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For hacking in Fallout 76, see Lock (Fallout 76). |
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Hacking is exploiting a weakness in a computer system or computer network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
Overview[]
You will be presented with a list of words, all of the same character lengths, interposed with random characters. The length of the words is determined by the difficulty of the lock. The number of words you get is determined by how high your Science skill is (for Fallout 3 or New Vegas) or how high your Intelligence is (for Fallout 4). One of the words is the correct password, and your goal is to guess it.
You choose a word by clicking on it. If you didn't guess correctly, the terminal will display "x/y correct" where x is the number of correct letters, and y is the word length. A letter is correct only if it is in the right spot. For example, if the password is "RELEASED" and you choose "DETECTOR" then you will be told that there are 2/8 correct because there are 'E's in the 2nd and 4th place for both. The words have other letters in common, like 'R', but it is in the first spot in one word, and the last in the other. You have four attempts to select the correct password: if you fail, in Fallout 3/New Vegas you will be permanently locked out; however, if you have the Computer Whiz perk, you will get another try. In Fallout 4, you will only temporarily be locked out, for ten seconds.
There are also things you can do with the characters that are not part of words. Clicking on matching brackets (i.e. () [] {} <>, even with other characters between, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four. The brackets must be of the same type and on the same line. Although you cannot match brackets with a whole word between them, you can match brackets separated by the dots that appear when a dud word is removed ( <.......> ). Also, two or more opening brackets can be matched to a single closing bracket ("[ [ ]" on a line gives you two chances), but the opposite is not true ("[ ] ]" only gives you one chance). When you scroll across this type of entry from left-to-right, the entire entry will be highlighted letting you know if you've found one or not.
Previous choices are displayed on the right-hand side of the terminal. To get to the hacking mini-game quickly, you can click the startup screen on the terminal to skip to the next screen. Click once more to load the hack screen instantly. (Note: in Fallout: New Vegas if you back out after your first hack attempt prior to "locking" computer, you must wait even longer for the initial key in prior to the mini-game)
Fallout 3/New Vegas[]
Terminal level | Science skill requirement |
Password length | XP reward |
---|---|---|---|
Very Easy | 15 | 4-5 | 20 |
Easy | 25 | 6-8 | 30 |
Average | 50 | 9-10 | 40 |
Hard | 75 | 11-12 | 50 |
Very Hard | 100 | 13-15 | 60 |
In Fallout 3 and New Vegas, when the player begins to hack, the Terminal screen will display some words and several symbols. Every word is the same length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For example, if the correct password was "benign" and the player clicked "design," the Terminal would return "4/6 correct." If the player guesses incorrectly four times, they will be locked out of the Terminal. However, the Computer Whiz perk will allow the player to unlock the Terminal and attempt the hack again. Aside from the words on the screen, the player will also be presented with several ASCII symbols. If the player can find groups of symbols in between sets of brackets, such as []. {}. (). and <>, selecting them will remove duds, or incorrect passwords, and replenish the number of attempts the player has before being locked out. A table of Terminal difficulties, their skill requirements, and XP rewards can be seen on the right.
In Fallout 3, for the Data Miner achievement/trophy, you need to find 50 terminals to hack.
