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* {{platforms|PC|PS3|Xbox360}} In [[V.A.T.S.]] you fire 1-6 shots with every attack, but your ammo will only be reduced by one, no matter how many shots were fired.
 
* {{platforms|PC|PS3|Xbox360}} In [[V.A.T.S.]] you fire 1-6 shots with every attack, but your ammo will only be reduced by one, no matter how many shots were fired.
 
* {{platforms|PC}} Using a stealth boy while having the Heavy Incinerator equipped will not hide the flame coming from the pilot light, generating a small graphics glitch.
 
* {{platforms|PC}} Using a stealth boy while having the Heavy Incinerator equipped will not hide the flame coming from the pilot light, generating a small graphics glitch.
* [[Sticky]] can use the Heavy Incinerator with no [[Flamer fuel (Fallout 3)|flamer fuel]] as long as he was supplied some before hand.{{Verify|21:22, June 5, 2011 (UTC)}}
 
   
 
{{Navbox weapons FO3}}
 
{{Navbox weapons FO3}}

Revision as of 17:36, 21 June 2011

 
Gametitle-FO3 BS
Gametitle-FO3 BS

The heavy incinerator is a weapon which is added to Fallout 3 with the Broken Steel add-on.

Characteristics

The Heavy incinerator is essentially a napalm launcher, as it lobs flammable fuel with a splash damage possibility at the target in an arc. These 'projectiles' incur splash damage, and will most often set the enemy on fire, unless a large 'miss' variance is registered. The heavy incinerator can be fired at extremely long distances with a relatively good accuracy; it can even be effectively fired across the Potomac River to hit enemies on the other side.

Just having the heavy incinerator equipped is enough to ignite gas leaks because of the pilot light on the front of the weapon.

The appearance of the heavy incinerator is closer to that of the original flamer from Fallout than the flamer from Fallout 3.

The Heavy incinerator can also be used as a "flame mortar" allowing for attacks to be made from great distances or over high walls, such as the Super mutant behemoth cage in Evergreen Mills or the energy fields near Project purity, although this is useless in almost every case, if you are doing the quest Take it Back!, Liberty Prime will kill ANYTHING enclave near the memorial, making wasting the amount of ammo it takes to dial in a single target and time that takes, a high chance is that Prime will have already killed your intended target.

Locations

It is equipped by Enclave Hellfire troopers.

Notes

  • During the reloading animation, the small handles on the fuel tanks all start to turn and then stop when the weapon is loaded.
  • The fuel tanks on the sides are almost identical to flamer fuel canisters including the small handle on the top of the canisters, this proves that the incinerator fires bolts of fuel instead of lit canisters.
  • If you intend to use the incinerator as a mortar, use a building with windows or the panels on the sides of underpasses to use a makeshift ballistic sight, identify a window or panel, fire a shot and see where it lands, adjust and repeat.
  • If fired directly upwards, the bolts will impact slightly in front of the player, supporting the idea that the script for the projectiles pulls on them even if fired directly up

Bugs

  • PCPC In V.A.T.S. you fire 1-6 shots with every attack, but your ammo will only be reduced by one, no matter how many shots were fired.
  • PCPC Using a stealth boy while having the Heavy Incinerator equipped will not hide the flame coming from the pilot light, generating a small graphics glitch.