m (moved Healing rate to Healing Rate over redirect) |
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{{Infobox stat |
{{Infobox stat |
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+ | |type =derived |
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+ | |image =HealRate.gif |
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+ | |image2 =Healing Rate.png |
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+ | |games1 =FO1, FO2, FOT |
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− | |games1 =FO1, FO2, FOT |
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+ | |initial value1 =(1/3) * Endurance (minimum 1) |
+ | |related perks1 =[[Faster Healing]] |
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− | |initial1 =(1/3) * Endurance (minimum 1) |
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+ | |related traits1 =[[Fast Metabolism]] |
+ | |games2 =VB |
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− | |traits1 =[[Fast Metabolism]] |
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− | |games4 =JES |
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+ | |initial value2 =? |
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+ | |related perks2 =? |
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− | |initial4 =EN+6 |
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− | | |
+ | |related traits2 =? |
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+ | |games3 =JES |
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− | |games5 =VB |
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+ | |governed by3 =[[Endurance]] |
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+ | |initial value3 =EN+6 |
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+ | |related perks3 =? |
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+ | |related traits3 =? |
− | |traits5 =? |
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}}{{Games|FO1|FO2|FOT|JES|VB}} |
}}{{Games|FO1|FO2|FOT|JES|VB}} |
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{{Quotation|At the end of each day, your character will heal 1 [[Hit Point|HP]] for each point of Healing Rate. When you rest, you heal every six hours.|In-game description}} |
{{Quotation|At the end of each day, your character will heal 1 [[Hit Point|HP]] for each point of Healing Rate. When you rest, you heal every six hours.|In-game description}} |
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Revision as of 01:46, 4 September 2012
“At the end of each day, your character will heal 1 HP for each point of Healing Rate. When you rest, you heal every six hours.”— In-game description
Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.
Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.
- The Fast Metabolism trait increases healing rate by 2.
- The Faster Healing perk increases healing rate by 2 per rank.
Gallery
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