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{{chart|data1|colspan=14|data1=Get the [[dampening coil]] from [[Saugus Ironworks]].|class=va-chart-body}}
 
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{{chart|data1|colspan=14|data1=Talk to Captain Zao.|class=va-chart-body}}
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{{chart|data1|colspan=14|data1=Collect the [[Warhead (Fallout 4)|nuclear warhead]] from the unfired ICBM in the submarine.|class=va-chart-body}}
 
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Here There Be Monsters is a side quest triggered by speaking with [[Donny Kowalski]], who's located on the docks behind [[The Shamrock Taphouse]]. He'll excitedly tell the [[Sole Survivor]] he has been seeing an eye stalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Through this dialogue, the quest will begin and the [[Yangtze]] submarine will be placed on the map, located directly in front of the pier Donny is standing on. It'll take a short swim to reach and is easily visible as a periscope covered in seaweed juts out of the water and often moves up and down. Alternatively, the quest can be started by simply swimming to the Yangtze.
 
Here There Be Monsters is a side quest triggered by speaking with [[Donny Kowalski]], who's located on the docks behind [[The Shamrock Taphouse]]. He'll excitedly tell the [[Sole Survivor]] he has been seeing an eye stalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Through this dialogue, the quest will begin and the [[Yangtze]] submarine will be placed on the map, located directly in front of the pier Donny is standing on. It'll take a short swim to reach and is easily visible as a periscope covered in seaweed juts out of the water and often moves up and down. Alternatively, the quest can be started by simply swimming to the Yangtze.
   
From here, one will need to speak with [[Zao|Captain Zao]], located in the first main room of the submarine. He questions why the Sole Survivor is there, remarking that the [[War]] is long over and tells them that he has no treasure on board to plunder. He will go on to explain how his submarine ended up as it is and express surprise that he's been there for over 200 years already.
+
Once in the submarine, [[Zao|Captain Zao]] will need to be spoken with, who's located in the first main room. He questions why the Sole Survivor is there, remarking that the [[War]] is long over and tells them that he has no treasure on board to plunder. He will go on to explain how his submarine ended up as it is and express surprise that he's been there for over 200 years already.
   
 
He will then tell the Survivor his ship is no longer seaworthy and will ask if they'll help him fix it. Once the player character agrees to help, he advises that there is damage done to a [[dampening coil]] and that he needs a new one, of which his war time intelligence told him could be found in [[Saugus Ironworks]]. At this point, he can be pushed into three different rewards with speech checks of increasing difficulty. He'll start by offering [[Pre-War money (Fallout 4)|pre-War money]], stating it must still have some value. He will offer [[Bottlecap (Fallout 4)|caps]] if pushed further and if the final speech check is passed, he will reluctantly offer his [[Zao's sword|sword]] as a final reward.
 
He will then tell the Survivor his ship is no longer seaworthy and will ask if they'll help him fix it. Once the player character agrees to help, he advises that there is damage done to a [[dampening coil]] and that he needs a new one, of which his war time intelligence told him could be found in [[Saugus Ironworks]]. At this point, he can be pushed into three different rewards with speech checks of increasing difficulty. He'll start by offering [[Pre-War money (Fallout 4)|pre-War money]], stating it must still have some value. He will offer [[Bottlecap (Fallout 4)|caps]] if pushed further and if the final speech check is passed, he will reluctantly offer his [[Zao's sword|sword]] as a final reward.
   
If one has already completed [[Out of the Fire]] it is likely the dampening coil is in the player character's possession and there will be a speech option to simply hand it over.
+
If [[Out of the Fire]] has already been completed, it is likely the dampening coil is in the player character's possession and there will be a speech option to simply hand it over.
   
After picking up Out of the Fire, one will need to travel to [[Saugus Ironworks]], which is located directly south of [[the Slog]] and is occupied by the [[Forged]], who populate and defend the inside and outside of the building. Several members of the Forged are very likely to be wielding [[Flamer (Fallout 4)|flamers]] and will use [[Molotov cocktail (Fallout 4)|Molotov cocktails]] frequently. If the one has already been here before, it's entirely possible for it to already be cleared out.
+
From here, travel to [[Saugus Ironworks]], which is located directly south of [[the Slog]] and is occupied by the [[Forged]], who populate and defend the inside and outside of the building. Several members of the Forged are very likely to be wielding [[Flamer (Fallout 4)|flamers]] and will use [[Molotov cocktail (Fallout 4)|Molotov cocktails]] frequently. If this location has already been explored before, it's entirely possible for it to already be cleared out.
   
