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Heist of the Centuries is a quest in the Fallout: New Vegas add-on Dead Money.

Quick walkthrough

  1. Create the music sequence at the terminal in the lobby.
  2. Enter the Sierra Madre Vault and access the computer in the central chamber.
  3. Kill or sneak away from Elijah.
  4. Escape the Vault before your collar detonates.

Detailed walkthrough

To begin the quest, the speaker next to the elevator in Vera Keyes' suite must hear the password in Vera's voice. Take the holotape of Vera's audition, go down to the front computer in the main lobby, collect all three music varieties, and return to the elevator in Vera Keyes' suite. Play the music into the speaker (this is an option when you select the speaker), and the elevator can now be taken to the lower level.

The Courier must navigate a maze of ducts and catwalks filled with security holograms, toxic clouds and speakers. In some situations, the Courier may have to trigger hologram monitors to clear a path. Once you pass through the two initial vault doors, on your right is a terminal next to another vault door. Enter the duct maze by using Vault Maintenance Access Terminal to open the maintenance access. There's a speaker nearby. follow the passageway around to the first room. Entering the first chamber, the speaker is immediately in front of you. Halfway down the chamber you enter the range of another speaker. Jump down the broken walkway and then to the right to enter the shelter. There is a safe spot in front of the table in the enclosure with the worker's note complaining about safety and Sinclair's ignorance of the vault issues. There are two ammo crates next to the note on the shelf. Continue through the passageway to your left (or right if you've turned around).

Follow the passageway around and into another shelter area. In the next room are two unshielded speakers. On the left and right are entrances to the next room. Take the left staircase, and directly behind you above the shelter roof is the unshielded speaker. Walk through the entryway and move through the open doorway leading to a staircase. The floor is engulfed in poisonous gas. Once through the doorway, turn around and look up behind you to see the speaker above the door frame. The second can be seen above a lit door frame through the window up and to the left as you step out onto the stairs leading up. A third, shielded speaker is high on the wall to the right. There is one protected spot before a break in the walkway. Holster your gun, jump over the break, and run down the left side of the upper walkway until reaching the terminal to override the alarms. Continue through the corridor. Your collar will explode if you stop to activate the terminal (NOTE: On XBox, the beeping stops while you access the terminal. Shut it off now.), so jump over the gap in the walkway and get through the doorway on the top level to reset your collar, then return through the door to deactivate the alarms.

The next room adds security holograms to the gauntlet. On a lower catwalk is the Vault Turret Terminal Password. The Hologram Control Computer is in a workers' hut to the left of the entrance to this area across a walkway with a gap in it. There are 3 hologram emitters in this room, although they require a 100 Repair to disable (it is advised that you you use a Fixin' Things to boost your skill). The first is on top of the enclosed structure to the left (when entering the room). The second is on top of the metal beam almost directly on top of the door with the force field. The third is on the ceiling (not the roof like the 1st, but inside) of the control structure in the NE corner of the map.

Activate the Vault Security Terminal to study the "Vault Security Protocols Information", read the "Maintenance Staff Warning" and "Disengage Vault Security Protocols". This shuts down the last set of force fields and speakers, clearing the path to the vault.

Immediately before entering the vault is a toolbox; next to it is a holotape containing a venomous message to Vera Keyes, and a skeleton lies on a pipe beneath it - Sinclair's. A bag is next to it, containing a copy of Nikola Tesla and You.

Inside the vault itself is an assortment of weapons, armor, chems, money, chips... and the fabled Treasure of the Sierra Madre: 37 Gold Bars worth 10,539 caps each, for a total of 390,239 caps and the single greatest collection of wealth in the Mojave Wasteland - each of which weighs 35 pounds, for a total of 1,295 pounds. There is also over 2000 .357 magnum rounds inside a gun cabinet, as well as some Sierra Madre armor, reinforced.

However, the vault door seals within seconds of entrance. Lift the lockdown using the left security terminal, then use the monitor in the back to look up the word 'Vera'. This reveals that Sinclair in fact designed the Sierra Madre Vault not to protect valuables, but a small number of people as per a Vault-Tec Vault through the Great War: namely himself and Vera Keyes. Learning that Dean Domino planned to rob the Sierra Madre with Vera's help changed these plans. Sinclair left a warning for Vera, and a trap for Domino: a file marked "personal accounts", the reading of which activates a system which permanently seals the vault.

