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Terminal

A typical hacking session on a terminal.

Hacking is exploiting a weakness in a computer system or computer network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.

OverviewEdit

The hacking game is similar to Mastermind, a board game. You will be presented with a list of words, all of the same character lengths, interposed with random characters. The length of the words is determined by the difficulty of the lock. The number of words you get is determined by how high your Science skill is (for Fallout 3 or New Vegas) or how high your Intelligence is (for Fallout 4). One of the words is the correct password, and your goal is to guess it.

You choose a word by clicking on it. If you didn't guess correctly, the terminal will display "x/y correct" where x is the number of correct letters, and y is the word length. A letter is correct only if it is in the right spot. For example, if the password is "RELEASED" and you choose "DETECTOR" then you will be told that there are 2/8 correct because there are 'E's in the 2nd and 4th place for both. The words have other letters in common, like 'R', but it is in the first spot in one word, and the last in the other. You have four attempts to select the correct password: if you fail, in Fallout 3/New Vegas you will be permanently locked out; however, if you have the Computer Whiz perk, you will get another try. In Fallout 4, you will only temporarily be locked out, for ten seconds; the maximum rank of Hacker will remove even this lockout.

There are also things you can do with the characters that are not part of words. Clicking on matching brackets (i.e. () [] {} <>, even with other characters between, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four. The brackets must be of the same type and on the same line. Although you cannot match brackets with a whole word between them, you can match brackets separated by the dots that appear when a dud word is removed ( <.......> ). Also, two or more opening brackets can be matched to a single closing bracket ("[ [ ]" on a line gives you two chances), but the opposite is not true ("[ ] ]" only gives you one chance). When you scroll across this type of entry from left-to-right, the entire entry will be highlighted letting you know if you've found one or not.

Previous choices are displayed on the right-hand side of the terminal.

To get to the hacking mini-game quickly, you can click the startup screen on the terminal to skip to the next screen. Click once more to load the hack screen instantly. (Note: in Fallout: New Vegas if you back out after your first hack attempt prior to "locking" computer, you must wait even longer for the initial key in prior to the mini-game)

GameplayEdit

Fallout 3 and Fallout: New VegasEdit

Terminal level Science skill
requirement
Password length XP reward
Very Easy 0 4-5 20
Easy 25 6-8 30
Average 50 9-10 40
Hard 75 11-12 50
Very Hard 100 13-15 60

In Fallout 3 and New Vegas, when the player begins to hack, the Terminal screen will display some words and several symbols. Every word is the same length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For example, if the correct password was "benign" and the player clicked "design," the Terminal would return "4/6 correct." If the player guesses incorrectly four times, they will be locked out of the Terminal. However, the Computer Whiz perk will allow the player to unlock the Terminal and attempt the hack again. Aside from the words on the screen, the player will also be presented with several ASCII symbols. If the player can find groups of symbols in between sets of brackets, such as []. {}. (). and <>, selecting them will remove duds, or incorrect passwords, and replenish the number of attempts the player has before being locked out. Strategy-wise, it is best to select one of the possible passwords to see how many letters are correct and then hunt down bracket sets, since the chance of them removing duds is much higher than resetting attempts. A table of Terminal difficulties, their skill requirements, and XP rewards can be seen on the right.

List of hackable terminals (Fallout 3)Edit

For the Data Miner achievement/trophy, you need to find 50 terminals to hack.

Place (or closest map marker) Location in place Skill level Purpose How Many Bad Karma?
Alexandria Arms Second floor Average Unlocks door to Storeroom 1 No
Arlington Library Library lobby Easy Information 4 No
Arlington Library Arlington Library Media Archive middle floor Average Turret control 4 No
Arlington Library Arlington Library Media Archive top floor Average Turret control 4 No
Arlington Library Arlington Library Media Archive top floor Average Unlocks safe 4 No
Anacostia Crossing station near Seward Square exit Average Protectron 1
Anchorage War Memorial At the top of the steps leading to the Anchorage Memorial Facility Bay Average Unlock Door 1
Bethesda ruins Bethesda Offices East Average Turret control 2
Bethesda Ruins Bethesda Offices West Average Turret control 2
Capital Wasteland Southeast of the Arlington Library at a Talon Company checkpoint Average Turret Control 1
Capital Wasteland Southeast of flooded metro on a bridge near a raider encampment Average Turret Control 1
Citadel In the Clinic, Ring B Very Hard Information 3 Yes
Citadel Squire Maxon's Room, Ring B Very Easy Information 3
Citadel Elder Lyons room, Ring B Very Hard Information 3
Dunwich Building Forsaken Dunwich Ruins Easy Story Infos 1
Dunwich Building Forsaken Dunwich Ruins, Second Level, Behind Average Locked Door Easy Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear can be found at your feet. 1
Dupont Circle station In the room before the cavern, behind a door Average Turret Control 2
Dupont Circle station South of the Collapsed car tunnel exit. Very Easy Protecton Robot control 2
Crater Camp Just west of Fort Bannister Average Information 1
Fairfax ruins Southeast of, halfway to Andale Average Turret control 1
Franklin Station Near the entrance of Franklin Metro utility Easy Unlocks Door 1
Farragut West station Office near entrance Very Easy Protector Robot control 1
Foggy Bottom station Near the entrance of Dupont Circle Average Protectron Robot control 1
Fort Bannister Fort Bannister Bunker Easy Turret Control System 3
Fort Bannister Commanding Officer's Quarters Average Unlocks door 3
Fort Bannister Commanding Officer's Quarters Average Turret Control System 3
Fort Independence Fort Independence Lower Level Average Turret Control System 2
Fort Independence Fort Independence Lower Level Hard Unlocks Door 2
Franklin Metro utility Right after entering Hard Unlocks safe 2
Franklin Metro utility Below of first room Hard Turret Control 2
Germantown police HQ Ground Floor Very Hard Unlocks jail cell doors 4
Germantown police HQ Ground Floor Very Hard Unlocks contraband closet 4
Germantown police HQ Top Floor Very Hard Information 4
Germantown police HQ Top Floor Easy Unlocks safe 4
Grayditch Doctor Lesko's Shack Average Information related to Those! 2
Grayditch Brandice's House Easy Information 2
Greener Pastures disposal site Offices Average Unlocks safe 1
Jefferson Memorial Jefferson Museum and gift shop Average Turret Control System 1
Jefferson Memorial Jefferson Museum and gift shop Very Easy Scribe Bigsley's terminal, Only in Broken Steel 1
Jury Street Metro station Jury St. tunnels Very Easy Unlocks safe 1
Little Lamplight The Great Chamber, northwest corner Average Opens Vault 87 Reactor Door (see Joseph) 1
L.O.B. Enterprises East Wing, northwest corner Very Hard Info on unique pistol 1
Lucky's Inside, on a counter Hard Unlocks scavenger's safe 1
Marigold station Left of behind subway car near flashing light Easy Unlocks door 2
Marigold station Dr. Lesko's Office Average Unlocks access door and notes 2
MDPL mass relay station Inside Power Station Very Hard Unlocks safe 1
MDPL-13 power station Derelict Power Plant, inside upper office Average Unlocks safe 3
MDPL-13 power station Derelict Power Plant, inside lower office Hard Turret Control 3
MDPL-13 power station Inside power substation, on desk Hard Unlocks safe 3
MDPL-16 power station Power Substation Average Unlocks safe 1
MDPL-21 power station Power Substation Hard Unlocks safe 1
Megaton Children of Atom Very Easy Information 5 Yes
Megaton Craterside Supply Very Easy Information 5 Yes
Megaton Megaton armory Hard Deactivating Deputy Steel and Weld 5 Yes
Megaton Moriarty's Saloon Average Information (Finding out where dad went) 5 Yes
Megaton The Brass Lantern Very Easy Information and unlocks safe 5 Yes
Meresti service tunnel Meresti Trainyard Station Entry terminal Very Hard Information 1
Meresti Metro station The Family's terminal Very Hard Information 3
Meresti Metro station The Family's terminal #2 Very Hard Information 3
Meresti Metro station Vance's terminal Very Hard Information and Unlock safe 3
Museum of History Lower Hall - Top of Staircase on right Average Turret Control 2 No
Museum of History Offices - Go left at the top of the stairs, then go left after the Very Hard door Average Turret Control 2 No
Museum of Technology Atrium, In the Security Station Average Turret Control 4
Museum of Technology West Wing, In the Security Station Average Turret Control 4
Museum of Technology West Wing, In the Security Station Average Information 4
Museum of Technology West Wing, in the Planetarium Control Room Easy Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) 4
National Archives Next to archives sub-basement door Easy Unlocks door 1
National Guard depot Offices Wing, behind a locked door (average) on the other side of the wall (go up the stars and down the other side) there is an unlocked door that goes to the same room. Average Disable turrets 4 No
National Guard depot Training Wing Average Disable turrets 4 No
National Guard depot National Guard depot Average Disable turrets (#1) 4 No
National Guard depot National Guard depot Average Disable turrets (#2) 4 No
Northwest Seneca station Inside Grocer, on counter Easy Unlocks safe 1
Nuka-Cola plant South East of Wasteland Very Easy Activating Convoy Belt for Nuka-Cola Quantum's 2
Nuka-Cola plant Storage and Mixing V.A.T.S. Very Easy Activating security protectron 2
Olney Powerworks (Broken Steel Add-on) Olney Powerworks Very Hard Unlocks Door to Tesla Coil 2 No
Olney Powerworks (Broken Steel Add-on) Olney Powerworks Hard Machine Fail safe for Electrical Field around Tesla Coil 2 No
Our Lady of Hope Hospital First floor Average Information (Nurse Station 01) 4
Our Lady of Hope Hospital First floor, north Average Information (Nurse Station 02) 4
Our Lady of Hope Hospital Inside entrance, near reception Average Turret Control System 4
Our Lady of Hope Hospital Second floor, dead end to the east Average Information (Nurse Station 03) 4
Outcast outpost In Protector McGraw's chamber. (Operation: Anchorage) Very Easy Information 1
Paradise Falls In Eulogy's Pad, on the table with the SpeechBobblehead near the heart bed Average Use in quest Rescue from Paradise 1
Queen ant's hatchery Accessed from Marigold station Average Use in quest Those! 1
Raven Rock Level 1B, Delivery terminal Average Unlocks Cage #364 3
Raven Rock Level 1B Average Disables Force Field 3
Raven Rock Level 2C, same room as Bobblehead - Energy Weapons Average Disables Force Field 3
Red Racer factory CEO Offices Average Disable chip broadcast 3
Red Racer factory CEO Offices Average Surgeon's Notes 3
Red Racer factory CEO Offices Average Surgeon's Notes & disable chip broadcast 3
Rivet City Midship Deck, Abraham Washington's room Average Information 8 Yes
Rivet City Midship Deck, Seagrave Holmes's room Average Information 8 No
Rivet City Tower (2 terminals) Very Easy Information 8 No
Rivet City Upper Deck, Clinic Average Information 8 Yes
Rivet City Upper Deck, Doctor Li's room Easy Information 8 Yes
Rivet City Upper Deck, Bannon's room Easy Information 8 Yes
Rivet City Upper Deck, hotel lobby Very Easy Information 8 Yes
RobCo facility Upper Level - Offices and Cafeteria Average Robot control 1
Roosevelt Academy Ground Floor - Admin Office Very Easy Protectron 2
Roosevelt Academy Ground Floor - Nurse Office Hard Open safe 2
SatCom Array NN-03d Tower C Very Easy Open Door 1
SatCom Array NW-05a Southeast of Raven Rock Average Turret Control 1
Steelyard In front of a line of 4 protectron's Hard 4 protectron's 1
Super-Duper Mart In a storage area the back of the store, next to the protectron. Very Easy Protectron 2
Super-Duper Mart Office at the back of the store. Easy Opens door to the storage area to the right of the terminal. 2
Taft Tunnel Before the flood door Very hard  ? 1
Tenpenny Tower In Boutique Le Chic, 1st Floor Average Unlocks safe 4 Yes
Tenpenny Tower In New Urban Apparel, 1st Floor Average Unlocks safe 4 Yes
Tenpenny Tower In the Federalist Lounge, 1st Floor Easy Store Discount 4
Tenpenny Tower Metro Access & Generator around back of the tower Easy Unlock containment door for Tenpenny Tower 4
Tepid sewers To the left of the entrance Average Control automated turrets 2
Tepid sewers Outside Rocksalt's storage room Easy Unlocks Rocksalt's storage room 2
Underworld Winthrop's Room Average Information/Unlocks safe 4 Yes
Underworld The Chop Shop Very Easy Information 4 Yes
Underworld The Ninth Circle Very Easy Information/Unlocks safe 4 Yes
Underworld Underworld Outfitters Very Easy Information 4 Yes
VAPL-58 power station Inside building Very Hard Unlocks safe 1
Vault 87 Living Quarters Average Information/Unlocks safe 8
Vault 87 Test Labs, Isolation Room 01 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 02 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 03 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 04 Hard Unlocks Door 8
Vault 87 Test Labs, Isolation Room 05 Hard Unlocks Door 8
Vault 87 Test Labs, Lab Tehnician Average Unlocks Door 8
Vault 87 Test Labs, Medical Wing Maintenance Average Unlocks Door(s) 8
Vault 92 Living Quarters Average Women's Dorm Security terminal 5
Vault 92 Living Quarters Average Men's Dorm Security terminal 5
Vault 92 Living Quarters Hard Data Storage Entry 5
Vault 92 Living Quarters Average Security terminal 5
Vault 92 Atrium Average Supply Shop 5
Vault 101 Interrogation room during Trouble on the Homefront Average Opens cell, Information (this terminal is unlocked during Escape!) 3
Vault 101 Overseer's office Very Easy Opens tunnel, Information 3 No
Vault 101 Sub-Level Hard Information 3
Vault 106 Entrance, security room Very Easy Information 2
Vault 106 Living Quarters, Overseers office Very Hard Information 2
Vault 112 Tranquility Pod Floor Hard Unlocks door to Supply Room 1
Vault-Tec headquarters Vault-Tec Administration, Lower Floor, northeast corner Average Disable turrets 2
Vault-Tec headquarters Vault-Tec Administration, Upper Floor Average Disable turrets 2
Wheaton armory Bottom of missile silo Average Turret control 2
Wheaton armory Bottom of missile silo Very Hard Unlocks Door 2
Greener Pastures disposal site In the offices of the disposal site on a table when you walk in to the offices Average Unlocks safe 2

