The Hellstorm missile launcher is a ranged weapon in Fallout 76, introduced in the Steel Dawn update.
Background[]
A multi-purpose missile launcher, the Hellstorm missile launcher was one of many weapons recovered from a government facility encountered on the Brotherhood First Expeditionary Force's way to Appalachia.[2]
Characteristics[]
Able to fire four 66mm to six 58mm rockets of various payload types, the Hellstorm missile launcher functions in a similar manner to the missile launcher.
The weapon is unique in that it benefits from both explosive and heavy gun damage buffs, which apply to both the primary explosive () and optional elemental ( ) damage. Specifically, the Heavy Gunner perks apply to the direct impact damage (which is physical), and the Demolition Expert perk applies the secondary explosive damage. At level 50, both the impact damage and blast damage are a base of 120.
The Two-Shot legendary prefix modifies the physical part of the damage by splitting it into 2 shots that each deal 62.5% of base impact damage, but the explosive part of the damage is not reduced, and retains full base damage.
The right side of the standard launcher features a 7-kill tally and all variants include a painted Brotherhood of Steel emblem.
Crafting[]
Weapon modifications[]
Weapon modification plans are bought for 200 gold bullion from Regs.
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cryo payload (Cryo) | -3% Aim Speed +25% Sighted Accuracy Automatic | Target Movement Speed Reduced by 60% for 5 seconds Note: Removes base explosion | -80[3] +78[4] | +3 | – | +35% | +80% | Read plan to learn – | Circuitry x2 Cryo cell x12 Nuclear material x4 Screw x6 Steel x4 | 005E47E8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enhanced blast payload (Hex Barrel) | +2 Ammo Capacity -3% Aim Speed +25% Sighted Accuracy Automatic | Note: Removes 20% base damage from just the projectile | -20% | +3 | +2 | +35% | +80% | Read plan to learn – | Adhesive x5 Aluminum x10 Circuitry x1 Screw x6 | 005E47E6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Napalm payload (Flaming) | -3% Aim Speed +25% Sighted Accuracy Automatic | Creates a Fire Hazard on Impact for 15 seconds that causes Fire Damage to Targets within 16 ft Note: Fire hazard deals 5 per second Note: Counts as fire damage for Friendly Fire Note: Removes base explosion | -80[3] +78[5] | +3 | – | +35% | +80% | Read plan to learn – | Circuitry x1 Fuel x12 Nuclear material x4 Screw x6 Steel x4 | 005E47E4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plasma payload (Plasma) | -3% Aim Speed +25% Sighted Accuracy Automatic | Note: Removes base explosion | -80 [3] +78[6] | +3 | – | +35% | +80% | Read plan to learn – | Adhesive x5 Circuitry x1 Nuclear material x4 Plasma core x1 Screw x6 Steel x4 | 005E47E7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | +25% Sighted Accuracy | – | – | – | – | +25% | +20% | Known by default – | Adhesive x1 Screw x2 Steel x11 | 005E47E3 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Night vision scope (Night-Vision) | +10 Magnification -20% Stability +25% Sighted Accuracy | +34 | – | +2 | +80% | Read plan to learn Gunsmith 5 to craft | Adhesive x3 Aluminum x5 Circuitry x2 Fiber optics x3 Glass x3 Nuclear material x5 Screw x3 | 005E47E1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recon scope (Scoped Recon) | +2 Magnification -20% Aim Speed -20% Stability +25% Sighted Accuracy | +7 | +20% | +1.6 | +60% | Read plan to learn – | Adhesive x3 Aluminum x5 Circuitry x2 Crystal x4 Fiber optics x4 Nuclear material x7 Screw x4 | 005E47E5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | – | Known by default – | Adhesive x1 Steel x3 | 005E47E2 |
Paint[show IDs][show resources] | |||||
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Appearance | Name | Description | Requirements | Resources | Form ID |
Default Appearance | – | Known by default | None | 0037D0C1 | |
Armor Ace Paint | Blow away the Red Vipers with this Armor Ace Paint for the Hellstorm Missile Launcher! | Unlocked via Atomic Shop | Aluminum x2 Oil x2 | 005F5794 |
Locations[]
- Reward for completing Disarming Discovery (one copy, standard)
- Crafting (standard, non-legendary):
- Legendary weapon rolls:
- Purveyor, once learned.
- Daily Ops, once learned.
- Public events, once learned.
Legendary effects[]
Available Legendary Effects | ||||
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Anti-Armor | Aristocrat's | Assassin's | Berserker's | Bloodied |
Executioner's | Exterminator's | Furious | Ghoul Slayer's | Gourmand's |
Hunter's | Instigating | Juggernaut's | Junkie's | Medic's |
Mutant Slayer's | Mutant's | Nocturnal | Quad | Stalker's |
Suppressor's | Troubleshooter's | Two Shot | Vampire | Zealot's |
Basher's | Crippling | Explosive | Explosive (Shotguns) | Hitman's |
Inertial | Last Shot | Lucky | Rapid | VATS Enhanced |
Agility | Durability | Ghost's | Lightweight | Lucky |
Nimble | Perception | Rapid | Resilient | Steadfast |
VATS Enhanced |
Notes[]
- When outfitted with the hex barrel modification, it will be labeled as the M220 Launcher 2.
- The Hellstorm was formerly named the Brotherhood launcher.
- This weapon can't be dropped from player's inventory or it will be destroyed.
Behind the scenes[]
The standard barrel variants of the Hellstorm missile launcher are similar in appearance to the M202 FLASH (FLame Assault SHoulder) rocket launcher.[7]
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Note: does not affect area damage
- ↑ Vault Dweller: "What sort of technology did you find on the way here?"
Knight Shin: "The rocket launchers were our most notable discovery. Everything else is classified."
(Daniel Shin's dialogue) - ↑ 3.0 3.1 3.2 Base explosion curve table:
- Level 40 = 70
- Level 45 = 75
- Level 50 = 80
- ↑ Cryo explosion curve table:
- Level 40 = 68
- Level 45 = 68
- Level 50 = 78
- ↑ Napalm curve table:
- Level 40 = 68
- Level 45 = 68
- Level 50 = 78
- ↑ Plasma curve table:
- Level 40 = 68
- Level 45 = 68
- Level 50 = 78
- ↑ Inscription on the modified 6 launcher barrel.
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