Gunners plaza is a location in the Commonwealth in Fallout 4.
Background[]
Before the Great War, the building was known as the GNN Plaza and served as the local broadcasting station for Galaxy News Network and Telecoms Communications Inc. in the Boston area.[Non-game 1][1]
By 2287, managing to come out of the nuclear apocalypse largely intact, the building became the headquarters for the Gunners mercenary group operating in the Commonwealth, with Captain Wes as the leader.[2]
Layout[]
There are three ways to enter the building: the two front doors lead to the first-floor antechamber, the elevator on the roof (accessed by a first escape on the west side of the building) leads to the basement, and the wooden door on the balcony (accessed by descending some stairs from the roof) leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor.
The entrance is guarded by several Gunners and two automated turrets. At higher levels, roof guards may use a missile launcher and/or a Fat Man.
On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal. An armor workbench can be found on the roof, and a cooking station is on the balcony. Another armor workbench and a weapons workbench are in the basement. Finally, another cooking station and a chemistry station are in the recording room on the first floor.
Notable loot[]
First floor[]
- Nuka-Cola Quantum - In a blue crate on a bench next to the elevator.
- Stealth Boy - On a desk in a room just south of the GNN recording studio door.
- Small guns bobblehead - On the desk in the recording studio.
- Wes' holotape - In the safe behind the desk in the recording studio. The key can be picked up from Wes.
- Mini nuke - In the refrigerator on the southeast wall in the recording studio.
- Prototype Gauss rifle
Second floor[]
- Cruz's holotape and GNN recording room key - On Cruz's body.
- Guns and Bullets issue #4 - On a table in the center of the archive room south of the main lobby.
- Day Tripper - Between two skeletons in a room southwest of the main lobby.
- Fat Man - In an Advanced-locked utility closet off the hallway west of the main lobby.
- Nuka-Cherry - Two in a blue crate next to a Nuka-Cola machine in the east.
Basement[]
- Ryder's holotape and GNN recording room key - On Ryder's body.
- Stealth Boy - In the darkened northeast corner of the large room on the lower level, behind some pipes in a small wooden box on top of a wooden pallet on the floor.
Outside[]
- Fusion core - One on a small room behind the elevator, and three in a locked [Novice] room.
Related quests[]
Notes[]
- If one sends a provisioner from Egret Tours Marina or Jamaica Plain to Murkwater construction site, they will come across the plaza's front doors, and on higher levels will stand no chance against several incoming missiles and/or Fat Man nukes from Gunners on the roof in addition to attacks by other Gunners. Therefore, an alternate route is recommended.
- Raiders will appear just outside the building if the player character clears this location and returns after a few in-game days.
- This building, particularly the giant circular main lobby on the first floor with the globe sculpture, contains an extraordinary amount of general loot: caps, ammo, junk, and technical documents. Many desks and file cabinets are along the room's perimeter and elsewhere in the building.
- When sneaking, two Gunners can be overheard discussing breaking into a Master-locked safe next to the armor workbench in the basement.
- In the optional part of The Molecular Level directing the player character to find a sensor module, the quest objective labels it as "Telecoms Communication Inc."
- When selected as the location for Quartermastery, Learning Curve, and A Permanent Solution, the quest entry will refer to it as "GNN."
Companion comments[]
- At this location, companions make comments, activated at two locations: the main entrance of the atrium writer's room and the cafeteria, just before the staircase.
Location comments | ||
---|---|---|
Character | Specific location | Comment |
Cait | Writer's room | "Here's a newsflash... everyone died when the bombs fell. No one left to tell that story." |
Cafeteria | "You feelin' a draft in here?" | |
Codsworth | Writer's room | "I can't imagine the rush this place felt when they got word of the first bombings." |
Cafeteria | "Would've been nice to have a spot of tea here back then with all the natural light." | |
Curie | Writer's room | "This is GNN. So much fine journalism here." |
Danse | Writer's room | "The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets." |
Cafeteria | "Watch your footing, there are pieces of glass everywhere." | |
Deacon | Writer's room | "This just in, world explodes. News at 11." |
Cafeteria | "The Old World must've been something else back in its prime." | |
John Hancock | Writer's room | "So this is a "writer's pit?" How the hell could anyone fight with all these desks in here?" |
Cafeteria | "Dome's seen better days." | |
Robert MacCready | Writer's room | "I wonder how many of these people stayed to report the news when the bombs started falling." |
Cafeteria | "This must have been a great place to relax before everything went to hell." | |
Nick Valentine | Writer's room | "Nice set up for a bunch of mudslingers." |
Cafeteria | "Was probably real nice before it was covered in glass shards." | |
Piper Wright | Writer's room | "So many people dedicated to finding out the truth." |
Cafeteria | "Spared no expense it would seem." | |
Preston Garvey | Writer's room | "Piper ought to see this place." |
Cafeteria | "Look at that... I hope it stays up there a few more minutes." | |
X6-88 | Writer's room | "What a meaningless life, pushing papers around all day." |
Cafeteria | "Some of this glass is still sharp. Be careful." |
Appearances[]
Gunners plaza appears only in Fallout 4.
Gallery[]
References[]
- ↑ 1.0 1.1 Labeled as Telecoms Communications Inc. in the quest The Molecular Level
- ↑ Fallout 4 loading screens: "Once the local office of Galaxy News Network, GNN Plaza is now the headquarters of the Gunners, the Commonwealth's most organized and dangerous mercenary group."
Non-game
- ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.381-382: "[6.17] GUNNERS PLAZA
This was once the headquarters of the Galaxy News Network, delivering pro-government televised newsreels. Since the bombs dropped, the station has changed hands and is now the main base of a gang of ruthless mercenaries known as the Gunners. Their insignia (the “targeted skull”) is daubed on their defenses. You can use a side fire escape or mount a charge from the north to reach the roof (and Fusion Core). The two main doors to the first-floor rotunda are on the sides of the structure."
(Fallout 4 Vault Dweller's Survival Guide Map)