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Gametitle-FO4Gametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 NW
Gunners. All the combat training of the Brotherhood of Steel, all the moral character of your neighborhood bully.Piper Wright

The Gunners are a ruthless mercenary army that operates mainly in the Commonwealth in 2287. The Gunners are most known for their no prisoners mindset and have been known to wipe out entire settlements, like common raiders, but are better organized and equipped.[3][4][5][6]

BackgroundEdit

The Gunners are a violent mercenary outfit, for who no job is too brutal to undertake.[7] They are commonly regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves.[8] As long as it improves their bottom line, everyone's a potential target.[9] As a result, while Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs; with combat training considered equivalent to the Brotherhood of Steel.[10] Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they've claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot.[11]

Perhaps the most heinous crime the Gunners perpetrated was the Quincy Massacre, when they attacked the southern settlement in force. A desperate defense could not withstand their onslaught and the ruined town fell, with it, the Commonwealth Minutemen. Only twenty people made it out of there alive.[12]

The Gunners may be following the orders of another party, but to date, nobody has learned who pulls their strings.[13]

OrganizationEdit

Gunners take inspiration from the pre-War United States Armed Forces in their organization, with certain modifications. Their military rank system is lifted wholesale from the pre-War Army: Gunners rank from the basic recruit, through privates, all the way to colonel.[14] However, they also tattoo their members on the forehead to distinguish their membership and ensure loyalty.[15][16][5] Blood types are also tattoed, to expedite medical care.[17][18]

In terms of training, the Gunners are one of the most well trained military forces out there, on par with the Brotherhood of Steel, but lacking the corresponding moral fiber.[10] They operate in a strict military fashion, with a well-defined chain of command and procedures for dealing with unforeseen circumstances, such as losing a ranking officer in the field or running operations while off the grid (without radio contact with Gunner command[19]). To improve their power projection capabilities, the Gunners operate a variety of strongholds throughout the Commonwealth, located in strategic spots that are easy to defend. Even temporary camps, such as those established during long range reconnaissance missions, are always set up in a way that makes them difficult to attack.[20]

Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories and the occasional piece of leather armor. Gunners who have reached the rank of private sport a few pieces of combat armor. Further promotions grant Gunners better-quality pieces of combat armor. Gunners also enjoy a vast arsenal of weapons. Combat rifles and laser rifles are popular choices, and no Gunner would ever be caught relying on a handmade pipe gun, but virtually any projectile weapon weapon has a chance of appearing in a Gunner's hands. Even valuable plasma weapons can be found on high-level Gunners. Batons and rippers are sometimes used, as are fragmentation grenades, Molotov cocktails and a variety of heavy guns.[11]

With all of their assets, the Gunners lack coordination on a strategic level. As a result, Gunners are deadly on a tactical level (as exemplified by the Quincy Massacre, but are unable to take control of the Commonwealth.[21]

Outside relationsEdit

As a mercenary outfit, the Gunners will accept any contract, no matter how violent or heinous. As long as the pay's good, they will take it, much like Talon Company.[7] Despite their lack of scruples, they are one of the top choices when it comes to escorting caravans (Old Man Stockton in particular is fond of hiring these mercenaries)[22] or special orders by wealthy residents of Diamond City, particularly when they entail dealing with dangerous wildlife.[23] They also deal in the securing and extraction of technology, in the form of tech salvage missions.[24]

Gunners do not take prisoners and will kill everyone who gets in their way,[25] likely to score any potential bounties that might be out on their targets.[26] Gunners are also not known to surrender.[27]

Deacon is known to be on their most wanted list, several times under different names.[28]

TechnologyEdit

While they are de facto raiders, Gunners have adopted a military aesthetic and focus on acquiring pre-War military gear whenever possible. Their standard uniform is inspired by pre-War Army fatigues and typically combined with military-grade armor, primarily various types of combat armor, worn with bandanas, sunglasses and military caps.[29] The Gunners also have access to heavy weapons such as Fat Mans and missile launchers, as seen used by high ranking members such as Baker and Bridget. In certain regions of the Commonwealth, Gunners also have Vertibirds at their disposal.

They are also known to use a variety of robots to bolster their ranks, ranging from Mister Gutsy units all the way to assaultrons and sentry bots.[30]

The Gunners even have access to at least one functional Vertibird.

