|For an overview of assault rifle models, see assault rifle.|
The gun fires 7 rounds, each averaging 26.7 Hit Points of damage, the second-highest damage-per-round of all burst-capable weapons in the game with a maximum range of 40 hexes. It is able to fire 7 full bursts before reloading. Its burst attacks average around 175, 100 and 30 HP on soft tissue, medium armor and maximally heavy armor, respectively.
Due to being a burst weapon and using the 4.7mm caseless, the G11E gains more damage from the Bonus Ranged Damage perk than most other weapons. This perk can be taken twice and it increases all ranged attacks' base damage per round by 2 HP per level for a maximum total of 4 HP, which in the H&K G11E's case is then multiplied by the 4.7mm caseless's Damage Modifier of 3/2, yielding a total bonus of 6 HP per bullet. This increases the weapon's average burst damage against unarmored, medium-armored and super-heavily armored foes to about 210, 130 and 50 HP, respectively.
- Snake Morton, one of the Morton brothers, uses this gun.
- Some Hubologists encountered around San Francisco also carry this weapon. Killing these Hubologists does not affect Karma and will not make the Hubologists in San Francisco turn hostile, even if many are killed.
- Carried by Enclave soldiers in Navarro, specifically those wearing combat armor.
- Carried by several female punks on the PMV Valdez.
- Mel in the Café of Broken Dreams can be looted for this weapon and 200 rounds of 4.7mm caseless.
- Some of the robbers found in the mountain caverns random encounter wield these, if the Chosen One is level 19 or higher.
Behind the scenes
- Originally, the weapon was supposed to belong to the Big Guns skill and have a bipod.
- The real-world G11 is a caseless assault rifle that was developed for the German Bundeswehr but was canceled because of defense budget cuts after the reunification. The E variant is specifically designed for Special Ops, equipped with a low-light scope and a suppressor. Although these features are present on the weapon's sprite, they are not functional (unlike the FN FAL (night sight)).
All burst weapons in Fallout 2 suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up: If a dead entity is located between the player and the intended target of his/her burst fire, that dead entity will block the majority of the rounds fired.