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+ | {{Infobox stat |
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− | {{Stat |
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+ | |type =derived |
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+ | |image =Healing Rate.png |
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+ | |games1 =FO1, FO2, FOT |
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+ | |governed by1 =[[Endurance]] |
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− | |game1b =FO2 |
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+ | |related perks1 =[[Faster Healing]] |
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− | |game1c =FOT |
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+ | |modifies2 =[[Hit Points|HP]] healed per second |
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+ | |governed by2 =[[Endurance]] |
+ | |initial value2 =0 at Endurance 5 or less<br />1 [[Hit Points|HP]]/3h at Endurance 6-8<br />1 [[Hit Points|HP]]/1.5h at Endurance 9+ |
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+ | |related perks2 =[[Solar Powered]], [[Monocyte Breeder]], [[Rad Child]] |
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+ | |modifies3 =[[Hit Points|HP]] healed per day, effect of healing on player character |
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− | |initial4 =EN+6 |
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+ | |initial value3 =? |
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+ | |related perks3 =? |
+ | |related traits3 =? |
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− | |initial5 =? |
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− | |perks5 =? |
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+ | |related perks4 =? |
+ | |related traits4 =? |
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− | }}{{Games|FO1|FO2|FOT |
+ | }}{{Games|FO1|FO2|FNV|FOT|VB|JES}} |
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+ | __TOC__ |
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+ | ==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== |
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'''Initial Level:''' Starting healing rate is equal to 1/3 [[Endurance]], with a minimum of 1. Average characters will have a healing rate of 1. |
'''Initial Level:''' Starting healing rate is equal to 1/3 [[Endurance]], with a minimum of 1. Average characters will have a healing rate of 1. |
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− | * The [[Fast Metabolism]] [[trait]] increases healing rate by 2. |
+ | * The [[Fast Metabolism (trait)|Fast Metabolism]] [[trait]] increases healing rate by 2. |
− | * The [[Faster Healing]] [[perk]] increases healing rate by 2 per rank. |
+ | * The [[Faster Healing]] [[perk]] increases the healing rate by 2 per rank. |
+ | ==''Fallout: New Vegas''== |
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+ | The healing rate in ''New Vegas'' is set according to a character's Endurance stat. An Endurance of 9 or 10 gives a healing rate of 10, Endurance 6-8 gives a healing rate of 5, and Endurance 5 or less gives no healing rate at all. Each point of healing rate restores 0.066HP per in-game hour, which translates to 1HP every three hours for a rate of 5, and 2 HP every three hours for a rate of 10. The effect is applied in real-time, during waiting, and while sleeping in [[Hardcore mode]]. |
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+ | ==Gallery== |
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+ | <gallery> |
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+ | FoT Healrate.png|''Fallout Tactics'' icon Healing Rate |
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+ | </gallery> |
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[[Category:Fallout derived statistics]] |
[[Category:Fallout derived statistics]] |
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[[Category:Fallout 2 derived statistics]] |
[[Category:Fallout 2 derived statistics]] |
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[[Category:Van Buren derived statistics]] |
[[Category:Van Buren derived statistics]] |
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[[Category:J.E. Sawyer's Fallout RPG derived statistics]] |
[[Category:J.E. Sawyer's Fallout RPG derived statistics]] |
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− | [[Category:Lionheart derived statistics]] |
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+ | [[fr:Régénération]] |
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+ | [[de:Heilungsrate]] |
Revision as of 17:02, 10 September 2020
“At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.”— In-game description
Fallout, Fallout 2, Fallout Tactics
Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics.
Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.
- The Fast Metabolism trait increases healing rate by 2.
- The Faster Healing perk increases the healing rate by 2 per rank.
Fallout: New Vegas
The healing rate in New Vegas is set according to a character's Endurance stat. An Endurance of 9 or 10 gives a healing rate of 10, Endurance 6-8 gives a healing rate of 5, and Endurance 5 or less gives no healing rate at all. Each point of healing rate restores 0.066HP per in-game hour, which translates to 1HP every three hours for a rate of 5, and 2 HP every three hours for a rate of 10. The effect is applied in real-time, during waiting, and while sleeping in Hardcore mode.
Gallery
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