VariantsEdit

GunnerEdit

Fo4-Gunner

The lowest of the Gunners, the generic Gunner is generally pretty weak when compared with their counterparts. Armed with low-mid level weapons like 10mm pistols and laser rifles, these enemies aren’t much stronger than a typical raider.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner
0020f489 (base)
Icon level
8
Icon eye
4
Icon heart
120
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
12
Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Icon confidence
Cautious: Will avoid/flee from threats unless stronger than them.Icon requiredIcon optionalIcon optionalIcon optional
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee ( 5 - 10 Icon damage)
Icon attack
10mm pistol ( 12 Icon damage)
Icon attack
Laser ( 10 - 15 Icon damage)

Gunner conscriptEdit

Fo4-Gunner-conscript

Those who were conscripted into fighting for the Gunners. They are slightly better equipped and stronger than their basic counterparts. Usually found in small groups.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner conscript
000ce985
Icon level
14
Icon eye
4
Icon heart
150
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
21
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty
  • Icon dead

Gunner privateEdit

Fo4-Gunner-private

A step up from the Gunner conscripts, some can occasionally be found armed with plasma weapons and combat armor.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner private
000fd3a0
Icon level
22
Icon eye
4
Icon heart
240
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
32
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty

Gunner corporalEdit

Gunner-corporal

Gunner corporals are a stronger variant of the low-ranking Gunners. They are usually seen in groups of other Gunners, mainly with other rank-and-file Gunners. They may be armed with automatic 10mm pistols, laser rifles and plasma rifles.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner corporal
000fd3a1
Icon level
30
Icon eye
5
Icon heart
400
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
43
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Icon group
Helps allies: Will help allies.Icon requiredIcon optional
Icon attack
Melee ( 12 Icon damage)
Icon attack
10mm pistol ( 14 Icon damage)
Icon attack
Laser rifle ( 15 Icon damage)

Gunner sergeantEdit

Gunner-sergeant

Gunner sergeants will generally be found in the company of privates and conscripts, at moderate levels. They are mostly equipped with energy weapons (plasma and laser), combat armor chest pieces and at least one other combat armor piece. Some can be found with power fists or rippers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner sergeant
000fd3a2
Icon level
38
Icon eye
5
Icon heart
540
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
54
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty
  • Icon dead

Gunner commanderEdit

Gunner-commander

Armored head to toe, these enemies usually act as the final engagement for areas under Gunner control. Not only strong, these opponents rarely go anywhere without at least several strong Gunner sub-types beside them. They can be found inside the HalluciGen, Inc. building and other Gunner strongholds. They will be at least level 38 and can often be found in T-45 power armor without the helmet.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner commander
0004ce40
Icon level
38+
Icon eye
?
Icon heart
?
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
35
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty
  • Icon dead

Gunner lieutenantEdit

Gunner-lieutenant

While not in the top echelons of the Gunners, these mercenaries sport heavier armor and attack with melee weapons and plasma weapons. They sometimes work alongside Gunner assaultrons and act as aids for officers above them.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner lieutenant
00070506
Icon level
46
Icon eye
5
Icon heart
660
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
65
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty
  • Icon dead

Gunner captainEdit

Gunner-captain

These Gunners are high ranking and appear to be able to run large operations and/or run the Gunner faction (example Captain Wes). Often adorned in sturdy or heavy armor, they usually carry laser/plasma or heavy ballistic weapons (such as assault rifles).

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner captain
00070507
Icon level
58
Icon eye
6
Icon heart
780
Icon shield silver
31
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
83
Icon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Icon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)

Gunner majorEdit

Gunner-major

The Gunner major is a high level Gunner that usually carries an automatic plasma rifle or laser pistol coupled with plasma grenades.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner major
00070508
Icon level
70
Icon eye
6
Icon heart
890
Icon shield silver
31
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
100
Icon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Icon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
  • Icon dead Combat armor

Gunner colonelEdit

Gunner-colonel

Extremely high ranking, utilizes Stealth Boys, carries plasma and laser rifles/pistols or modded combat and assault rifles and a full set of combat armor (with or without the helmet). The only named colonel is Colonel Cypress.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner colonel
00070509
Icon level
82
Icon eye
6
Icon heart
1,070
Icon shield silver
0
Icon electrical
0
Icon radiation
0
Icon poison
?
Icon XP
118
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
Icon attack
empty
  • Icon dead