Place (or closest map marker) | Location in place | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Alexandria Arms | Second floor | Average | Unlocks door to Storeroom | 1 | No |
Arlington Library | Library lobby | Easy | Information | 4 | No |
Arlington Library | Arlington Library Media Archive middle floor | Average | Turret control | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Turret control | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Unlocks safe | 4 | No |
Anacostia Crossing station | near Seward Square exit | Average | Protectron | 1 | |
Anchorage War Memorial | At the top of the steps leading to the Anchorage Memorial Facility Bay | Average | Unlock Door | 1 | |
Bethesda ruins | Bethesda Offices East | Average | Turret control | 2 | |
Bethesda ruins | Bethesda Offices West | Average | Turret control | 2 | |
Capital Wasteland | Southeast of the Arlington Library at a Talon Company checkpoint | Average | Turret Control | 1 | |
Capital Wasteland | Southeast of flooded metro on a bridge near a raider encampment | Average | Turret Control | 1 | |
Citadel | In the Clinic, Ring B | Very Hard | Information | 3 | Yes |
Citadel | Squire Maxon's Room, Ring B | Very Easy | Information | 3 | |
Citadel | Elder Lyons' room, Ring B | Very Hard | Information | 3 | |
Dunwich Building | Forsaken Dunwich ruins | Easy | Story Infos | 1 | |
Dunwich Building | Forsaken Dunwich ruins, second level, behind Average locked door | Easy | Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear can be found at your feet. | 1 | |
Dupont Circle station | In the room before the cavern, behind a door | Average | Turret Control | 2 | |
Dupont Circle station | South of the collapsed car tunnel exit. | Very Easy | Protecton robot control | 2 | |
Crater Camp | Just west of Fort Bannister | Average | Information | 1 | |
Fairfax ruins | Southeast of, halfway to Andale | Average | Turret control | 1 | |
Franklin Station | Near the entrance of Franklin Metro utility | Easy | Unlocks Door | 1 | |
Farragut West station | Office near entrance | Very Easy | Protector Robot control | 1 | |
Foggy Bottom station | Near the entrance of Dupont Circle | Average | Protectron Robot control | 1 | |
Fort Bannister | Fort Bannister Bunker | Easy | Turret Control System | 3 | |
Fort Bannister | Commanding Officer's Quarters | Average | Unlocks door | 3 | |
Fort Bannister | Commanding Officer's Quarters | Average | Turret Control System | 3 | |
Fort Independence | Fort Independence Lower Level | Average | Turret Control System | 2 | |
Fort Independence | Fort Independence Lower Level | Hard | Unlocks Door | 2 | |
Franklin Metro utility | Right after entering | Hard | Unlocks safe | 2 | |
Franklin Metro utility | Below of first room | Hard | Turret Control | 2 | |
Germantown Police HQ | First Floor | Very Hard | Unlocks jail cell doors | 4 | |
Germantown Police HQ | First Floor | Very Hard | Unlocks contraband closet | 4 | |
Germantown Police HQ | Top Floor | Very Hard | Information | 4 | |
Germantown Police HQ | Top Floor | Easy | Unlocks safe | 4 | |
Grayditch | Doctor Lesko's Shack | Average | Information related to Those! | 2 | |
Grayditch | Brandice's House | Easy | Information | 2 | |
Greener Pastures disposal site | Offices | Average | Unlocks safe | 1 | |
Jefferson Memorial | Jefferson Museum and gift shop | Average | Turret Control System | 1 | |
Jefferson Memorial | Jefferson Museum and gift shop | Very Easy | Scribe Bigsley's terminal, Only in Broken Steel | 1 | |
Jury Street Metro station | Jury St. tunnels | Very Easy | Unlocks safe | 1 | |
Little Lamplight | The Great Chamber, northwest corner | Average | Opens Vault 87 Reactor Door (see Joseph) | 1 | |
L.O.B. Enterprises | East Wing, northwest corner | Very Hard | Info on unique pistol | 1 | |
Lucky's | Inside, on a counter | Hard | Unlocks scavenger's safe | 1 | |
Marigold station | Left of behind subway car near flashing light | Easy | Unlocks door | 2 | |
Marigold station | Dr. Lesko's Office | Average | Unlocks access door and notes | 2 | |
MDPL mass relay station | Inside Power Station | Very Hard | Unlocks safe | 1 | |
MDPL-13 power station | Derelict Power Plant, inside upper office | Average | Unlocks safe | 3 | |
