For an overview of incinerator models in various games, see Heavy incinerator. |
The heavy incinerator is a weapon in Fallout: New Vegas.
Contents
Characteristics[edit | edit source]
Visually, the heavy incinerator is similar to the regular incinerator, but with an additional fuel tank and hose attached to the side. Firing at a faster rate than its smaller cousin, its rate of fire is equivalent to the heavy incinerator in Fallout 3. Like the incinerator, it lobs large fireballs in a large arc similar to the grenade machinegun. It has greater range and damage compared to the regular incinerator, but less accuracy.
It is affected by the Meltdown perk.
Durability[edit | edit source]
The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 995 | 42 |
Homemade | 329 | 14 |
Optimized | 905 | 38 |
Variants[edit | edit source]
Comparison[edit | edit source]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Incinerator | 1 | 46 | 20 | +4 | /8s2 | x1.67 | 1 | +2 | /5s50 | 1.1 | 0.1 | 30 | 995 | 12 | 1300 | 108.3 | 25 | 6 |
Heavy incinerator | 15 | 148 | 20 | +8 | /5s4 | x0.83 | 5 | +2 | /5s50 | 1.5 | 0.5 | 24 | 995 | 15 | 7200 | 480 | 100 | 8 |
Locations[edit | edit source]
- Jack Rabbit Springs - The super mutants located there often carry it.
- Black Mountain - Super mutant masters and nightkin masters often carry it at higher levels.
- Black Rock cave - The nightkin masters inside can carry it.
- NCR heavy troopers carry them at higher levels.
- Silver Rush - The Van Graffs have been known to sell it after level 16.
- Y-17 master trauma harnesses sometimes carry them after level 40.
- Marked men may carry one at higher levels.
Notes[edit | edit source]
- This weapon can be repaired with the standard incinerator.
- Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
- The flamer and incinerator also fire exactly the same amount of fuel before breaking.
Bugs[edit | edit source]
- In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition. [verified]
- When getting an incinerator to repair the heavy incinerator it some times it may not let you repair it. Removing both weapons from your inventory will fix this problem. [verified]
- The projectile damage is not dealt outside of V.A.T.S.; only the explosion and burning effect are. This is because of an issue with all non-hitscan weapons with explosive effects. [verified]
Sounds[edit | edit source]
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