Gunner brigadierEdit

Gunner-brigadier

The strongest of the Gunners, they begin spawning at level 94 and use a Stealth Boy when combat is initiated, making fights harder unless they are attacked before it is activated. They wear highly modified heavy combat armor and wield powerful modifications of laser and plasma weapons.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner brigadier
0007050a
Icon level
94
Icon eye
7
Icon heart
1300
Icon shield silver
40
Icon electrical
100
Icon radiation
0
Icon poison
?
Icon XP
317
Icon fist
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Icon confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)
  • Icon dead Microfusion cells
  • Icon dead Combat armor

Gunner scoutEdit

Dead Gunner Scout
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Gunner scout Gametitle-FO4 CC
fe0xx000
Icon level
?
Icon eye
?
Icon heart
?
Icon shield silver
?
Icon electrical
?
Icon radiation
?
Icon poison
?
Icon XP
?
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee ( Icon damage)

BasesEdit

Notable membersEdit

Former membersEdit

NotesEdit

  • Gunners, in some areas, will not immediately fire on the Sole Survivor, but will appear hostile on the radar; they will instead warn the Sole Survivor to back off. If the Sole Survivor ignores them and approaches, then they will become hostile and attack.
  • Gunners will occasionally attack settlements allied with the Sole Survivor.
  • Two non-hostile Gunner mercenaries can be found protecting the traders Dreth and Fred O'Connell.
  • Gunners are openly hostile to the Commonwealth Minutemen; they were enemies before and after the Quincy Massacre.
  • The Gunners' ranking structure is never clarified, as there is a Gunner major (A rank traditionally higher than captain) in the Museum of Witchcraft leading a small squad of Gunners, while Captain Wes appears to run the entire southeastern portion of Gunner territory. In addition, Gunners of a higher rank than the CO of a base can be found, amassed, at that base.
  • Gunner brigadiers can spawn at levels lower than 94 if one uses Wasteland Workshop cages for Gunners.
  • The Quincy ruins terminal entries mention the Gunners' use of raised roads and highways for high ground and tactical advantage, which is reflected in multiple locations such as Bradberton overpass, Mass Pike Interchange and Quincy itself.

AppearancesEdit

The Gunners appear only in Fallout 4.

Behind the scenesEdit

  • The blood type tattoos are possibly a reference to the Schutzstaffel of Nazi Germany, who also had blood type tattoos on the underside of the left arm.
  • In combat they will occasionally shout "get some!" This is possibly a reference to the helicopter gunner scene from the 1987 war drama, Full Metal Jacket.

