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Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people.Jed Masterson, Happy Trails Expedition Broadcast

Happy Trails Expedition is a main quest in the Fallout: New Vegas add-on Honest Hearts.

Quick walkthrough[]

Main Quest: Happy Trails Expedition 
Complete Ain't That a Kick in the Head and leave Doc Mitchell's house in Goodsprings
Reach the northern passage northwest of North Vegas Square and speak with Jed Masterson;
if having a total Carry Weight of >75 lbs, remove inventory items by any means, including placing them in the nearby wooden crate 
Pass a 50 Survival skill check or use the Strong Back/Pack Rat perk(s) with Jed to convince him to raise the weight limit to 100. 
Pass a Barter 50 or Science 45 or Speech 50 skill check with Ricky to persuade him to carry some gear and raise the weight limit to 100 or to leave the expedition permanently. 
Speak with Jed and begin the journey to Zion Canyon
Reward: 225 caps
When We Remembered Zion achievement/trophy 
Leads to: Arrival at Zion 

Detailed walkthrough[]

This quest is triggered automatically after downloading the Honest Hearts add-on and then either loading a previous save made after, or stepping out into the Mojave Wasteland for the first time after completing Ain't That a Kick in the Head and leaving Doc Mitchell's house in Goodsprings. A message pops up to confirm the add-on's installation and the level-cap raise. Then the Pip-Boy picks up the Happy Trails Expedition Broadcast, delivering a request from Jed Masterson for recruits to join his expedition group, funded by the Happy Trails Caravan Company, heading to Zion Canyon in Utah; special consideration will be given to couriers and/or those carrying a Pip-Boy.

Travel to the marked location northwest of North Vegas Square within New Vegas and enter the cave at the base of the cliffside, the northern passage. In the initial chamber, one will encounter a group of five, consisting of Jed, security lead Stella, her two caravan guards and a wastelander recruit, Ricky. Speaking with Jed, one can ask him questions about the job being recruited for, the Happy Trails Caravan Company itself (including a Barter 45 skill check for additional lore), and the area around Zion and local groups they might encounter; the latter gets Jed to reveal that the expedition's main goal is reaching the mission under New Canaan established in Zion in the hopes of renewing trade ties and reviving the nigh-bankrupt company's prospects.

One can also speak with the other expedition members during this time; the caravan guards only repeat generic dialogue, however. Stella can be asked about some of her background as a former sheriff of Caliente. Talking to Ricky begins an at-length conversation about his many "accomplishments," where one can pass several associated skill checks to call him out on his lies, e.g. Survival 20, then Guns 45 or using the Power Armor Training perk, and then Guns 30 or (if playing as a female Courer) using the Black Widow perk.

Upon agreeing to join on the trip to Zion, Jed will reiterate that the journey will take several days and, due to hazardous terrain between the Mojave and Zion, he will only allow them to travel with the caravan if they can match a gear weight limit and come by themselves, requiring one to dismiss any active companions and reduce the Carry Weight of the inventory to 75 lbs maximum. Reducing the inventory can be accomplished by storing unneeded items in other safe containers, simply dropping them (which risks despawning), selling them off, or placing them in a nearby wooden crate where they will remain until after completing the add-on.

Once active companions have been dismissed and one's Carry Weight is at or below the set limit, talk to Jed again to begin the trek to Zion Canyon, triggering the opening and leading into Arrival at Zion.

Skill checks[]

It is possible to increase the weight limit from the original 75 to a higher maximum of 100 lbs., allowing for carrying more gear to Zion, by talking further with Jed and choosing one of the following methods:

If the above options are unavailable, the weight limit can also be influenced by talking to Ricky. There are a few choices for what to do with him before the expedition leaves, some of which can lead to the increase to 100 lbs.:

  • Inquire about his possessing a Pip-Boy and a Vault 22 jumpsuit. He will try to claim original ownership as a former Vault dweller and a unique response will be available depending on whether Vault 22 was visited beforehand (completing There Stands the Grass is not required for this). For his Pip-boy, passing a Science 45 or Speech 50 check gets him to reveal that his unit is actually broken and is useless to the caravan, for which one has a couple of options to exploit this information:
    • "Persuade" him to leave, causing him to abandon the caravan and leave the northern passage.
    • Promise to keep silent about his fabricated qualifications if he agrees to carry some of their gear, increasing the weight limit to 100 lbs. (physically giving items to Ricky is not required).
  • Alternatively, one can also pass a Medicine 45 check to diagnose Ricky as a Psycho addict, opening different options:
    • Convince him to leave the expedition before his stash runs out on the trail, resulting in the same as the above option.
    • Offer to sell him Psycho and Fixer for caps, at a rate of 30 per hit of Psycho up to a maximum of ten hits, and one dose of Fixer for 80. Note: This does not prevent the above scenario with the other skill checks from being carried out to convince him to carry more gear or leave the caravan.

Quest stages[]

StageStatusDescription
10 Find the Happy Trails caravan master.
20 Let Jed Masterson know you're ready to leave once you're traveling alone and carrying 75 pounds or less.
30 Let Jed Masterson know you're ready to leave once you're traveling alone and carrying 100 pounds or less.
100Quest finishedQuest Completed

Notes[]

  • It is not possible to damage any NPCs in the northern passage; attacking them has no effect, and they will not turn hostile.
  • The weight limit for traveling to Zion is only required for this quest; subsequent returns to the location after completing Honest Hearts will not require one to reduce their Carry Weight.
  • If Ricky is convinced to leave the expedition, he will be replaced by another guard with a hunting rifle during Arrival at Zion.
  • If Ricky is made to leave after already getting him to carry extra gear, the new limit of 100 lbs. will still remain.
  • Jed has unique dialogue if one has previously interacted with Alice McLafferty at the Crimson Caravan Company compound near Freeside:
    • If Alice was already killed, either independently or as a result of choosing the violent path for Heartache by the Number, he will mention her death at the player character's hands and thank them for eliminating some of Happy Trails' competition.[1]
    • If Alice is still alive and one has completed You Can Depend on Me followed by Pressing Matters, he will recognize them as an associate of Crimson Caravan and question their decision to work with a smaller company.[2]

Gallery[]

References[]

  1. Jed Masterson: "Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into."
    (Jed Masterson's dialogue)
  2. Jed Masterson: "Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? You sure you want to be here? McLafferty's non-competes are pretty rigid."
    (Jed Masterson's dialogue)
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentCut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Exploring Vault 74 · Jailhouse Rock · Meat of Champions (quest) · TempMan · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas · World Changes Post-Endgame
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse