She oversees any traveler coming into NCR at night and makes sure that they enter unarmed.
Interactions with the player character
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Sells: no|
|This character can modify weapons.||
|This character starts quests.||
|This character is involved in quests.||
|This character has a talking head.|
She will let the Chosen One into NCR if he tells her his name. If the Chosen is armed however, she will refuse.
The guard captain appears only in Fallout 2.