MDPL-13 power station | Derelict Power Plant, inside lower office | Hard | Turret Control | 3 | |
MDPL-13 power station | Inside power substation, on desk | Hard | Unlocks safe | 3 | |
MDPL-16 power station | Power Substation | Average | Unlocks safe | 1 | |
MDPL-21 power station | Power Substation | Hard | Unlocks safe | 1 | |
Megaton | Children of Atom | Very Easy | Information | 5 | Yes |
Megaton | Craterside Supply | Very Easy | Information | 5 | Yes |
Megaton | Megaton armory | Hard | Deactivating Deputy Steel and Weld | 5 | Yes |
Megaton | Moriarty's Saloon | Average | Information (Finding out where dad went) | 5 | Yes |
Megaton | The Brass Lantern | Very Easy | Information and unlocks safe | 5 | Yes |
Meresti service tunnel | Meresti Trainyard Station Entry terminal | Very Hard | Information | 1 | |
Meresti Metro station | The Family's terminal | Very Hard | Information | 3 | |
Meresti Metro station | The Family's terminal #2 | Very Hard | Information | 3 | |
Meresti Metro station | Vance's terminal | Very Hard | Information and Unlock safe | 3 | |
Museum of History | Lower Hall - Top of Staircase on right | Average | Turret Control | 2 | No |
Museum of History | Offices - Go left at the top of the stairs, then go left after the Very Hard door | Average | Turret Control | 2 | No |
Museum of Technology | Atrium, In the Security Station | Average | Turret Control | 4 | |
Museum of Technology | West Wing, In the Security Station | Average | Turret Control | 4 | |
Museum of Technology | West Wing, In the Security Station | Average | Information | 4 | |
Museum of Technology | West Wing, in the Planetarium Control Room | Easy | Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) | 4 | |
National Archives | Next to archives sub-basement door | Easy | Unlocks door | 2 | |
National Archives | To the right up a staircase from the entrance | Average | Information, Unlocks Safe | 2 | |
National Guard depot | Offices Wing, behind a locked door (average) on the other side of the wall (go up the stars and down the other side) there is an unlocked door that goes to the same room. | Average | Disable turrets | 4 | No |
National Guard depot | Training Wing | Average | Disable turrets | 4 | No |
National Guard depot | National Guard depot | Average | Disable turrets (#1) | 4 | No |
National Guard depot | National Guard depot | Average | Disable turrets (#2) | 4 | No |
Northwest Seneca Station | Inside Grocer, on counter | Easy | Unlocks safe | 1 | |
Nuka-Cola plant | South East of Wasteland | Very Easy | Activating Convoy Belt for Nuka-Cola Quantum's | 2 | |
Nuka-Cola plant | Storage and Mixing V.A.T.S. | Very Easy | Activating security Protectron | 2 | |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Very Hard | Unlocks Door to Tesla Coil | 2 | No |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Hard | Machine Fail safe for Electrical Field around Tesla Coil | 2 | No |
Our Lady of Hope Hospital | First floor | Average | Information (Nurse Station 01) | 4 | |
Our Lady of Hope Hospital | First floor, north | Average | Information (Nurse Station 02) | 4 | |
Our Lady of Hope Hospital | Inside entrance, near reception | Average | Turret Control System | 4 | |
Our Lady of Hope Hospital | Second floor, dead end to the east | Average | Information (Nurse Station 03) | 4 | |
Outcast outpost | In Protector McGraw's chamber. (Operation: Anchorage) | Very Easy | Information | 1 | |
Paradise Falls | In Eulogy's Pad, on the table with the Speech bobblehead near the heart bed | Average | Use in quest Rescue from Paradise | 1 | |
Queen ant's hatchery | Accessed from Marigold station | Average | Use in quest Those! | 1 | |
Raven Rock | Level 1B, Delivery terminal | Average | Unlocks Cage #364 | 3 | |
Raven Rock | Level 1B | Average | Disables Force Field | 3 | |
Raven Rock | Level 2C, same room as Bobblehead - Energy Weapons | Average | Disables Force Field | 3 | |
Red Racer factory | CEO Offices | Average | Disable chip broadcast | 3 | |
Red Racer factory | CEO Offices | Average | Surgeon's Notes | 3 | |
Red Racer factory | CEO Offices | Average | Surgeon's Notes & disable chip broadcast | 3 | |