Premature Ending
If the player chooses to access Sinclair's personal accounts, the game will end in with a slideshow cutscene, stating how the courier was trapped in the casino vault, eventually dying inside. The game will then load the autosave created before accessing the terminal inside the vault.

After the Courier reads the Vera entries, Elijah will make contact. Skills of 75+ in Science, Repair, Sneak, Explosives, Barter or Lockpick can be used to persuade Elijah to enter the vault to confront the Courier personally. He will bypass the duct maze by deactivating a forcefield and walking directly to the vault door, where, if not confronted and killed by the Courier, he will trigger the trap Sinclair meant for Domino and seal himself inside.

Whether he is killed or trapped Elijah activates the explosive collar, and it will detonate within a minute unless the Courier boards the elevator to the surface within that time.

Hacking the security terminal in the vault will cause the Turrets outside to turn on Elijah and if they kill him, the player will not receive the Cash out achievement/trophy. Destroying the turret generator next to the terminal will disable the security turrets and cause Elijah to become hostile when he gets to the vault door.

Elijah is immune to damage until he reactivates the forcefield blocking access to the elevator, and becomes instantly aware if the Courier steps onto the stairs below the forcefield, even if the Courier is using a Stealth Boy. Elijah can pass through the forcefield even if it is active, after which he will activate the Courier's collar.

If not killed quickly, Elijah will reactivate the forcefield and activate the Courier's collar, leaving him with only minutes to traverse the duct maze and escape up the elevator shaft before he is killed. If the Courier chooses to engage Elijah in direct combat, Elijah will activate the forcefield as soon as he notices the Courier, and Elijah's death will activate the Courier's collar.

The alternative is to sneak past Elijah and seal him in the vault, resulting in the Safety Deposit Box achievement. In order to achieve this simply leave the vault when Elijah comes down and run though the duct maze as fast as possible.

It is possible to leave the vault with all 37 gold bars despite the over encumbrance. However, to do so can only be done by choosing the alternative of trapping Elijah in the vault and a Stealth Boy may be necessary. Before accessing the terminal in the back, take all gold bars and drop them near the door. After Elijah announces that he will come down to see you immediately grab the gold bars on your way out of the vault. Make your way towards the immediate entrance to your right and drop the bars as close to the stairs as possible then use the Stealth Boy. By now, the entrance to the elevator will open and Elijah will emerge. Quickly run directly backwards until you are at the far right of the vault's entrance, then crouch. Wait as Elijah steps down over the gold bars, faces the vault, and pauses the second time after taking steps towards the vault. At this point, immediately dash for the gold bars, pick them up, stand up, and head through the entrance before the forcefield activates. Then simply make your way through the two maintenance doors and take the elevator.

Reaching the elevator causes the Courier to appear at the fountain in the Villa. The Courier can then revisit any location in the Sierra Madre. The explosive collar will have been automatically removed upon arrival in the Villa, which makes navigating the outlying areas much, much easier and allows exploration of previously unavailable locations.

Once the Courier exits the front gates of the villa, a slide show plays detailing the fates of his three fellow captives, the end of which shows the Courier deposited at the Abandoned BoS Bunker, and unable to return to the Sierra Madre. Your original equipment will be returned as you walk up the stairs to leave the Abandoned BoS Bunker. As you exit the Bunker, the radio plays a last broadcast from Vera Keyes, bidding you farewell and reflecting on the real meaning Sinclair intended for the Sierra Madre.

Journal entries

StageStatusDescription
1 start Thread Vera's music sequence together at the Receptionist Terminal in the Lobby.
2 Gain access to the Sierra Madre Vault.
3 Discover the secrets of the Sierra Madre at the Vault's central chamber.
4 Defeat Elijah
5 (Optional) Sneak out of the Vault's chamber area undetected, trapping Elijah when he opens the vault.
6Quest finishedEscape the Sierra Madre Vault before your collar explodes.