 
The dampening coil is located within the Saugus blast furnace, inside of the building. To reach this room, one must traverse the ground floor to the upper most floor, cross the middle of the room to the other half of the building, and then climb back down again. The blast furnace is found near the front of the second half of the building right in front of the door leading to the roof of the complex.
 
The dampening coil is located within the Saugus blast furnace, inside of the building. To reach this room, one must traverse the ground floor to the upper most floor, cross the middle of the room to the other half of the building, and then climb back down again. The blast furnace is found near the front of the second half of the building right in front of the door leading to the roof of the complex.
   
The blast furnace is inhabited by [[Slag]], the leader of the Forged and entering the room will dialogue with him. It may be possible to retrieve the dampening coil without killing him and the others inside, but they will attack the player character at the end of the dialogue regardless. Once Slag is defeated and the others in the room dealt with, the dampening coil can be found in the back right part of the room. Take it and travel back to the [[Yangtze]].
+
The blast furnace is inhabited by [[Slag]], the leader of the Forged, and entering the room will initiate dialogue with him. It may be possible to retrieve the dampening coil without killing him and the others inside, but they will attack the player character at the end of the dialogue regardless. Once Slag is defeated and the others in the room dealt with, the dampening coil can be found in the back right part of the room. Take it and travel back to the [[Yangtze]].
   
Upon ones return, enter the submarine and speak with Zao again. He'll be ecstatic at the Sole Survivor's retrieval of the coil and go on to say he now needs nuclear fuel. He will say that during the Great War, one of the missiles on his submarine did not fire and that this is what he will need the player character to find in the depths of his ship, warning them that his crew is still alive in the deeper parts of the vessel and that they were not as fortunate as he was, as all have been turned into [[Feral ghoul (Fallout 4)|feral ghouls]].
+
Upon returning, enter the submarine and speak with Zao again. He'll be ecstatic at the Sole Survivor's retrieval of the coil and go on to say he now needs nuclear fuel. He will say that during the Great War, one of the missiles on his submarine did not fire and that this is what he will need the player character to find in the depths of his ship, warning them that his crew is still alive in the deeper parts of the vessel and that they were not as fortunate as he was, as all have been turned into [[Feral ghoul (Fallout 4)|feral ghouls]].
   
 
Walk through the door leading to the bulkhead. Upon entering, several feral ghouls will be found roaming about. With the submarine rooms being so small, they'll need to be confronted as one travels further into the vessel. While there are many rooms, there's only ever one way to progress. Through this portion of the submarine, radiation levels can increase greatly at a consistent rate of 1 to 3 rads per second in the first room of the bulkhead and upwards of over 20 rads per second in the middle of the room where the [[Warhead (Fallout 4)|warhead]] is found.
 
Walk through the door leading to the bulkhead. Upon entering, several feral ghouls will be found roaming about. With the submarine rooms being so small, they'll need to be confronted as one travels further into the vessel. While there are many rooms, there's only ever one way to progress. Through this portion of the submarine, radiation levels can increase greatly at a consistent rate of 1 to 3 rads per second in the first room of the bulkhead and upwards of over 20 rads per second in the middle of the room where the [[Warhead (Fallout 4)|warhead]] is found.
   
Eventually, the one will reach a final room where the [[First mate (ghoul)|First mate]], who has been transformed into a glowing one, is found. This is the room the warhead is found in, which can be taken once the First mate is defeated. From here, the one will need to talk to Zao once again.
+
Eventually, the final room will be reached where the [[First mate (ghoul)|First mate]], who has been transformed into a glowing one, is found. This is the room the warhead is found in, which can be taken once the First mate is defeated. From here, Zao will need to be spoken to once again.
   
He will tell the player to insert the dampening coil into the submarine followed by the warhead. If this is done in the reverse order, the submarine will explode, ending the quest and Sole Survivor's life. Once this is done correctly, speak to Zao one final time. He will reward the player character with three [[homing beacon]]s, each of which allows for one tactical nuclear strike, ending the quest. If any or all of the speech checks were passed at the beginning of the quest, he will also give them 4 pre-War money for the first passed speech check, 200 caps for the second passed speech check, and his unique sword, Zao's sword, as the result of passing all three.
+
He will order to insert the dampening coil into the submarine followed by the warhead. If this is done in the reverse order, the submarine will explode, ending the quest and Sole Survivor's life. Once this is done correctly, speak to Zao one final time. He will reward the player character with three [[homing beacon]]s, each of which allows for one tactical nuclear strike, ending the quest. If any or all of the speech checks were passed at the beginning of the quest, he will also give them 4 pre-War money for the first passed speech check, 200 caps for the second passed speech check, and his unique sword, Zao's sword, as the result of passing all three.
   
