|For a cross-game overview of this perk, see Gun Fu.|
Increased damage in V.A.T.S. against the second target and beyond.
|1||AGI 10||You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.||0004D881|
|2||AGI 10, LVL 26||In V.A.T.S. you do 50% more damage to your third target and beyond.||001D244F|
|3||AGI 10, LVL 50||In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.||001D245C|
This perk causes each shot in V.A.T.S. on a target after the initial target to do additional damage. Note that additional shots fired at the first target are not affected by the perk.
With the third rank, every hit on the fourth target and beyond, is an automatical critical hit. The effect only applies to additional targets, and queueing actions back and forth across two or more targets does not trigger the effect on the first target.
- V.A.T.S. allows only 16 actions to be queued, potentially allowing for 13 critical hits to be delivered.
- Turrets, grenades, and mines are all valid targets for the purpose of this perk.
- This perk synergizes well with the Better Criticals and Penetrator perks.
- Critical hits caused by this perk always hit the target, just like manually executed critical hits do.