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The heavy incinerator is a weapon in Fallout: New Vegas.

Characteristics[]

A two-handed incendiary weapon that essentially acts as a napalm launcher. Like the "regular" incinerator, it lobs orbs of flamer fuel ignited into fireballs in a large arc similar to the grenade machinegun, of which these 'projectiles' cause splash damage and will most often set the enemy on fire, unless a large 'miss' variance is registered. It has greater range and damage compared to the incinerator, but less accuracy. Firing at a faster rate than its smaller cousin, its rate of fire is equivalent to that of its counterpart in Fallout 3.

Visually, the heavy incinerator is similar to the incinerator, but with an additional fuel tank and hose attached to the side.

Durability[]

The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard99542
Homemade32914
Optimized90538

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Incinerator 1
4620+4Fire/8s2x1.671+2Fire/5s501.10.130995121300108.3256
Heavy incinerator 15
14820+8Fire/5s4x0.835+2Fire/5s501.50.5249951572004801008

Locations[]

Notes[]

  • This weapon can be repaired with the standard incinerator.
  • Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
  • The flamer and incinerator also fire exactly the same amount of fuel before breaking.
  • The weapon is affected by the Meltdown perk.
  • The heavy incinerator is unaffected by the true iron sights setting, and will use the same aim animation regardless.

Bugs[]

  • PCPC In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition. [verified]
  • Xbox 360Xbox 360 When using an incinerator to repair the heavy incinerator it sometimes it may not let you repair it. Removing both weapons from your inventory will fix this problem. [verified]
  • PCPC The projectile damage is not dealt outside of V.A.T.S.; only the explosion and burning effect are. This is because of an issue with all non-hitscan weapons with explosive effects. [verified]

Sounds[]

Heavy incinerator icon ReloadVB
JamVB
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