 
==Quest stages==
 
==Quest stages==
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* It is possible to escape the ship after putting the warhead in first (with the use of jet), however, one will still be killed by the explosion.
 
* It is possible to escape the ship after putting the warhead in first (with the use of jet), however, one will still be killed by the explosion.
 
* Zao is equipped with a unique outfit that can be taken from his body if killed or if the player character has the perk allowing them to pickpocket equipped items.
 
* Zao is equipped with a unique outfit that can be taken from his body if killed or if the player character has the perk allowing them to pickpocket equipped items.
* Through the course of the quest, a [[Shishkebab (Fallout 4)|Shishkebab]], the [[Explosives bobblehead]], and [[Picket Fences]] issue #3 can be acquired when clearing [[Saugus Ironworks]] if the one has not obtained them already. They are all located in the final room where the quest item is obtained.
+
* Through the course of the quest, a [[Shishkebab (Fallout 4)|Shishkebab]], the [[Explosives bobblehead]], and [[Picket Fences]] issue #3 can be acquired when clearing [[Saugus Ironworks]] if they haven't been obtained already. They are all located in the final room where the quest item is obtained.
 
* At any point after the Yangtze has been entered and Zao first spoken to, one can return to Donny and either tell him the "monster" swallowed the Sole Survivor whole and that he or she had to cut it open from the inside, or tell him the truth that it is just a submarine.
 
* At any point after the Yangtze has been entered and Zao first spoken to, one can return to Donny and either tell him the "monster" swallowed the Sole Survivor whole and that he or she had to cut it open from the inside, or tell him the truth that it is just a submarine.
 
* After completing the quest, [[Travis Miles]] will report sightings of a submarine going out to sea. However, the Yangtze does not leave or move.
 
* After completing the quest, [[Travis Miles]] will report sightings of a submarine going out to sea. However, the Yangtze does not leave or move.

Revision as of 00:35, 29 October 2017

 
Gametitle-FO4
Gametitle-FO4
There's a sea monster in the harbor! I saw it's eye peek up out of the water and look around.— Donny Kowalski

Here There Be Monsters is a side quest in Fallout 4.

Quick walkthrough

Side Quest: Here There Be Monsters 
Go to The Shamrock Taphouse and talk to Donny Kowalski on the dock at the rear of the building. Alternatively, swim out to the submarine without talking to Donny. 
Investigate the Yangtze submarine. 
Talk to Captain Zao
Get the dampening coil from Saugus Ironworks
Talk to Zao. 
Collect the nuclear warhead from the unfired ICBM in the submarine. 
Talk to Zao. 
Replace the dampening coils and insert the warhead into the reactor. 
Talk to Zao. 
Rewards: 200+ XP
Three homing beacons
*4 pre-War money
*200 Caps
*Zao's sword 

Detailed walkthrough

Here There Be Monsters is a side quest triggered by speaking with Donny Kowalski, who's located on the docks behind The Shamrock Taphouse. He'll excitedly tell the Sole Survivor he has been seeing an eye stalk peeking out of the water off the docks and will remain convinced it belongs to a sea monster, regardless of how the player character may respond. Through this dialogue, the quest will begin and the Yangtze submarine will be placed on the map, located directly in front of the pier Donny is standing on. It'll take a short swim to reach and is easily visible as a periscope covered in seaweed juts out of the water and often moves up and down. Alternatively, the quest can be started by simply swimming to the Yangtze.

Once in the submarine, Captain Zao will need to be spoken with, who's located in the first main room. He questions why the Sole Survivor is there, remarking that the War is long over and tells them that he has no treasure on board to plunder. He will go on to explain how his submarine ended up as it is and express surprise that he's been there for over 200 years already.

He will then tell the Survivor his ship is no longer seaworthy and will ask if they'll help him fix it. Once the player character agrees to help, he advises that there is damage done to a dampening coil and that he needs a new one, of which his war time intelligence told him could be found in Saugus Ironworks. At this point, he can be pushed into three different rewards with speech checks of increasing difficulty. He'll start by offering pre-War money, stating it must still have some value. He will offer caps if pushed further and if the final speech check is passed, he will reluctantly offer his sword as a final reward.

