.

Variants

Hermit crab hatchling

A newly-hatched hermit crab.

Name (Form ID)AbilitiesItems
Hermit crab hatchling Fallout 76 unused content
00111348
DLC03_EncHermitCrabSpawn
Attack
Unarmed (10 Damage)
  • Dead None

Giant hermit crab

A normal hermit crab.

Name (Form ID)AbilitiesItems
Giant hermit crab
00110B26
DLC03_EncHermitCrab01Template
Attack
Unarmed (45 Damage)

Alpha hermit crab

An alpha dominant variant of the normal hermit crab.

Name (Form ID)AbilitiesItems
Alpha hermit crab
001112AE
DLC03_EncHermitCrab02
Attack
Unarmed (60 Damage)

Savage hermit crab

An overly aggressive and tougher hermit crab.

Name (Form ID)AbilitiesItems
Savage hermit crab
001112B0
DLC03_EncHermitCrab03
Attack
Unarmed (80 Damage)

Albino hermit crab

A hermit crab with albinism, making it white.

Name (Form ID)AbilitiesItems
Albino hermit crab
001112AD
DLC03_EncHermitCrab04
Attack
Unarmed (100 Damage)

Glowing hermit crab

A hermit crab that has absorbed enough radiation to make it appear glowing.

Name (Form ID)AbilitiesItems
Glowing hermit crab
001112AF
DLC03_EncHermitCrab05_Glowing
Attack
Unarmed (120 Damage)

Scorched hermit crab

Normal scorched hermit crab

A charred, fleshy hermit crab infected with the Scorched Plague. Most regular hermit crab variants have a corresponding Scorched variant with the same stats, abilities and items. They may become Scorched when attacked by scorchbeasts or the scorchbeast queen, becoming allies with other Scorched creatures.

Name (Form ID)AbilitiesItems
Scorched giant hermit crab
003AFDE5
LvlHermitCrabScorched
Attack
Unarmed (45 Damage)
Scorched alpha hermit crab
003AFDE5
Attack
Unarmed (60 Damage)
Scorched savage hermit crab
003AFDE5
Attack
Unarmed (80 Damage)
Scorched albino hermit crab
003AFDE5
Attack
Unarmed (100 Damage)
Scorched glowing hermit crab
003AFDE5
Attack
Unarmed (120 Damage)

Prime hermit crab

Appear as the final boss of the Primal Cuts event in the Savage Divide.

Name (Form ID)AbilitiesItems
Prime hermit crab
Nuclear Winter

00553708
E02A_LvlHermitCrab_Prime
Attack
Unarmed (198 Damage)

Locations

Gallery

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