ReferencesEdit

  1. Wes' holotape has the following script notes referring to Wes: "Calm. Collect. Professional. Gunner Boss talking to Gunner out on patrol over radio."
  2. Piper Wright: "Gunners are all based out of the GNN Building downtown. What a waste of a newsroom."
    (Piper Wright's dialogue)
  3. Fallout 4 loading screens: "The Gunners are the Commonwealth's most well organized mercenary group. Unscrupulous and highly skilled, they will take any contract... if the price is right."
  4. The Sole Survivor: "Never heard of the Gunners. Who are they?"
    Robert MacCready: "They're one of biggest gangs in the Commonwealth. Got a rep for being crazy... you know, so tightly wound, you'd think they were a cult or something. Stuck with them for a while cause the money was good, but I never fit in. That's why I made a clean break and started flying solo. Now, what about you? How do I know I won't end up with a bullet in my back?"
    (Robert MacCready's dialogue (Fallout 4))
  5. 5.0 5.1 Piper Wright: "Gotta have some serious issues to think an organization requiring facial tattoos is the place for you."
    (Piper Wright's dialogue)
  6. Robert MacCready: "Look, pal/lady. If you're preaching about the Atom, or looking for a friend, you've got the wrong guy. If you need a hired gun... then maybe we can talk."
    The Sole Survivor: Maybe. Why don't you tell me who those guys were first."
    Robert MacCready: "A couple of morons looking to climb the ladder of success by stepping on everyone else on the way up. You shouldn't be surprised though, that's how it goes when you run with the Gunners."
    (Robert MacCready's dialogue (Fallout 4))
  7. 7.0 7.1 The Sole Survivor: "Who are the Gunners?"
    Nick Valentine: "High-end mercenaries. No job too brutal. They're in the running as likely suspects, but they wouldn't be the ones pulling the strings."
    (Nick Valentine's dialogue)
  8. Fallout 4 dialogue: "Damn Gunners, they're just raiders with fancier weapons. They'll attack anyone they think is too weak to defend themselves."
  9. Robert MacCready: "This should send a message to the Gunners to stay off my back."
    The Sole Survivor: "You aren't afraid the Gunners will retaliate?"
    Robert MacCready: "The way these lunatics act, you'd think they would... but I know better. For the Gunners, it's always about the bottom line. They just lost this entire waystation and that cost them big. Besides, they have no way of knowing I was involved. Anyway, I guess I owe you a favor now. After all, you hired me but I'm the one that dragged you out here."
    (Robert MacCready's dialogue (Fallout 4))
  10. 10.0 10.1 Piper Wright: "Gunners. All the combat training of the Brotherhood of Steel, all the moral character of your neighborhood bully."
    (Piper Wright's dialogue)
  11. 11.0 11.1 Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.36: "GUNNERS
    Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they’ve claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot.
    Gunners can be found in Mass Bay Medical Center, Hub City Auto Wreckers, and many other locations throughout the Commonwealth.
    Gunner Humans
    Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories, and the occasional piece of leather armor. Gunners who have reached the rank of Private sport a few pieces of combat armor. Further promotions grant Gunners better-quality pieces of combat armor. Gunners also enjoy a vast arsenal of weapons. Combat rifles and laser rifles are popular choices—and no Gunner would ever be caught relying on a handmade pipe gun—but virtually any projectile weapon weapon has a chance of appearing in a Gunner’s hands. Even valuable plasma weapons can be found on high-level Gunners. Batons and rippers are sometimes used, as are fragmentation grenades, Molotov cocktails, and a variety of heavy guns.
    Gunner Robots
    With the exception of custom paint jobs, Gunner robots are identical to their standard counterparts. When fighting a Mr. Gutsy, check its arms to estimate its offensive capabilities, then attack its eyes and torso. It’s often best to slow an Assaultron by crippling its leg. Simply using your most powerful weapons against a Sentry Bot is usually your best option."
    (Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions)
  12. The Sole Survivor: "What was the Quincy Massacre?"
    Preston Garvey: "I thought everyone in the Commonwealth knew about that by now. Where the Minutemen betrayed each other, and the people they were supposed to protect. I was with Colonel Hollis's group. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. We were the only ones that came. The other groups... they just turned their backs. On us, and the folks in Quincy. Only a few of us got out alive. Colonel Hollis was dead. So I ended up in charge of the survivors. We never found a safe place to settle. One disaster after another... you saw how it ended, in Concord."
    (Preston Garvey's dialogue)
  13. Deacon: "Who's pulling the Gunners' strings? No one knows."
    (Deacon's dialogue)
  14. Gunner characters appearing in the game are distinguished by rank affixed to their name.
  15. Danse: "The tattoos on their heads make for a nice bullseye."
    (Danse's dialogue)
  16. Piper Wright: "Oh, story idea. I get a tattoo on my forehead and cop a bad attitude. "Gunners Undercover." It'd probably actually move some papers."
    (Piper Wright's dialogue)
  17. Quincy ruins terminals; Gunner terminal, Tessa and Baker
  18. See the left temple of Winlock and Barnes
  19. Bradberton overpass terminal entries; Gunner terminal
  20. Codsworth: "Quite a novel idea, building a ramshackle town on an overpass. Especially if you hate yard work."
    (Codsworth's dialogue)
  21. Piper Wright: "Gunners pack a punch, but they're not coordinated. They're like Super Mutants without the charm."
    (Piper Wright's dialogue)
  22. Human Error
  23. Private Hart's holotape
  24. HalluciGen mission brief
  25. Cait: "Remember, Gunners don't take prisoners so give it everythin' you've got."
    (Cait's dialogue)
  26. Gunner taunts: "God, I hope there's a bounty on you!"
    (DialogueGenericGunners.txt)
  27. Danse: "Remember, Gunners can't be reasoned with, and they don't surrender."
    (Danse's dialogue)
  28. Deacon: "Gunner's have had bounties on me. Well, me under different names and faces. I want to see how many slots I can fill on their most wanted list."
    (Deacon's dialogue)
  29. Gunner equipment and appearance in the game.
  30. Gunner robots are encountered at their strongholds.
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