Herbert "Daring" Dashwood is a self-proclaimed adventurer of the wasteland, though long since retired by the present and residing in Tenpenny Tower in the Capital Wasteland in Fallout 3.
Background[]
According to the 70-year-old Herbert, in his younger days, he was a prolific traveler and adventurer, performing feats that allowed him to amass a big enough fortune to purchase a residency under Allistair Tenpenny for a comfortable retirement. In these adventures, he was accompanied often by a 200-year-old ghoul named Argyle whom he first met in 2241 when Dashwood seduced and stole his girlfriend.[1] However, despite the initial misunderstanding, they became good friends. At some point during their adventures together, Argyle elected to become Dashwood's manservant.[1][2][Non-game 1][Non-game 2]
Daring Dashwood's Deeds[]
The duo visited many places during their exploration of the wasteland. Dashwood can recall one instance where, in the summer of 2248, they were given permission to take shelter inside Rockopolis by the ruling King Crag. But when Dashwood had an "incident" with Crag's daughter, the two were exiled from the underground city.[3] Another story of Dashwood's told that they often went to the Blue Destiny Brothel, which Dashwood renowned as the "best whorehouse in the Capital Wasteland". He implies he had a personal relationship beyond the professional with its madam, Destiny Chao;[4] although as Dashwood notes, the place was shut down in 2249 when most of its working girls died of a cholera outbreak.[5] Among other places, Dashwood and Argyle also made frequent visits to Megaton[6] and Underworld, of which Dashwood claims that in 2251 he was named an "honorary ghoul" by the residents.[7]
The last adventure[]
According to the radio drama produced by Dashwood in his later years and broadcast on Galaxy News Radio, Argyle and Dashwood's final adventure together started when they were captured by the slavers of Paradise Falls but managed to get out of their slave collars. Before they could escape the slaver hub, Dashwood insisted on trying to rescue the mysterious woman that was imprisoned in "The Box." They subdued the guard and unlocked the Pulowski Preservation shelter to find that it was empty. Another guard found them and at gunpoint demanded they surrender, only for the mystery woman to appear striking the slaver down from behind and introduced herself as Penelope Chase, a fortune hunter. She claimed to have freed herself and came to help when she noticed the duo's predicament. While Argyle was hesitant to trust her, Dashwood was enthralled and, after a brief introduction, the trio made their escape.[8]
After dispatching the last of the slavers chasing them, they continued on through the wasteland while conversing further. In the process of questioning Miss Chase about her fortune hunting, they were again held up - this time by super mutants. While the other two were being defiant against the mutants' demands to surrender, Argyle snuck around the mutants and placed live grenades on their persons. After the trio took cover, when the literal smoke cleared, Argyle fondly reminisced on the effectiveness of the "Shady Sands Shuffle" and asked about the other two's well-being. Miss Chase was impressed with Argyle's skills and Dashwood commented on how he did not know how he got by without Argyle, with the ghoul reminding him that he did not get by and Dashwood immediately trying to change the subject. The sounds of a child screaming in the nearby ruins drew them to rush off to investigate the commotion.[9]
Sometime later, while the trio were being chased by more super mutants, Miss Chase noticed that they were near the hills where the hidden village of Rockopolis was located. When she lamented not knowing where it was, Dashwood immediately cut her off, and in an attempt to impress her, started bragging about how he and Argyle were old friends of the settlement, further revealing that they knew the secret knock and more. Against Argyle's concerns about readily trusting the woman with such privileged information, Dashwood assured his manservant that Miss Chase would not violate the secrets of Rockopolis, and furthermore, they needed a place to hide from the mutants.[10]
After moving through the boulder entrance with the secret knock and entering Rockopolis, Argyle interrupted a flirtatious Dashwood and Miss Chase to again point out the risk Dashwood took bringing them to one of the safest places in the wasteland and giving up its secrets to a stranger. As Dashwood attempted to dissuade his companion's outburst to Miss Chase, the "fortune hunter" revealed herself by pulling a gun on the pair and stating her slaver associates would be right behind them. Dashwood and Argyle realized immediately that "Penelope Chase" was really the Black Widow, then-leader of the slavers. As the Widow boasted about how the slavers could never have found the denizens of Rockopolis without Argyle and Dashwood,[10] and threatened Argyle not to try anything, the manservant launched a surprise attack with his kung fu skills, using a move he called the "Eagle Claw" to rip out her heart, killing her instantly.[11]
