“At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.”— In-game description
Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.
Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.
- The Fast Metabolism trait increases healing rate by 2.
- The Faster Healing perk increases healing rate by 2 per rank.
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