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Fallout Wiki

Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't, etc.).— In-game description

Guns is a Fallout: New Vegas skill. It is the successor to the Small Guns skill of previous Fallout games, though it has inherited some weapons which would have previously been categorized under Big Guns (such as miniguns, but not missile launchers or Gatling lasers).

The skill determines the character's accuracy and damage with every kind of conventional firearm, from pistols and rifles to miniguns. With a higher Guns skill one will be more accurate (have reduced sway with the larger rifles) and deal more damage (100 skill level deals twice the damage compared to 0 skill).

Initial level

Example: A starting Agility of 5 and Luck of 5.

Ways to increase Guns skill


Affected weapons

Perks that require Guns skill

Perk Requirement Level Additional requirements
Rapid Reload 30 2 Agility 5
Run 'n Gun 45 4
Shotgun Surgeon 45 6
Cowboy 45 8 Melee Weapons 45
Grunt Honest Hearts 45 8 Explosives 20
And Stay Back Dead Money 70 10
Center of Mass 70 14
Concentrated Fire 60 18 Energy Weapons 60

Interactions that require Guns skill

Notable Guns skilled characters


  • The Vault Boy image for the Guns skill is the same that of the Small Guns skill in Fallout 3.
  • The Codac R9000 is classified as a gun, even though it doesn't use bullets.
  • As with all weapons, the player character can use and fire guns regardless of skill, the "requirement" is a recommendation.