Bugs

  • Playstation 3Playstation 3Playstation 3 If you are over encumbered upon using the terminal in the back of the vault, speaking with Father Elijah will cause the dialogue to auto-skip. This bug continues to occur even if you are to reload from the terminal auto-save and not over encumbered.
  • PCPC Upon trying to get back to the Mojave Wasteland at the end the game will just crash to desktop, rendering your savegame useless.
  • Xbox 360Xbox 360 There is a bug when opening the computer in the Vault, after completing the mission and the slide show you will be locked in the Vault, unable to get out.
  • Xbox 360Xbox 360 A bug has been reported preventing the player from leaving the Abandoned BoS bunker after finishing the quest.
  • Xbox 360Xbox 360 A bug may cause you to continue to be poisoned for the rest of the game despite being outside the toxic cloud, if upon entering the room with the three hologram guards, you turn immediately right and go down the steps to a platform within the toxic cloud where you can find a Toolbox and a holotape with the Vault Turret Terminal Password. Should this happen, you will not be able to leave the Sierra Madre despite achieving mission success (with enough stimpacks) as you will die during the ending slide show which one cannot skip through. If you wish to get the holotape, you should save your game before going down the steps and should the bug occur, reload that save game and try again.
  • Xbox 360Xbox 360 Bug will act as if maintenance door is still locked and closed, even if opened (Invisible Wall), effectively trapping the player until their collar blows up. The best thing to do is wait it out for a few moments and it will then let you walk through it.
  • It is possible to make use of the third-person glitch, that lets you activate or interact with things on the other side of walls, to drop all 37 gold bars near the force field Father Elijah uses, run around the long way, and pick them all up as one, from the other side. It all has to do with looking at it at the precise angle while crouched. Think of it as some sort of defect in the force field design.
  • If you have any gas cans you can make a trap along the room by putting a ton of them on the walk way. After doing that pick up all the gold bars and go to the force field, Father Elijah will not come out until three of the turrets have been destroyed, attack the turret and keep pushing to the right side of the force field. When he run though it you should fall on the ground behind the force field. However the maintenance door will not open until Father Elijah is dead, the gas tanks should take care of that, If not reload you save. Once Father Elijah is Taken care, you will know if the door along the hallway to the maintenance door will close, you can walk out and leave.
  • Xbox 360Xbox 360 Another workable variant of the above bug- Purchase Demolition Charges from the Vending Machine inside the Vault (15 should do the trick). Hurry out and meet Elijah before he exits onto the walkway. Then crouch on the top step next to the forcefield and toss all the Demo Charges onto the stairs you just came up. You WILL have to endure turret fire while you do this. Then proceed as noted; press against the forcefield as you destroy turrets, eventually falling in as Father Elijah runs out. Elijah hits the charges, you are protected by the forcefield, Elijah dies and you exit with plenty of time to spare.
  • Xbox 360Xbox 360 If you save near the toolbox outside of the Vault and die you will respawn and immediately go into a death loop. Your character will appear to die from falling damage despite respawning on the gantry. Furthermore, this death loop occurs for any Sierra Madre savegame. To break this cycle, it is necessary to load a Mojave-based savegame, or exit the game completely, restart, and reload.
  • Xbox 360Xbox 360 During the ending slide show, the narrator will repeat, "We've all heard the story of the Sierra Madre" at least two times times before continuing on through the scripted sequence explaining the fate of your comrades.
  • Xbox 360Xbox 360 When Elijah comes to meet you in the vault, if you equip a Stealth Boy and sneak, unseen, into the shield of the doorway that Eljah stands behind you will be thrown through the shield to the other side of the doorway and Elijah will appear on the vault side of the doorway. The elevator will be locked and require a key until Elijah is dead. But if you find a way to kill him from that side of the door(you can use mines or plastic explosives) the Elevator will become unlocked. This allows you to escape with all of the treasures of the Sierra Madre.

Behind the Scenes

  • If the player chooses to read Sinclair's personal accounts, there is a letter to Dean Domino and at the end of the letter it says "...and I will raise my glass and say 'Fortunato.'" This is a reference to Edgar Allen Poe's "The Cask of Amontillado" where the protagonist Montresor lures his foolish victim named Fortunato to a crypt underground in the catacombs of his family, where he chains him to a wall and builds his grave of stone up around him, this is similar to how Sinclair was supposed to have trapped Dean Domino in his on grave of sorts in the bottom of the Sierra Madre.

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Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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