Rivet City | Midship Deck, Abraham Washington's room | Average | Information | 8 | Yes |
Rivet City | Midship Deck, Seagrave Holmes's room | Average | Information | 8 | No |
Rivet City | Tower (2 terminals) | Very Easy | Information | 8 | No |
Rivet City | Upper Deck, Clinic | Average | Information | 8 | Yes |
Rivet City | Upper Deck, Doctor Li's room | Easy | Information | 8 | Yes |
Rivet City | Upper Deck, Bannon's room | Easy | Information | 8 | Yes |
Rivet City | Upper Deck, hotel lobby | Very Easy | Information | 8 | Yes |
RobCo facility | Upper Level - Offices and Cafeteria | Average | Robot control | 1 | |
Roosevelt Academy | First Floor - Admin Office | Very Easy | Protectron | 2 | |
Roosevelt Academy | First Floor - Nurse Office | Hard | Open safe | 2 | |
SatCom Array NN-03d | Tower C | Very Easy | Open Door | 1 | |
SatCom Array NW-05a | Southeast of Raven Rock | Average | Turret Control | 1 | |
Steelyard | In front of a line of 4 Protectron's | Hard | 4 Protectron's | 1 | |
Super-Duper Mart | In a storage area the back of the store, next to the Protectron. | Very Easy | Protectron | 2 | |
Super-Duper Mart | Office at the back of the store. | Easy | Opens door to the storage area to the right of the terminal. | 2 | |
Taft Tunnel | Before the flood door | Very hard | ? | 1 | |
Tenpenny Tower | In Boutique Le Chic, 1st Floor | Average | Unlocks safe | 4 | Yes |
Tenpenny Tower | In New Urban Apparel, 1st Floor | Average | Unlocks safe | 4 | Yes |
Tenpenny Tower | In the Federalist Lounge, 1st Floor | Easy | Store Discount | 4 | |
Tenpenny Tower | Metro Access & Generator around back of the tower | Easy | Unlock containment door for Tenpenny Tower | 4 | |
Tepid sewers | To the left of the entrance | Average | Control automated turrets | 2 | |
Tepid sewers | Outside Rocksalt's storage room | Easy | Unlocks Rocksalt's storage room | 2 | |
Underworld | Winthrop's Room | Average | Information/Unlocks safe | 4 | Yes |
Underworld | The Chop Shop | Very Easy | Information | 4 | Yes |
Underworld | The Ninth Circle | Very Easy | Information/Unlocks safe | 4 | Yes |
Underworld | Underworld Outfitters | Very Easy | Information | 4 | Yes |
VAPL-58 power station | Inside building | Very Hard | Unlocks safe | 1 | |
Vault 87 | Living Quarters | Average | Information/Unlocks safe | 8 | |
Vault 87 | Test Labs, Isolation Room 01 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 02 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 03 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 04 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 05 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Lab Tehnician | Average | Unlocks Door | 8 | |
Vault 87 | Test Labs, Medical Wing Maintenance | Average | Unlocks Door(s) | 8 | |
Vault 92 | Living Quarters | Average | Women's Dorm Security terminal | 5 | |
Vault 92 | Living Quarters | Average | Men's Dorm Security terminal | 5 | |
Vault 92 | Living Quarters | Hard | Data Storage Entry | 5 | |
Vault 92 | Living Quarters | Average | Security terminal | 5 | |
Vault 92 | Atrium | Average | Supply Shop | 5 | |
Vault 101 | Interrogation room during Trouble on the Homefront | Average | Opens cell, Information (this terminal is unlocked during Escape!) | 3 | |
Vault 101 | Overseer's office | Very Easy | Opens tunnel, Information | 3 | No |
Vault 101 | Sub-Level | Hard | Information | 3 | |
Vault 106 | Entrance, security room | Very Easy | Information | 2 | |
Vault 106 | Living Quarters, Overseers office | Very Hard | Information | 2 | |
Vault 112 | Tranquility Pod Floor | Hard | Unlocks door to Supply Room | 1 | |
Vault-Tec headquarters | Vault-Tec Administration, Lower Floor, northeast corner | Average | Disable turrets | 2 | |
Vault-Tec headquarters | Vault-Tec Administration, Upper Floor | Average | Disable turrets | 2 | |
Wheaton Armory | Bottom of missile silo | Average | Turret control | 2 | |
Wheaton Armory | Bottom of missile silo | Very Hard | Unlocks Door | 2 | |
Greener Pastures disposal site | In the offices of the disposal site on a table when you walk into the offices | Average | Unlocks safe | 2 |
In Fallout: New Vegas, for the Hack the Mojave achievement/trophy you must hack 25 terminals.