List of hackable terminals (Fallout: New Vegas)Edit

For the Hack the Mojave achievement/trophy you must hack 25 terminals

Place (or closest map marker) Location in place Skill level Purpose How Many Bad Karma?
Ashton silo control station Gametitle-FNV LR L1 Average/Hard Disengage lock 2 No
Black Mountain Prison building Very Hard Password
Disengage Lock
1 No
Black Mountain Broadcast building 1st floor Easy Background info 2 No
Boulder City Train station Average Disengage lock 1 No
Camp Golf House Resort Easy-Hard Ranger info 2 Easy-No Hard-Yes
Camp McCarran Inside a tent in front of Camp McCarran terminal building entrance Very Easy NCR Ranger mail 1 No
Camp McCarran Camp McCarran supply shack Average Download weapons manifest used in Dealing with Contreras quest 1 Yes
Camp Searchlight Around the turrets Very Easy-Very Hard Turret control 5 No
Camp Searchlight NCR storage area (inside derelict church) Average Access safe
Inventory
1 No
Forbidden Zone Gametitle-FNV OWB X-42 Robo-Warfare Facility Very Hard Emergency shutdown of the X-42 giant robo-scorpion 1 No
The Fort Weather monitoring station Average-Hard Quest-related 2 No
Gomorrah Big Sal's office Average Disengage lock 1 No
Goodsprings Goodsprings schoolhouse Easy Disengage lock 1 No
Goodsprings Prospector Saloon Easy Disengage lock 1 Yes
H&H Tools Factory 2nd floor Average Background info 1 No
Hidden Valley bunker L1 Very Easy-Hard Journal entries
Turret access
4 Yes
HELIOS One Mirror yard terminals Hard Reset mainframe connections 2 No
HELIOS One Solar collection tower Easy Turret control 1 No
Hidden Valley bunker L2 Very Hard Self-destruction 1 Yes
Hopeville silo bunker entrance Gametitle-FNV LR L1, L2, and L3 Easy-Hard Disengage lock
Disable security
3 No
Lucky 38 Casino Hard Quest-related 1 No
Lucky 38 Penthouse Hard 1 No
NCR Embassy Easy-Average Information 2 Yes
Primm Bison Steve Hotel Easy Disengage lock 1 No
Puesta del Sol switching station Gametitle-FNV DM Very Easy-Hard Turn off radio
Turret control
3 No
REPCONN headquarters 3 FL1, 3 FL2, 2 FL3 Very Easy-Very Hard Disengage lock
Background info
Bypass security
8 No
Salida del Sol Gametitle-FNV DM On a desk in the south Average Turn speakers off 1 No
Sierra Madre Casino Gametitle-FNV DM Executive suites Easy-Normal Turn speakers off
Download Recipe: Super-Heated Knife!
Unlock security closet
2 No