If Out of the Fire has already been completed, it is likely the dampening coil is in the player character's possession and there will be a speech option to simply hand it over.

From here, travel to Saugus Ironworks, which is located directly south of the Slog and is occupied by the Forged, who populate and defend the inside and outside of the building. Several members of the Forged are very likely to be wielding flamers and will use Molotov cocktails frequently. If this location has already been explored before, it's entirely possible for it to already be cleared out.

The dampening coil is located within the Saugus blast furnace, inside of the building. To reach this room, one must traverse the ground floor to the upper most floor, cross the middle of the room to the other half of the building, and then climb back down again. The blast furnace is found near the front of the second half of the building right in front of the door leading to the roof of the complex.

The blast furnace is inhabited by Slag, the leader of the Forged, and entering the room will initiate dialogue with him. It may be possible to retrieve the dampening coil without killing him and the others inside, but they will attack the player character at the end of the dialogue regardless. Once Slag is defeated and the others in the room dealt with, the dampening coil can be found in the back right part of the room. Take it and travel back to the Yangtze.

Upon returning, enter the submarine and speak with Zao again. He'll be ecstatic at the Sole Survivor's retrieval of the coil and go on to say he now needs nuclear fuel. He will say that during the Great War, one of the missiles on his submarine did not fire and that this is what he will need the player character to find in the depths of his ship, warning them that his crew is still alive in the deeper parts of the vessel and that they were not as fortunate as he was, as all have been turned into feral ghouls.

Walk through the door leading to the bulkhead. Upon entering, several feral ghouls will be found roaming about. With the submarine rooms being so small, they'll need to be confronted as one travels further into the vessel. While there are many rooms, there's only ever one way to progress. Through this portion of the submarine, radiation levels can increase greatly at a consistent rate of 1 to 3 rads per second in the first room of the bulkhead and upwards of over 20 rads per second in the middle of the room where the warhead is found.

Eventually, the final room will be reached where the First mate, who has been transformed into a glowing one, is found. This is the room the warhead is found in, which can be taken once the First mate is defeated. From here, Zao will need to be spoken to once again.

He will order to insert the dampening coil into the submarine followed by the warhead. If this is done in the reverse order, the submarine will explode, ending the quest and Sole Survivor's life. Once this is done correctly, speak to Zao one final time. He will reward the player character with three homing beacons, each of which allows for one tactical nuclear strike, ending the quest. If any or all of the speech checks were passed at the beginning of the quest, he will also give them 4 pre-War money for the first passed speech check, 200 caps for the second passed speech check, and his unique sword, Zao's sword, as the result of passing all three.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
100 Find the sea monsterI met a boy named Donny on the docks. He claims he saw a sea monster in the bay.
200 Investigate the submarineI met a boy named Donny on the docks. He claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine.
202 I met a boy named Donny on the docks. He claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine manned by a ghoul named Captain Zao.
210 Donny claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine manned by a ghoul named Captain Zao. I refused to help Zao repair it.
300 Get the warheadDonny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I've agreed to get a nuclear warhead from below decks to refuel the submarine's reactor.
310 Talk to Zao
500 Get the dampening rodsDonny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I've agreed to get a nuclear nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor.
700 Talk to Zao
800 Install Dampening RodsDonny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I need to install the dampening coil, then the nuclear warhead to repair the submarine's reactor.
850 Install Warhead
900 Talk to Zao
950Quest finishedQuest completeDonny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. After helping him repair his submarine, Zao is heading back to mainland China.

Notes

  • It is possible to escape the ship after putting the warhead in first (with the use of jet), however, one will still be killed by the explosion.
  • Zao is equipped with a unique outfit that can be taken from his body if killed or if the player character has the perk allowing them to pickpocket equipped items.
  • Through the course of the quest, a Shishkebab, the Explosives bobblehead, and Picket Fences issue #3 can be acquired when clearing Saugus Ironworks if they haven't been obtained already. They are all located in the final room where the quest item is obtained.
  • At any point after the Yangtze has been entered and Zao first spoken to, one can return to Donny and either tell him the "monster" swallowed the Sole Survivor whole and that he or she had to cut it open from the inside, or tell him the truth that it is just a submarine.
  • After completing the quest, Travis Miles will report sightings of a submarine going out to sea. However, the Yangtze does not leave or move.

Behind the scenes

The name of the quest is a reference to how cartographers historically drew sea monsters on unexplored areas of a map. In many cases, a phrase similar to "here there be monsters," such as the Roman "here are lions" (hic sunt leones), was written on maps as well.

Gallery