This article needs to be updated (Issue: Fallout: New Vegas, 4, and 76 ham radios and signals.)
To meet Nukapedia's quality standards, this article or section may require updating. Please help by improving the article.
A ham radio is a small radio transceiver popular among amateur radio enthusiasts.
Amateur radio began as a popular hobby and disaster relief service in the 1940s and 1950s in North America and remained a popular past time up until the Great War. Few radio stations are active by default. Some of the transmitter towers upon which the ham radio stations rely on for range have been shut down but despite the passage of time, many of these units are still functional.
Active transmitter towers are distinguishable by their tall, spindly structure which is easily spotted. Most towers have a transformer station either directly at their bases or nearby. Typically, one of the transformers will have a breaker box attached, or one will be mounted in a control cabinet nearby. Throwing the breaker will reactivate the broadcast.
Ham radios broadcast a signal that serves as a beacon to lead the player character to another location. The signal received by one's Pip-Boy is not sent from the above-ground tower, but rather from the actual ham radio unit itself. These transmitters can be found in various sheltered locations, such as drainage cisterns, tunnels, or caves. The broadcast will become more clear as one moves closer to the ham radio unit and conversely, turns to static and fades out completely as one moved farther away. The player character can turn the ham radio off once they reach it, which stops the broadcast. Ham radios are indestructible and cannot be added to the inventory.
Finding ham radios, one can turn them on to hear the following:
- Chinese radio beacon - Chinese technicians use ham radios to call for backup inside the Chinese listening post.
- Radio Signal Alfa Lima (AL) - In the northwest at broadcast tower KB5, just west of deathclaw sanctuary.
- Radio Signal Echo Foxtrot (EF) - Near north edge of map, south of Oasis.
- Radio Signal Kilo Bravo (KB) -Also in northwest, from WKML Broadcast Station, a bit southeast of Signal Alpha Lima and far south of Fort Constantine.
- Radio Signal Oscar Tango (OT) - Perhaps the closest to Megaton, head west-northwest to the Jury Street Metro station; it is a little south of it.
- Radio Signal Oscar Zulu (OZ) - In the northeast of the map, a bit southeast of Relay Tower KX-B8-11 and northeast of Temple of the Union.
- Radio Signal Papa November (PN) - Due west of Megaton near the west edge of the map, at a tower just west of the Charnel House. Southwest of Fort Bannister and northwest of Evergreen Mills.
- Radio Signal Sierra Romeo (SR) - On the west edge of the map at broadcast tower KT8, due north of Little Lamplight and northeast of Vault 87.
- Radio Signal Sierra Victor (SV) - In the southwest of the map, southeast of Jocko's Pop & Gas Stop.
- Radio Signal Yankee Bravo (YB) -In the northeast of the map, just south of Canterbury Commons.
- One is set up as part of the public-address system in the Super-Duper Mart. Raiders using the store as a base use the PA system to alert others in the building.
Fallout: New VegasEdit
- One ham radio at a lookout point on Guardian Peak.
- One inside the Jean Sky Diving building.
- One can be found in Camp Forlorn Hope command center.
- Three can be found at Black Mountain, one under the toppled satellite dish, and two in the buildings on the summit.
- Two can be found in Camp McCarran, inside one of tents nearest the entrance (opposite the medical tent), and in the control tower.
- Dead Money radios in the Sierra Madre can have the appearance of a ham radio. These can be targeted and destroyed, unlike normal ham radios, and they broadcast a decayed frequency which can detonate bomb collars.
- Crater watchstation. Two in a tent at the