FANDOM


Icon disambig
For an overview of deathclaw variants in the Fallout series of games, see deathclaw.
 
Gametitle-FOT
Gametitle-FOT
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

Deathclaws are mutated creatures in Fallout Tactics: Brotherhood of Steel.

BackgroundEdit

FoT Matriarch MardinMap

The deathclaw matriarch imprisoned in Mardin.

An entirely separate deathclaw species living in various areas of the former Midwestern states, the eastern hairy deathclaw is an unique creature that emerged in the territories belonging to the states of Illinois, Missouri, and Kansas.[1]

The Matriarch of one deathclaw pack was captured by a psychic tribe known as the Beastlords. While the tribals were able to use their psychic powers to control other animals, the deathclaws were strong enough to resist them. However, they cooperated with the Beastlords in order to protect their Mother. After the Matriarch was freed by the Brotherhood of Steel, she led her pack to join the Brotherhood, and the Elders surprisingly agreed. She herself volunteered her services, aptly named Mother.

CharacteristicsEdit

BiologyEdit

Unlike deathclaws derived from Jackson's chameleons, these deathclaws are mammals, not reptiles.[2] They are covered in a thick layer of fur, providing them with excellent protection from the elements, while their thick, leathery skin grants them excellent protection from projectiles and melee weapons. They are easily distinguishable by a crest of five horns protruding from their skull and a single nasal horn. The eponymous claws are also much less pronounced than in reptile deathclaws.[3]

Other distinguishing features include a mammal-like appearance and physique, including higher primate body-shape, more developed arms with long and sharp claws, the aforementioned horns of several herbivore mammal types, and a predatory maw. Their skin is comparable in resilience to their reptile brethren. Furthermore, at least some of them are capable of mimicking human speech.[4]

The hairy deathclaws are more matriarchal than their reptilian counterparts, with large packs led by a single matriarch. If a territory lacks enough sustenance for such a pack, they split into autonomous smaller families of infants led and protected by the pair of adults. Although mature deathclaws are quite intelligent, sapient, and self-aware, infant deathclaws are less hairy and seem to be absolutely unintelligent, behaving like regular animals. One quirk of their biology is that, despite being mammals, young are not carried to term, but hatch from eggs laid by females and only once they hatch do they rely on their mother's milk.[5]

Gameplay attributesEdit

In Fallout Tactics patched to 1.27, deathclaws are deadly. They are highly resistant to regular ammunition. The non-player characters in each bunker often say "I have some AP ammo for those deathclaws," but they will not trade it. Even an anti-vehicle mine does only medium damage.

In Quincy, the player character is confronted with seven deathclaws and around five baby deathclaws. However, they can be seen in a random encounter before that mission.

Deathclaws were derived from mixed animal stock and then refined using genetic engineering to produce fast killing machines. Because of their extreme power, they get a large amount of Hit Points and a boost to Radiation Resistance. However, they are vulnerable to fire and cannot use any projectile weapons or armor, though they can equip power fists and other unarmed weapons, as well as carry and use grenades and mines. Their statistics make them excellent for Stealth skills, so they can easily sneak up on enemies to get to melee range.

VariantsEdit

DeathclawEdit

FOT deathclaw

Hairy deathclaws are indeed vicious and dangerous creatures. They are highly resistant to regular ammunition, and can dish out massive amounts of damage.

Name (Proto ID)StatisticsDT/DRAbilitiesItems
Deathclaw
Icon XP
135
Icon heart
171
Icon healing
2
Icon shield bronze
9
Icon sequence
12
Icon action
9
Icon melee
4
Icon chance
4%
Icon damage
0-0%
Icon fire
0-0%
Icon gas
0-0%
Icon explosion
0-0%
Icon laser
0-0%
Icon electrical
0-0%

Baby deathclawEdit

FOT baby deathclaw

Baby deathclaws are much smaller, and can't take as much damage, or inflict it.

Name (Proto ID)StatisticsDT/DRAbilitiesItems
Baby deathclaw
Icon XP
17
Icon heart
90
Icon healing
2
Icon shield bronze
4
Icon sequence
8
Icon action
7
Icon melee
1
Icon chance
3%
Icon damage
0-0%
Icon fire
0-0%
Icon gas
0-0%
Icon explosion
0-0%
Icon laser
0-0%
Icon electrical
0-0%

AppearancesEdit

Hairy deathclaws appear only in Fallout Tactics.

Behind the scenesEdit

I'm pretty sure the main reason that the deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can't remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or something else, but it was something along those lines. The hairy deathclaw in FOT was inspired by the original concept, plus we thought it was nifty to show that there variations and different mutations of the same stock "beast". We probably should have had both versions, but that's a decision based on hindsight.Chris Taylor[6]

GalleryEdit

ReferencesEdit

  1. Habitat, as seen in Fallout Tactics.
  2. Mother: "M07_Mother_D01 = { Who wantss to sssuck a nipple firsst? }"
    (MIS 07 Speech.txt)
  3. Hairy deathclaw appearance.
  4. Idle barks and dialogue with the Matriarch.
  5. Deathclaws are shown to lay eggs like their reptile counterparts; see asset linked in the infobox.
  6. Chris Taylor in No Mutants Allowed forum
Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+