Fallout Interactive Experience
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|The following is based on information from Van Buren design documents and is not canon.|
The four guards on rotating shifts to watch the wall tend to get very bored with their duties. You can come up with tasks for them that don't require them to take their eyes off the horizon, or at least not for more than a few seconds.
Character type completion breakdown
- Combat Boy - Can show them a strength-test game, kinda like Thumb War.
- Science Boy - Doesn't have much to offer that wouldn't bore them. Or maybe they could memorize statistics. Fun. Or teach them to read!
- DiploBoy - Can start a story contest.
- Stealth Boy - Can teach them how to gamble.