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{{Infobox stat
{{Stat
 
|name ={{PAGENAME}}
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|type =derived
|type =derived
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|image =Healing Rate.png
|image =HealRate.gif
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|games1 =FO1, FO2, FOT
 
|modifies1 =[[Hit Points|HP]] healed per day, effect of healing on player character
|px =90px
 
|game1 =FO1
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|governed by1 =[[Endurance]]
 
|initial value1 =(1/3) * Endurance (minimum 1)
|game1b =FO2
 
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|related perks1 =[[Faster Healing]]
|game1c =FOT
 
 
|related traits1 =[[Fast Metabolism (trait)|Fast Metabolism]]
|modifies1 =[[HP]] healed per day, effect of healing on player
 
 
|games2 =FNV
|govstat1 =[[Endurance]]
 
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|modifies2 =[[Hit Points|HP]] healed per second
|initial1 =(1/3) * Endurance (minimum 1)
 
|perks1 =[[Faster Healing]]
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|governed by2 =[[Endurance]]
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|initial value2 =0 at Endurance 5 or less<br />1 [[Hit Points|HP]]/3h at Endurance 6-8<br />1 [[Hit Points|HP]]/1.5h at Endurance 9+
|traits1 =[[Fast Metabolism]]
 
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|related perks2 =[[Solar Powered]], [[Monocyte Breeder]], [[Rad Child]]
|game4 =JES
 
 
|games3 =VB
|modifies4 =[[HP]] healed per day, effect of healing on player
 
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|modifies3 =[[Hit Points|HP]] healed per day, effect of healing on player character
|govstat4 =[[Endurance]]
 
 
|governed by3 =[[Endurance]]
|initial4 =EN+6
 
|perks4 =?
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|initial value3 =?
|traits4 =?
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|related perks3 =?
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|related traits3 =?
|game5 =VB
 
 
|games4 =JES
|modifies5 =[[HP]] healed per day, effect of healing on player
 
 
|modifies4 =[[Hit Points|HP]] healed per day, effect of healing on player character
|govstat5 =[[Endurance]]
 
 
|governed by4 =[[Endurance]]
|initial5 =?
 
 
|initial value4 =Endurance +6
|perks5 =?
 
|traits5 =?
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|related perks4 =?
  +
|related traits4 =?
}}{{Games|FO1|FO2|FOT|JES|VB}}
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}}{{Games|FO1|FO2|FNV|FOT|VB|JES}}
   
 
{{Quotation|At the end of each day, your character will heal 1 [[Hit Points|HP]] for each point of Healing Rate. When you rest, you heal every six hours.|In-game description}}
'''Healing Rate''' is a derived statistic in ''[[Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics: Brotherhood of Steel]]''.
 
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__TOC__
 
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==''Fallout'', ''Fallout 2'', ''Fallout Tactics''==
At the end of each day, your character will heal 1 [[Hit Points|hit point]] for each point of Healing Rate. When you rest, you heal every six hours. It also has an effect on healing done to you by NPCs.
 
 
'''Healing rate''' is a [[derived statistic]] in ''[[Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''.
   
 
'''Initial Level:''' Starting healing rate is equal to 1/3 [[Endurance]], with a minimum of 1. Average characters will have a healing rate of 1.
 
'''Initial Level:''' Starting healing rate is equal to 1/3 [[Endurance]], with a minimum of 1. Average characters will have a healing rate of 1.
   
* The [[Fast Metabolism]] [[trait]] increases healing rate by 2.
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* The [[Fast Metabolism (trait)|Fast Metabolism]] [[trait]] increases healing rate by 2.
* The [[Faster Healing]] [[perk]] increases healing rate by 2 per rank.
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* The [[Faster Healing]] [[perk]] increases the healing rate by 2 per rank.
   
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==''Fallout: New Vegas''==
{{Derived stats}}
 
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The healing rate in ''New Vegas'' is set according to a character's Endurance stat. An Endurance of 9 or 10 gives a healing rate of 10, Endurance 6-8 gives a healing rate of 5, and Endurance 5 or less gives no healing rate at all. Each point of healing rate restores 0.066HP per in-game hour, which translates to 1HP every three hours for a rate of 5, and 2 HP every three hours for a rate of 10. The effect is applied in real-time, during waiting, and while sleeping in [[Hardcore mode]].
   
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==Gallery==
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<gallery>
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FoT Healrate.png|''Fallout Tactics'' icon Healing Rate
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</gallery>
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{{Navbox derived stats}}
   
[[pl:Tempo zdrowienia]]
 
[[ru:Скорость восстановления]]
 
 
[[Category:Fallout derived statistics]]
 
[[Category:Fallout derived statistics]]
 
[[Category:Fallout 2 derived statistics]]
 
[[Category:Fallout 2 derived statistics]]
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[[Category:Van Buren derived statistics]]
 
[[Category:Van Buren derived statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
 
[[Category:J.E. Sawyer's Fallout RPG derived statistics]]
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[[Category:Lionheart derived statistics]]
 
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[[fr:Régénération]]
 
[[pl:Tempo zdrowienia]]
 
[[ru:Скорость восстановления]]
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[[de:Heilungsrate]]

Revision as of 17:02, 10 September 2020

 
Gametitle-FO1Gametitle-FO2Gametitle-FNVGametitle-FOTGametitle-VBGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FNVGametitle-FOTGametitle-VBGametitle-JES
At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.— In-game description

Fallout, Fallout 2, Fallout Tactics

Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics.

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.

Fallout: New Vegas

The healing rate in New Vegas is set according to a character's Endurance stat. An Endurance of 9 or 10 gives a healing rate of 10, Endurance 6-8 gives a healing rate of 5, and Endurance 5 or less gives no healing rate at all. Each point of healing rate restores 0.066HP per in-game hour, which translates to 1HP every three hours for a rate of 5, and 2 HP every three hours for a rate of 10. The effect is applied in real-time, during waiting, and while sleeping in Hardcore mode.

Gallery