Place (or closest map marker) | Location in place | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Ashton silo control station | L1 | Average/Hard | Disengage lock | 2 | No |
Black Mountain | Prison building | Very Hard | Password Disengage Lock |
1 | No |
Black Mountain | Broadcast building 1st floor | Easy | Background info | 2 | No |
Boulder City | Train station | Average | Disengage lock | 1 | No |
Camp Golf | House Resort | Easy-Hard | Ranger info | 2 | Easy-No Hard-Yes |
Camp McCarran | Inside a tent in front of Camp McCarran terminal building entrance | Very Easy | NCR Ranger mail | 1 | No |
Camp McCarran | Camp McCarran supply shack | Average | Download weapons manifest used in Dealing with Contreras quest | 1 | Yes |
Camp Searchlight | Around the turrets | Very Easy-Very Hard | Turret control | 5 | No |
Camp Searchlight | NCR storage area (inside derelict church) | Average | Access safe Inventory |
1 | No |
Forbidden Zone | X-42 Robo-Warfare Facility | Very Hard | Emergency shutdown of the X-42 giant robo-scorpion | 1 | No |
The Fort | Weather monitoring station | Average-Hard | Quest-related | 2 | No |
Gomorrah | Big Sal's office | Average | Disengage lock | 1 | No |
Goodsprings | Goodsprings schoolhouse | Easy | Disengage lock | 1 | No |
Goodsprings | Prospector Saloon | Easy | Disengage lock | 1 | Yes |
H&H Tools factory | 2nd floor | Average | Background info | 1 | No |
Hidden Valley bunker | L1 | Very Easy-Hard | Journal entries Turret access |
4 | Yes |
HELIOS One | Mirror yard terminals | Hard | Reset mainframe connections | 2 | No |
HELIOS One | Solar collection tower | Easy | Turret control | 1 | No |
Hidden Valley bunker | L2 | Very Hard | Self-destruction | 1 | Yes |
Hopeville silo bunker entrance | L1, L2, and L3 | Easy-Hard | Disengage lock Disable security |
3 | No |
Lucky 38 | Casino | Hard | Quest-related | 1 | No |
Lucky 38 | Penthouse | Hard | 1 | No | |
NCR Embassy | Easy-Average | Information | 2 | Yes | |
Primm | Bison Steve Hotel | Easy | Disengage lock | 1 | No |
Puesta del Sol switching station | Very Easy-Hard | Turn off radio Turret control |
3 | No | |
REPCONN headquarters | 3 FL1, 3 FL2, 2 FL3 | Very Easy-Very Hard | Disengage lock Background info Bypass security |
8 | No |
Salida del Sol | On a desk in the south | Average | Turn speakers off | 1 | No |
Sierra Madre Casino & Resort | Executive suites | Easy-Normal | Turn speakers off Download Recipe: Super-Heated Knife! Unlock security closet |
2 | No
|
Sunset Sarsaparilla headquarters | Factory floor | Very Easy-Average | Background info Activate Mr. Janitor |
3 | No |
Third Street Municipal Building | Outside the entrance on a desk | Easy | Background info | 1 | No |
Two Skies cave | In front of the electric door | Average | Disengage lock | 1 | No |
Ulysses' Temple | Maintenance and storage | Hard | Disengage lock | 1 | No |
Vault 3 | Maintenance wing | Average | Disengage lock | 2 | No |
Vault 3 | Living quarters | Average-Hard | Disengage lock | 3 | No |
Vault 3 | Left of vault entrance | Very Easy | Close access panel | 1 | No |
Vault 21 | Gift shop | Very Hard | Background info | 1 | Yes |
Vault 21 | Sarah Weintraub's room | Easy | Sarah Weintraub's mail | 1 | Yes |
Vault 11 | Hard | Disengage lock | 1 | No | |
Villa clinic | 2nd floor | Easy | Background info | 1 | No |
Villa police station | On a desk next to the front entrance | Hard | Disengage lock | 1 | No |
X-8 research center | X-8 institutional test facility, 1st floor | Average | Turret control | 2 | No |
X-8 research center | X-8 institutional test facility, 2nd floor | Easy | Turret control | 2 | No |
X-13 research facility | X-13 stealth testing lab, directly across the elevator | Hard | No function | 1 | No |