With Argyle cracking a pun and Dashwood congratulating his sense of humor, King Crag arrived at the scene, despondent at seeing Dashwood again and shocked at the dead woman in front of them. When Dashwood informed him of the impending slaver attack, Crag became so furious that he ordered his people to kill the duo, forcing them to immediately take off running into the cave system. Their path eventually brought them to a wide gorge and the cliff edge on the far side requiring them to jump. Dashwood went first and almost fell, barely clinging on as Argyle rushed to help.[11]
The exact events that occurred afterward are unclear, as the radio drama cuts off after that point and no further episodes were made. Furthermore, the Lone Wanderer can find Argyle's dead body lying near the entrance to Rockopolis in 2277, seemingly nowhere near any cliffs. What is known is that the Widow's threats came true and the city of Rockopolis was later invaded by slavers who captured as many as they could and sold them off, with most being taken north to the Pitt.[12] The death of the Black Widow also allowed for Harmon Jurley to take over as leader of the Paradise Falls slavers for the next two decades.[13][14]
As for Dashwood, he last saw Argyle in Rockopolis decades ago but never lost hope of seeing his friend and manservant again, believing that Argyle would outlive him by at least one hundred years.[1][2][3] As the Lone Wanderer can reveal to him, however, this was not the case.[Non-game 1][15]
Retirement at Tenpenny Tower[]
After some more years of adventuring, Dashwood was able to amass a fortune where he could afford the high cost of a cozy residence in Tenpenny Tower for his retirement. In his advanced age, Herbert Dashwood is friendly, down-to-earth and possesses a self-ingratiating sense of humor. If asked, he'll gladly talk about the things he's done, places he's been and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and makes the effort to keep his adventuring skills honed, in case he ever needs to come out of retirement.
Despite his long absence from the adventuring scene, the legacy of his and Argyle's escapades remains preserved by Dashwood in the Galaxy News Radio play The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle. Produced by Three Dog a few years prior to 2277, it was created in the style of the radio plays from before the Great War. Unlike the pre-War plays, most of which are largely, if not entirely fictional, Dashwood claims they are all true, if not exaggerated slightly for drama.[16] Even so, they are often played over GNR and became a favorite program across the Capital Wasteland.[Non-game 2]
Daily schedule[]
Herbert will typically walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He also occasionally visits the Federalist Lounge on the first floor and can otherwise be found in his room where he sits beside his radio.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character starts quests. | ||
This character is involved in quests. |
Quests[]
- A Manhandled Manservant: If Argyle's body has been found, Dashwood can be informed of his fate to receive a key to his safe, which contains bottlecap mine schematics.
- The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
- Tenpenny Tower: While looking for the key to the generator room, he implies the Lone Wanderer should steal it from him as a game. If the player character is caught stealing it, he will turn hostile in the usual way. Asking him to give up the key will provoke a response stating the Lone Wanderer is "no fun."
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Dirty pre-War relaxedwear | Combat shotgun Laser pistol |
Tenpenny resident's key | Dashwood's safe key |
Notes[]
- He has recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts."
- If Dashwood gives the key to his safe to the Lone Wanderer, retrieving the rewards will still be considered stealing, and will cause Herbert to become hostile if caught.
- Despite being pro-ghoul, Dashwood will still be attacked and killed by Roy Phillips during the violent path of the Tenpenny Tower quest. If that quest is completed before A Manhandled Manservant, the latter will be rendered unfinished for the rest of the game.
- In the Italian and Spanish versions of Fallout 3, "The Adventures of 'Daring' Dashwood" radio show is in French, presumably by mistake since some lines are spoken in the proper language.
The following is based on Fallout 3 cut content. |
- In the game files for Tenpenny Tower, there is an unused cell called "The Dashwood Suite," implying Dashwood would have gotten a much larger living space in the tower originally.
