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Tag: sourceedit
Tag: sourceedit
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==Bases==
 
==Bases==
 
* [[Gunners plaza]] - Regional HQ
 
* [[Gunners plaza]] - Regional HQ
  +
* [[Greenetech Genetics]]
 
* [[HalluciGen, Inc.]]
 
* [[HalluciGen, Inc.]]
 
* [[Mass Bay Medical Center]]
 
* [[Mass Bay Medical Center]]

Revision as of 01:43, 5 May 2016

 
Gametitle-FO4
Gametitle-FO4

The Gunners are a hostile mercenary faction operating in The Commonwealth in 2287.

Background

Essentially the largest mercenary group in the Commonwealth, the Gunners are a military-themed, well-organized and equipped group of for-hire killers with their own customs and signage who control numerous large strongholds in and around the Boston area. They were responsible for the dissolution of the Commonwealth Minutemen under Ezra Hollis at the Quincy Massacre. In 2287, Quincy remains one of their key bases of operations.

Similar to the Capital Wasteland's Talon Company, Gunners resort to attacking strangers on sight, like raiders. They differ from raiders in their lack of drug dependency, use of superior equipment (they commonly come equipped with combat armor and rifles), extensive use of laser weaponry and use of other heavy duty military gear, such as Assaultrons, Mister Gutsies and their commanders are even known to make use of power armor. Their patterns of speech and terminal entries also imply that they are relatively disciplined and well-trained. They place great importance on loyalty and discourage insubordination. Raiders who join the Gunners may have difficulty adjusting to the strictness and formality of being a Gunner, as is the case with Tessa.

They also possess functional vertibirds, which they use to transport attack teams, usually composed of 2-4 Gunners, along with 1-2 attack dogs. However, they are a rare sighting and seem to only appear south of the Boston ruins and rarely to the north (e.g., settlement raids). Near the edges of the Glowing Sea, a vertibird showing up will either mean the BOS or a Gunners attack-team dropping in.

Many Gunners also get their blood types tattooed onto their foreheads by their medics. This is both a practical measure and a rite of passage. This can be seen on some, but not all, Gunners.

Notable members

Variants

Gunner

The lowest of the gunners, the generic gunner is generally pretty weak when compared with their counterparts. Armed with low-mid level weapons like 10mm pistols and laser rifles, these enemies should not be automatically dismissed.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner
????????
Level
8
Perception
4
Hit Points
120
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
12
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
CautiousIcon requiredIcon optionalIcon optionalIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee ( 5 - 10 Damage)
Attack
10mm pistol ( 12 Damage)
Attack
Laser ( 10 - 15 Damage)
  • Dead

Gunner conscript

Those who were conscripted into fighting for the Gunners. They are slightly better equipped and stronger than their basic counterparts.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner conscript
????????
Level
14
Perception
4
Hit Points
150
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
21
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner private

A slight step up from the Gunner conscripts, some can even be found armed with plasma guns.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner private
????????
Level
22
Perception
4
Hit Points
240
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
32
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner corporal

Gunner corporals are a high ranked variant of the low-ranking Gunners. They are usually seen in groups of other Gunners, mainly with other lowing ranking Gunners. While armed with automatic 10mm pistols and laser rifles, these Gunners shouldn't be messed with at a low rank.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner corporal
????????
Level
30
Perception
5
Hit Points
400
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
43
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
AverageIcon requiredIcon requiredIcon optionalIcon optional
Assistance
Helps alliesIcon requiredIcon optional
Attack
Melee ( 12 Damage)
Attack
10mm pistol ( 14 Damage)
Attack
Laser rifle ( 15 Damage)
  • Dead

Gunner sergeant

Generally Gunner sergeants can be found in the company of privates and conscripts in the at moderate levels. Plasma, rifles, lasers, and grenades are the tools of these enemies.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner sergeant
????????
Level
38
Perception
5
Hit Points
540
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
54
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner commander

Armored head to toe these enemies usually act as the final engagement for areas under Gunner control. Not only strong, these opponents rarely go anywhere without at least several strong gunner sub-types besides them. Found inside the HalluciGen, Inc. building.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner commander
????????
Level
?
Perception
?
Hit Points
?
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
35
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner lieutenant

While not in the upper echelons of the Gunners, these mercenaries act as aids for those in command.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner lieutenant
00070506
Level
46
Perception
5
Hit Points
660
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
65
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner captain

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner captain
00070507
Level
58
Perception
6
Hit Points
780
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
83
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner major

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner major
00070508
Level
70
Perception
6
Hit Points
890
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
100
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner colonel

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner colonel
00070509
Level
82
Perception
6
Hit Points
1070
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
118
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Gunner brigadier

Strongest of the Gunners. Encountered at a high level(96+). Turns invisible when combat is initiated by using stealth boys.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Gunner brigadier
0007050A
Level
94
Perception
7
Hit Points
1300
Damage Resistance
0
Energy Resistance
0
Radiation Resistance
0
Poison Resistance
?
Experience Points
317
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)
Attack
empty
  • Dead

Bases

Notes

  • Gunners, in some areas, will not openly fire on the Sole Survivor, though will appear hostile on the radar - instead they will warn them to back off, if the Survivor ignores them and approaches then they will become hostile and attack.
  • Gunners will occasionally attack settlements owned by the Sole Survivor.