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* This weapon can be repaired with the standard incinerator. |
* This weapon can be repaired with the standard incinerator. |
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* Despite it mounting two more fuel tanks than the [[incinerator]], there is no corresponding increase in fuel capacity. |
* Despite it mounting two more fuel tanks than the [[incinerator]], there is no corresponding increase in fuel capacity. |
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+ | * This gun can kill any enemy VERY quickly, including [[Deathclaws,]] Irradiated soldiers, and Marked Men. It can kill the Legendary Deathclaw in 3-4 shots, with a high [[Energy Weapons]] skill. |
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==Bugs== |
==Bugs== |
Revision as of 12:13, 11 May 2012
The heavy incinerator is a weapon in Fallout: New Vegas.
Characteristics
It creates balls of fire which can ignite foes from a distance, unlike its sibling, the flamer, which requires the user to be in close proximity to a target. The heavy incinerator shoots considerably faster than the normal incinerator. Its rate of fire is equivalent to the heavy incinerator in Fallout 3. Note that this weapon has a long range like the sniper rifle making this an effective long ranged artillery weapon. However it does take some skill to use it well at longer ranges, due to the flame's trajectory. It is also very accurate at short ranges if aimed correctly.
It is affected by the Meltdown perk.
It is essentially the energy weapons counterpart to the grenade machinegun, just with a magazine size of 24 instead of 30.
Durability
The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full condition before breaking. The flamer and incinerator also fire exactly the same amount before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 995 | 42 |
Optimized | 904 | 38 |
Homemade | 328 | 14 |
Variants
Comparison
Name | Dmg /Shot | DPS | ATT /sec | Proj # | Spread | Crit % Mult | Crit Dmg | Shots in V.A.T.S. | Mag | WG | AP Cost | DMG /AP | Durability | Value | ATT REQ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Incinerator | 1 +20 +4 (8sec) | 42 +4 | 2 | 1 | 0.1 | x4 | 1 | 1 | 30 | 12 | 50 | .42 | 995 | 1300 | Energy Weapons:25 Strength:6 |
Heavy incinerator | 15 +20 +8 (5sec) | 150 +8 | 4 | 1 | 0.5 | x4 | 5 | 1 | 24 | 15 | 50 | 2.1 | 995 | 7200 | Energy Weapons:100 Strength:8 |
Locations
- Super mutants at Jack Rabbit springs often carry it.
- Super mutant masters and nightkin master at Black Mountain often carry it at higher levels.
- Nightkin inside Black Rock Cave often carry it.
- NCR heavy troopers carry them at higher levels.
- Cook-Cook sometimes has one in his inventory.
- Van Graffs have been known to sell it after level 16.
- The convict leader inside the Bison Steve Hotel may have one depending on the player's level.
- Marked men may carry one at higher levels.
Notes
- This weapon can be repaired with the standard incinerator.
- Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
- This gun can kill any enemy VERY quickly, including Deathclaws, Irradiated soldiers, and Marked Men. It can kill the Legendary Deathclaw in 3-4 shots, with a high Energy Weapons skill.
Bugs
- In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition.