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Ooo...Harry confused. you not ghoul. You not normal. Hmm, what you?

Harry is a super mutant stationed in the watershed in Necropolis in 2161.


Harry is the leader of the super mutants protecting and controlling the watershed in Necropolis. He is also a spy, keeping a close eye on Set for the Lieutenant. He is on alert for any "normals," whom he will try to capture and take to his boss.[Non-game 1]

He has a circular implant in his left jawbone.[1]

Extra special mutant[]

Harry is a mind-numbingly stupid super mutant. He appears as most super mutants do, with a large leather strap holding his upper lip in place, and, like the other mutants, was dipped in the large vats of toxic FEV. Judging by his overall lack of intelligence, he was probably one of the unlucky humans who already had a high radiation count and lost a portion of their brain mass during the transformation.

His "Master" plan[]

He is part of a small squad of mutants that the Master sent to the Necropolis watershed. These mutants were to assume the role of guarding Set and his ghoul minions, for the time being. Their orders were to stay dormant, until the Master gave the 'order' to attack the ghouls, and take the city's water. This would be a strategic move to kill off the remaining ghouls and acquire a steady supply of water to use in the name of the Unity.

If the Vault Dweller decides not to destroy the Super Mutants at the Watershed for Set, Harry and his group later move into the Hall of the Dead and slaughter the ghouls after March 25th, 2162.

Interactions with the player character[]

Interactions overview[]

Icon talkinghead
This character has a talking head.
FO76 ui icon quest
This character is involved in quests.


Other interactions[]

  • If the Vault Dweller cannot provide him with a feasible argument showing they are not a "normal", Harry will escort them all the way to "Lou" in the Mariposa Military Base. Functionally, this works the same as approaching the Lieutenant through any other means. Alternatively, Harry will allow female Vault Dwellers and low-intelligence Vault Dwellers to pass if they convince him not to take them to the Lieutenant.
  • If the military base is destroyed and Harry is spoken to, the Vault Dweller can choose to kill him and his group, or let them go.[3]

Tell me about[]


Apparel Weapon Other items
Super mutant leather armor Laser rifle


According to the Fallout 2 manual, Ian died in a fight with Harry's group after being burnt by Barry's flamethrower.


Harry appears only in Fallout. He is also mentioned in Fallout 2 as one of the possible answers to the Bridgekeeper's first and third questions (name of player character and who survived to appear in the sequel) and is mentioned in the Fallout Bible.




  1. 1.0 1.1 Implant in jawbone, left-hand side
  2. Harry: "You kill my brother, Barry!"
    (Harry's dialogue)
  3. Harry: "Hey, Harry hear about you. You break the Vats!"
    The Vault Dweller: "Yep, I did. And now I'm going to take you out."
    "Yes, I'm the one. What are you going to do about it?"
    Harry: "Uhh, me let you go. OK? You not show face here again? Please?"
    The Vault Dweller: "Not good enough"
    "Goodbye. I don't expect to see you again."
    (Harry's dialogue)