Fallout 4[]
Hacking in Fallout 4 works largely the same as in previous installments. Terminal hacking ability is determined by the Hacker perk, with terminal locks being of the Novice, Advanced, Expert, or Master tiers. Successfully hacking a terminal may allow one to: access information, disable or enable turrets or spotlights, alarm systems, and various other defenses or traps, open locked doors or safes. Several words and symbols are displayed on the locked terminal, with word length dependent on the terminal's tier. Finding complete bracket sets (e.g. "<...>", "[...]") on one row will (at random) either remove incorrect words or reset the number of tries. Unlike in Fallout 3 and Fallout: New Vegas, expending all four guesses only temporarily locks the player character out, allowing another attempt a short time later.
The fourth-level rank of the Hacker perk prevents all lockouts, the science bobblehead allows one extra password guess, and the Close to Metal perk both allows one more guess and reduces lockout time by 50%.
In Fallout 4, for the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.
Place (or closest map marker) | Location in place | Perk level | Name | Content/Purpose |
---|---|---|---|---|
Andrew station | Railway platform (eastern part) | Novice | Terminal | Spotlight control |
ArcJet Systems | Laboratory (2nd floor, southwest) | Expert | Lab terminal | Terminal entries Safe control |
Back Street Apparel | Backroom (first floor, southwest) | Advanced | Terminal | Safe control |
BADTFL regional office | Chief's office (first floor, northwest) | Novice | Terminal | Terminal entries Safe control Turret control |
BADTFL regional office | Holding cells (basement, northeast) | Novice | Terminal | Terminal entries |
BADTFL regional office | Archive area (lower floor, southeast) | Expert | Terminal | Protectron control |
Beantown Brewery | Tower Tom's office (upper floor, northeast) | Novice | Tower Tom's terminal | Terminal entries |
Boston mayoral shelter | Security area (ground level) | Novice | Terminal | Turret control |
Boston mayoral shelter | Storage room (underground level) | Expert | Terminal | Terminal entries Door control |
Boston mayoral shelter | Sleeping quarters (underground level, lower floor) | Master | Terminal | Door control |
Cabot House | Jack Cabot's lab (2nd floor, southeast) | Expert | Terminal | Terminal entries |
Cabot House | Emogene Cabot's room (3rd floor, northeast) | Master | Terminal | Terminal entries |
Cambridge Police Station | Chief's office (first floor, eastern side) | Advanced | Recon data terminal | Terminal entries Safe control |
Crater House | Southeastern shack | Novice | Terminal | Terminal entries Spotlight control Turret control |
Diamond City | Mayor McDonough's office | Novice | Mayor McDonough's terminal | Terminal entries Safe control |
D.B. Technical High School | Yellow classroom (2nd floor, western side) | Novice | Terminal | Spotlight control |
D.B. Technical High School | Computer lab (2nd floor, southeast) | Novice | Terminal | Terminal entries |
Fallon's department store | Staff room (upper floor, western side) | Novice | Terminal | Protectron control |
Faneuil Hall | Main entrance (first floor, western side) | Novice | Security terminal | Protectron control |
Faneuil Hall | Commonwealth Bank (upper floor, southwest) | Novice | Terminal | Protectron control |
Faneuil Hall | Commonwealth Bank (upper floor, northwest) | Expert | Terminal | Door control |
Fraternal Post 115 | Executive office (upper floor, northeast) | Novice | Executive terminal | Terminal entries Safe control Turret control
|
Goodneighbor | Bobbi's place (upper floor) | Advanced | Bobbi's terminal | Terminal entries Safe control |
