Layout[edit | edit source]
The armory can only be accessed through a doorway controlled by a terminal, which needs the master holotape to open the door. Inside is a courtyard adjoining three two-story buildings. The building to the right has the only open door. There are several machinegun turrets inside the buildings.
Notable loot[edit | edit source]
- Jed's letter - Note, found on a desk upstairs in the south wing of the armory. In the room next to Raleigh's terminal.
- Protecting our own - Holotape, found next to Raleigh's terminal, upstairs in the armory.
- Two potential weapon plans:
- On a rolling desk, next to Niraj's terminal.
- On top of wooden crates on the second floor of the conveyor belt building, near the flamethrower trap (may clip through the top crate).
- Three potential weapon mods:
- Inside a set of lockers on the second floor of the weapon storage.
- Inside a metal surgical table on the first floor, bottom left of the weapons workbench near the conveyor belt.
- On top of a metal surgical table on the first floor, behind the conveyor belt.
Notes[edit | edit source]
Instead of using the master holotape on the terminal, one can also enter the armory by jumping onto the pole on the south-east side of the fence, and then jumping over the fence.
Appearances[edit | edit source]
The Harpers Ferry Armory appears only in Fallout 76.
Behind the scenes[edit | edit source]
In 1859, the Harpers Ferry Armory was violently seized by John Brown and a number of other abolitionists in a plot to start a slave revolt. Robert E. Lee, in command of a contingent of U.S. Marines, took the armory back. Brown was convicted of treason and hanged.