The harpoon gun is a ranged weapon in Fallout 76.
Characteristics[]
A handheld harpoon launcher, the harpoon gun is a slow-firing, single-shot heavy gun with a high damage output. It has an electrical trigger switch on its grip, similarly to the Broadsider. The gun's harpoon ammunition can be customized to inflict different types of damage on the enemies. All harpoons pin limbs by default in a similar manner to the railway rifle. Aiming with an unmodified harpoon gun in first-person view may prove difficult due to a lack of a default iron sight, and the crosshair vanishing while in the aim pose.
Crafting[]
Weapon modifications[]
Harpoon[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Effects | Requirements | Resources | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Barbed (Hooked) | +20% Sighted Accuracy -10% Recoil | Target takes 3/s for 5 seconds | +35% | Read plan to learn Gunsmith 5 to craft | Adhesive x3 Aluminum x5 Gear x2 Oil x3 Screw x4 | 0011106A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flechettes (Flechette) | +6 projectiles +10% Sighted Accuracy -10% Recoil | Projectiles explode and apply a small stagger to targets Inner Radius: 100 Outer Radius: 100 | +25% | Read plan to learn Gunsmith 5 to craft | Adhesive x2 Gear x1 Oil x2 Screw x2 Steel x7 | 00111069 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard (Tactical) | +20% Sighted Accuracy -10% Recoil | – | +10% | Known by default – | – | 00111068 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Description | Requirements | Resources | Form ID | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex (Tactical) | +10% Aim Speed +15% Sighted Accuracy | +7 | -15% | +0.8 | +25% | Scrap to learn (25% chance) Gunsmith 5 to craft | Adhesive x1 Glass x1 Screw x1 Steel x3 | 00111063 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | +4 Magnification -20% Stability +25% Sighted Accuracy | +17 | – | +1.6 | +20% | Scrap to learn (25% chance) Gunsmith 5 to craft | Adhesive x2 Aluminum x2 Glass x2 Nuclear material x2 Screw x2 Silver x1 | 00111062 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard | – | – | – | – | – | Known by default – | Adhesive x1 Steel x3 | 00111590 |
Variants[]
- Kingfisher
- Cursed harpoon gun
Locations[]
- 50% chance to be found in a wrecked boat north of Point Pleasant beside a dead fisherman along with a hunting rifle. On the boat there is also a dolphish with harpoons sticking out of it.
- May be found in steamer trunks and level 2-3 locked safes.
Legendary effects[]
- Despite being a single shot weapon, harpoon guns can drop with the Rapid (faster fire rate) effect.
- Prior to the Wastelanders update, the harpoon gun could drop with the Explosive Legendary effect.
Available Legendary Effects | ||||
---|---|---|---|---|
Anti-Armor | Aristocrat's | Assassin's | Berserker's | Bloodied |
Executioner's | Exterminator's | Furious | Ghoul Slayer's | Gourmand's |
Hunter's | Instigating | Juggernaut's | Junkie's | Medic's |
Mutant Slayer's | Mutant's | Nocturnal | Quad | Stalker's |
Suppressor's | Troubleshooter's | Two Shot | Vampire | Zealot's |
Basher's | Crippling | Explosive | Explosive (Shotguns) | Hitman's |
Inertial | Last Shot | Lucky | Rapid | VATS Enhanced |
Agility | Durability | Ghost's | Lightweight | Lucky |
Nimble | Perception | Rapid | Resilient | Steadfast |
VATS Enhanced |
Notes[]
- The harpoon gun does not have a prime receiver and subsequently an Ultracite variant of its harpoon ammunition.
- If one fires a harpoon gun and quickly switches to a different hotkeyed weapon, there will be a delay before the player is able to fire that equipped weapon. This also occurs with the Broadsider.
- The flechette mod does not benefit from shotgun perks.
Behind the scenes[]
A version of the harpoon gun was created for Nuclear Winter, however it was never added to the game mode.
Bugs[]
- Two-shot Legendary harpoon gun modified with the flechettes attachment will still fire only 7 projectiles.[1][patched] A
References[]
- ↑ OMOD - [00111069] <DLC03_mod_HarpoonGun_Magazine_Flechette> "Flechettes" uses SET 7 projectiles, rather than ADD 7 projectiles.