Jamaica Plain | Town Hall basement (northern side) | Novice | Treasures access terminal | Door control |
Jamaica Plain | Town Hall basement (northern side) | Expert | Security terminal | Protectron control |
Lexington | Lexington parking garage | Novice | Security terminal | Protectron control |
Lexington | Security room, southeast of Lexington Bank. | Novice | Terminal | Door control |
Listening Post Bravo | Bunker entrance | Master | Terminal | Door control |
Mass Bay Medical Center | Reception (first floor, western side) | Expert | Terminal | Protectron control |
Museum of Freedom | Generator room (basement) | Novice | Computer terminal | Door control |
Museum of Freedom | Director's office (3rd floor, northwest) | Novice | Museum Operations terminal | Terminal entries Door control |
Sanctuary | Yellow house (southwest) | Novice | Ledger terminal | Terminal entries |
Shaw High School | Main office (first floor, southern side) | Novice | Faculty terminal | Terminal entries |
Suffolk County Charter School | Main hall (first floor) | Novice | Terminal | Protectron control |
Suffolk County Charter School | Basement | Expert | Terminal | Door control |
Sunshine Tidings co-op | Central building | Novice | Sunshine Tidings terminal | Terminal entries Mr. Handy control |
Super-Duper Mart | Manager's office (first floor, southern corner) | Novice | Terminal | Protectron control Safe control |
Tenpines Bluff | Train tracks checkpoint (to the east) | Advanced | Terminal | Door control |
The Institute | West stairs (first floor, near clinic) | Novice | Terminal | Door control |
The Institute | East stairs (first floor, near commissary) | Master | Terminal | Door control |
University Point | Sedgwick Hall: machine parts magazine (2nd floor, northwest) | Novice | Gerald's terminal | Terminal entries |
University Point | Slocum's Joe cafeteria (first floor, northwest) | Novice | Terminal | Door control |
University Point | University Credit Union (basement, southern side) | Novice | Vault control terminal | Door control |
USAF Satellite Station Olivia | USAF Satellite Station Olivia (basement, southern side) | Advanced | Guard Terminal | Opens intel room |
Vault 81 | Clinic (bottom floor, residential area) | Novice | Terminal | Terminal entries |
Vault 81 | Overseer's office (top floor, atrium area) | Advanced | Overseer's terminal | Terminal entries |
Vault 81 | Secret Vault (in front of staircase to Curie's lab) | Expert | Vault 81 Secure Access terminal | Door control |
Vault 81 | Reactor room (under the stairs) | Master | Old Overseers terminal | Terminal entries |
Wicked Shipping Fleet Lockup | Warehouse (outside) | Novice | Terminal | Protectron control |
Yangtze | Medbay (lower deck) | Advanced | Terminal | Door control |
Yangtze | Southern stairs (upper deck) | Expert | Bulkhead terminal | Door control |
Yangtze | Reactor room (lower deck) | Master | Bulkhead terminal | Door control |
Yangtze | Armory (lower deck) | Master | Terminal | Door control |
Fallout 76[]
Notes[]
- When selecting a bracketed text string when there is only one selectable word left it will have no effect and simply say, "Entry Denied."
- Unlike in Fallout 3 or Fallout: New Vegas, clicking a dud character (such as an unmatched bracket) in Fallout 4 doesn't remove a chance from your allowance.
Behind the scenes[]
While most words presented in a hacking screen are dictionary words, there are some exceptions.
- The word 'GURPS' may appear in Fallout 4 hacking screens. This is a reference to the initial working title of Fallout 1, which was Fallout: A GURPS Post Nuclear Adventure, using rules from the GURPS paper and pencil roleplaying system.