End of information based on Fallout 3 cut content |
Notable quotes[]
- "Maybe you’ve heard the GNR radio play? The Adventures of Herbert "Daring" Dashwood? That’s about me, you know. Based on my, um... earlier days. I even had a Ghoul manservant. Let me ask you -- you ever met a Ghoul before?"
- "Well, until recently the only danger you ever faced in this fine establishment, was bumping into all the bloated egos floating around. But now there's a group of Ghouls nearby. I've tried explaining that they don't ALL want to eat you - though SOME do, of course. Problem is, it's hard to tell which is which. Chief Gustavo has initiated a shoot first and ask later policy. If they're smart, they'll stay away."
- "You're lucky old men learn patience. But keep pushing your luck and I'll teach you a thing or two."
Appearances[]
Herbert Dashwood appears only in Fallout 3.
Bugs[]
Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key," which will not work on his safe. Thus, if the player character does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe. [verified]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 The Lone Wanderer: "Tell me about Argyle."
Herbert Dashwood: "Argyle was my manservant! Ah, but that’s really just a fancy word for "the guy who saves my sorry skin on a regular occasion." He was a Ghoul, you see. Been around since before the war. We met when I stole his girlfriend, back in ’41. We’d been best friends ever since. We got separated, a long time ago, and never reunited. If you find Argyle out there, somewhere, you be sure and tell me! Okay?"
(Herbert Dashwood's dialogue) - ↑ 2.0 2.1 Tenpenny Tower terminal entries; exploration database, Argyle
- ↑ 3.0 3.1 Tenpenny Tower terminal entries; exploration database, King Crag
- ↑ Tenpenny Tower terminal entries; exploration database, Destiny Chao
- ↑ Tenpenny Tower terminal entries; exploration database, Blue Destiny Brothel
- ↑ Tenpenny Tower terminal entries; exploration database, Megaton
- ↑ Tenpenny Tower terminal entries; exploration database, Underworld
- ↑ The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Escape from Paradise Falls!
- ↑ The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Super Mutant Mayhem!
- ↑ 10.0 10.1 The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle In the Black Widow's Web!
- ↑ 11.0 11.1 The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Between Rockopolis and a Hard Place!
- ↑ Rollings -- We're done
- ↑ Tenpenny Tower terminal entries; exploration database, Harmon Jurley
- ↑ Tenpenny Tower terminal entries; exploration database, Paradise Falls
- ↑ The Lone Wanderer: "I found Argyle. I'm afraid he's dead."
Herbert Dashwood: "Dead? Argyle? You... you’re sure? My God. I always thought he’d outlive me, by at least 100 years. Poor bastard. But thank you! Thank you for telling me. At least now I know. At least now the poor guy can catch a breather. I’d like to return your kindness. Here, take this key. It unlocks my safe. Lots of stuff in there I'll never use again. My adventuring days are over."
(Herbert Dashwood's dialogue) - ↑ The Lone Wanderer: "You mentioned something about GNR?"
Herbert Dashwood: "Haven’t you ever heard the radio play? The Adventures of Herbert "Daring" Dashwood? That guy at the radio station put it together a few years ago. He did it in the style of those shows they had before the war. Came out pretty well. And it’s all true! Rockopolis, Miss Chase... All of it. Of course, they do portray me as a bit of a chump. Argyle may have saved my hide more than once, but I had my moments. Ah, those were the days..."
(Herbert Dashwood's dialogue)
Non-game
- ↑ 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.61: "Argyle
A manservant of Herbert "Daring" Dashwood of the highest repute, Argyle was a faithful retainer, as well as an accomplished martial artist. The story goes that he died battling an earlier leader of the Slavers named Penelope Chase, ripping out her hart with a technique known as the "eagle claw." His body is still inside the Rockopolis, but his adventures live on in the radio plays sometimes hosted by Galaxy News Radio."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census) - ↑ 2.0 2.1 Fallout 3 Official Game Guide Game of the Year Edition p.76: "Herbert "Daring" Dashwood
Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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