Sunset Sarsaparilla headquarters Factory floor Very Easy-Average Background info
Activate Mr. Janitor
3 No
Third Street Municipal Building Gametitle-FNV LR Outside the entrance on a desk Easy Background info 1 No
Two Skies cave Gametitle-FNV HH In front of the electric door Average Disengage lock 1 No
Ulysses' Temple Gametitle-FNV LR Maintenance and storage Hard Disengage lock 1 No
Vault 3 Maintenance wing Average Disengage lock 2 No
Vault 3 Living quarters Average-Hard Disengage lock 3 No
Vault 3 Left of vault entrance Very Easy Close access panel 1 No
Vault 21 Gift shop Very Hard Background info 1 Yes
Vault 21 Sarah Weintraub's room Easy Sarah Weintraub's mail 1 Yes
Vault 11 Hard Disengage lock 1 No
Villa Clinic Gametitle-FNV DM 2nd floor Easy Background info 1 No
Villa Police Station Gametitle-FNV DM On a desk next to the front entrance Hard Disengage lock 1 No
X-8 research center Gametitle-FNV OWB X-8 institutional test facility, 1st floor Average Turret control 2 No
X-8 research center Gametitle-FNV OWB X-8 institutional test facility, 2nd floor Easy Turret control 2 No
X-13 research facility Gametitle-FNV OWB X-13 stealth testing lab, directly across the elevator Hard No function 1 No

Fallout 4's Terminals act the same way as Fallout 3 and New Vegas' Terminals, however, their uses are expanded to disabling turrets, alarm systems, and various other defenses in raider camps. A table of Terminal difficulties and perk requirements can be seen on the right.

List of hackable terminals (Fallout 4)Edit

For the RobCo's Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.

Place (or closest map marker) Location in place Perk level Name Content/Purpose
Andrew Station 1 !Novice Railway platform (eastern part) Terminal Spotlight control
ArcJet Systems 3 !Expert Laboratory (2nd floor, southwest) Lab terminal Terminal entries
Safe control
Back Street Apparel 2 !Advanced Backroom (ground floor, southwest) Terminal Safe control
BADTFL Regional Office 1 !Novice Chief's office (ground floor, northwest) Terminal Terminal entries
Safe control
Turret control
BADTFL Regional Office 1 !Novice Holding cells (basement, northeast) Terminal Terminal entries
BADTFL Regional Office 3 !Expert Archive area (lower floor, southeast) Terminal Protectron control
Beantown Brewery 1 !Novice Tower Tom's office (upper floor, northeast) Tower Tom's terminal Terminal entries
Boston Mayoral Shelter 1 !Novice Security area (ground level) Terminal Turret control
Boston Mayoral Shelter 3 !Expert Storage room (underground level) Terminal Terminal entries
Door control
Boston Mayoral Shelter 4 !Master Sleeping quarters (underground level, lower floor) Terminal Door control
Cabot House 3 !Expert Jack Cabot's lab (2nd floor, southeast) Terminal Terminal entries
Cabot House 4 !Master Emogene Cabot's room (3rd floor, northeast) Terminal Terminal entries
Cambridge Police Station 2 !Advanced Chief's office (ground floor, eastern side) Recon data terminal Terminal entries
Safe control
Crater House 1 !Novice Southeastern shack Terminal Terminal entries
Spotlight control
Turret control
Diamond City 1 !Novice Mayor McDonough's office Mayor McDonough's terminal Terminal entries
Safe control
D.B. Technical High School 1 !Novice Yellow classroom (2nd floor, western side) Terminal Spotlight control
D.B. Technical High School 1 !Novice Computer lab (2nd floor, southeast) Terminal Terminal entries
Fallon's Department Store 1 !Novice Staff room (upper floor, western side) Terminal Protectron control
Faneuil Hall 1 !Novice Main entrance (ground floor, western side) Security terminal Protectron control
Faneuil Hall 1 !Novice Commonwealth Bank (upper floor, southwest) Terminal Protectron control
Faneuil Hall 3 !Expert Commonwealth Bank (upper floor, northwest) Terminal Door control
Fraternal Post 115 1 !Novice Executive office (upper floor, northeast) Executive terminal Terminal entries
Safe control
Turret control


