The hair trigger receiver is a receiver weapon mod in Fallout 4.
Effects[]
When equipped on any applicable weapon, it appears with the "Hair Trigger" prefix. The weapon gains a "more sensitive" trigger in that it will begin firing shots slightly faster upon hitting the 'fire' button as well as a faster rate-of-fire when holding the trigger and a 10% reduced AP cost in V.A.T.S.
Production[]
The recipe for this weapon mod varies depending on the weapon for which it is made:
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Adhesive (varies) Aluminum (varies) Circuitry (varies) Gears (varies) Nuclear material (varies) Oil (varies) Screw (varies) Spring (varies) Steel (varies) | Gun Nut Ranks (varies) Science! Ranks (varies) Rifleman Ranks (varies) | Hair trigger receiver (1) |
| Weapon | Gun Nut | Science! | Rifleman | Adhesive | Aluminum | Circuitry | Gears | Nuclear material | Oil | Screw | Spring | Steel |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10mm pistol | 1 | - | - | 5 | - | - | - | - | 5 | 5 | 6 | 7 |
| Assault rifle | 3 | - | - | 5 | 10 | - | 5 | - | 5 | 5 | - | - |
| Classic 10mm pistol | 1 | - | - | 5 | - | - | - | - | 5 | 5 | 6 | 7 |
| Combat rifle | 2 | - | - | 5 | 9 | - | 4 | - | 5 | 5 | - | - |
| Combat shotgun | 2 | - | - | 4 | 6 | - | 4 | - | 6 | 5 | - | - |
| Deliverer | 2 | - | - | 5 | 8 | - | - | - | 4 | 5 | 5 | - |
| Double-barrel shotgun | 1 | - | - | 3 | 4 | - | - | - | 2 | 2 | 3 | - |
| Handmade rifle | 3 | - | 2 | 5 | 10 | - | 5 | - | 5 | 5 | - | - |
| Pipe gun | 1 | - | - | 4 | - | - | - | - | 3 | 2 | 3 | 5 |
| Radium rifle | 1 | 2 | - | 5 | 9 | 1 | 4 | 1 | 4 | 5 | - | - |
Location[]
- It can be crafted at a weapons workbench.
- A small chance to be given to the player by Shaun as a random gift.
The hair trigger receiver does not spawn as a loose mod nor is sold by vendors. It may come pre-attached to weapons carried by NPCs, including but not limited to:
It may also be pre-attached to weapons sold by weapons vendors, including but not limited to:
- Arturo Rodriguez at the Diamond City market
- Myrna & Percy at the Diamond City market
- KL-E-0 in Goodneighbor
- Trashcan Carla (traveling merchant)
- Cricket (traveling merchant)
- Settlers assigned to weapons stands at settlements
- Trudy at the Drumlin Diner
- Ronnie Shaw at the Castle (after Old Guns)
- Allen Lee at Far Harbor
- Dejen at Acadia
- Brother Kane at the Nucleus
- Aaron Corbett at the Nuka-Town market
Notes[]
The cap value and weight of this mod varies according to the weapon it attaches to, as follows:
| Weapon | Value | Weight |
|---|---|---|
| 10mm pistol | 24.75 | 0.15 |
| Assault rifle | 53 | 0.2 |
| Classic 10mm pistol | - | - |
| Combat rifle | 40 | 0.2 |
| Combat shotgun | 34 | 0.2 |
| Deliverer | 65 | 0.1 |
| Double-barrel shotgun | 16 | 0.1 |
| Handmade rifle | 53 | 0.2 |
| Pipe gun | 11 | - |
| Radium rifle | 14 | 0.2 |