Goodneighbor 2 !Advanced Bobbi's place (upper floor) Bobbi's terminal Terminal entries
Safe control
Jamaica Plain 1 !Novice Town Hall basement (northern side) Treasures access terminal Door control
Jamaica Plain 3 !Expert Town Hall basement (northern side) Security terminal Protectron control
Listening Post Bravo 4 !Master Bunker entrance Terminal Door control
Mass Bay Medical Center 3 !Expert Reception (ground floor, western side) Terminal Protectron control
Museum of Freedom 1 !Novice Generator room (basement) Computer terminal Door control
Museum of Freedom 1 !Novice Director's office (3rd floor, northwest) Museum Operations terminal Terminal entries
Door control
Sanctuary 1 !Novice Yellow house (southwest) Ledger terminal Terminal entries
Shaw High School 1 !Novice Main office (ground floor, southern side) Faculty terminal Terminal entries
Suffolk County Charter School 1 !Novice Main hall (ground floor) Terminal Protectron control
Suffolk County Charter School 3 !Expert Basement Terminal Door control
Sunshine Tidings Co-op 1 !Novice Central building Sunshine Tidings terminal Terminal entries
Mr. Handy control
Super-Duper Mart 1 !Novice Manager's office (ground floor, southern corner) Terminal Protectron control
Safe control
Tenpines Bluff 2 !Advanced Train tracks checkpoint (to the east) Terminal Door control
The Institute 1 !Novice West stairs (ground floor, near clinic) Terminal Door control
The Institute 4 !Master East stairs (ground floor, near commissary) Terminal Door control
University Point 1 !Novice Sedgwick Hall: machine parts magazine (2nd floor, northwest) Gerald's terminal Terminal entries
University Point 1 !Novice Slocum's Joe cafeteria (ground floor, northwest) Terminal Door control
University Point 1 !Novice University Credit Union (basement, southern side) Vault control terminal Door control
Vault 81 1 !Novice Clinic (bottom floor, residential area) Terminal Terminal entries
Vault 81 2 !Advanced Overseer's office (top floor, atrium area) Overseer's terminal Terminal entries
Vault 81 3 !Expert Secret Vault (close to the end) Vault 81 Secure Access terminal Door control
Vault 81 4 !Master Reactor room (under the stairs) Old Overseers terminal Terminal entries
Wicked Shipping Fleet Lockup 1 !Novice Warehouse (outside) Terminal Protectron control
Yangtze 2 !Advanced Medbay (lower deck) Terminal Door control
Yangtze 3 !Expert Southern stairs (upper deck) Bulkhead terminal Door control
Yangtze 4 !Master Reactor room (lower deck) Bulkhead terminal Door control
Yangtze 4 !Master Armory (lower deck) Terminal Door control

NotesEdit

  • Some terminal areas would suggest that the terminal has not been tampered with since pre-War times. Despite this, some password options will be "deathclaw" or some other select creatures in the Wastelands that only came about post-War (or, like deathclaws, were kept secret from the general public).
  • Misspelled words occur multiple times across Fallout 3, New Vegas and 4. Average-difficulty Consoles in New Vegas contain at least two of the few misspellings, that being "LEUTENANT," instead of the correct "Lieutenant" and "CONQUORER" instead of the correct "Conqueror". The word Lieutenant is also misspelled again in Fallout 4, once more appearing as "LEUTENANT" upon Expert-difficulty terminals. Deliberately misspelling words is one method of creating a stronger but easy-to-remember password.
  • When selecting a bracketed text string when there is only one selectable word left it will have no effect and simply say, "Entry Denied."
  • As gameplay is completely stopped when you are hacking a terminal you can take the time out of gameplay to write all the choices down and compare the letters to figure out what is the correct choice. It is recommended to use at least one choice before doing this so you have a frame of reference.
  • If blood is splattered on a terminal, when you activate it, there will be a dark red box around the text that initially comes down.
  • In Fallout 4, "GURPS" can appear as a possible password. This is a reference to the Generic Universal Role Playing System, which was planned to be used in the original Fallout but was replaced by the SPECIAL system.
  • Unlike in Fallout 3 or Fallout: New Vegas, clicking a dud in Fallout 4 and Fallout 76 doesn't remove a chance from your allowance.

Behind the scenesEdit

It is possible to permanently alter the required level of the Science skill for certain difficulties by adding a section to the game's configuration file. Currently this is only known for Fallout 3 and Fallout: New Vegas. See the [Hacking] section, especially the fHackingMinSkillAverage setting for the Fallout.ini file.

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